Idle builder units now automatically repair damaged allied structures and units within their build range. A priority system ensures defensive buildings are repaired before factories and other buildings. Auto-heal orders are marked as non-player-assigned so explicit player orders always take precedence. Builders can re-prioritize targets on a retargeting cadence, similar to combat target acquisition. Includes visual asset updates for TA arm and core units/structures. Adjusts test to isolate passive self-heal from the new auto-heal mechanic. |
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|---|---|---|
| .. | ||
| lib | ||
| bloxorzMap.js | ||
| buildCommonWords.js | ||
| fetchStarControlAssets.js | ||
| genBloxorz.js | ||
| genDotLink.js | ||
| genJumble.js | ||
| genKatamino.js | ||
| genMiniCrossword.js | ||
| genPeggleLevels.js | ||
| genPuddingMonsters.js | ||
| genRushHour.js | ||
| genSpireClimbCreatures.js | ||
| genSuperKartTracks.js | ||
| genTACampaign.js | ||
| genTetrisAttackPuzzles.js | ||
| genZuma.js | ||
| verifyAdvanceWars.js | ||
| verifyBalatro.js | ||
| verifyBejeweled.js | ||
| verifyBlockFighter.js | ||
| verifyBloxorz.js | ||
| verifyBookwork.js | ||
| verifyCanasta.js | ||
| verifyCivilization.js | ||
| verifyColoradoDefense.js | ||
| verifyCribbage.js | ||
| verifyDotLink.js | ||
| verifyDungeonBoss.js | ||
| verifyGinRummy.js | ||
| verifyJewelQuest.js | ||
| verifyJumble.js | ||
| verifyMahjong.js | ||
| verifyMahjongMatch.js | ||
| verifyMiniMotorways.js | ||
| verifyPaiGowPoker.js | ||
| verifyPeggle.js | ||
| verifyRisk.js | ||
| verifyRummikub.js | ||
| verifySWDBG.js | ||
| verifySlots.js | ||
| verifySpireClimb.js | ||
| verifyStarControl.js | ||
| verifySuperKart.js | ||
| verifyTempest.js | ||
| verifyTetrisAttack.js | ||
| verifyTotalAnnihilation.js | ||
| verifyZuma.js | ||