Idle builder units now automatically repair damaged allied structures and units within their build range. A priority system ensures defensive buildings are repaired before factories and other buildings. Auto-heal orders are marked as non-player-assigned so explicit player orders always take precedence. Builders can re-prioritize targets on a retargeting cadence, similar to combat target acquisition. Includes visual asset updates for TA arm and core units/structures. Adjusts test to isolate passive self-heal from the new auto-heal mechanic. |
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