423 lines
51 KiB
JSON
423 lines
51 KiB
JSON
{
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"_readme": "Master of Vega — rule set. Compiled and validated by src/games/mastervega/VegaRules.js; every number here is tunable without touching code. Techs form six independent linear chains (one per field); tier doubles as the topological rank. Frame indexes are APPEND-ONLY: never renumber, only add at the end, or existing drop-in artwork silently shifts.",
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"version": 1,
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"techFields": [
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{ "id": "computers", "name": "Computers", "desc": "Targeting, scanners, espionage and research throughput.", "iconFrame": 0 },
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{ "id": "construction","name": "Construction", "desc": "Hull armour, damage control and industrial efficiency.", "iconFrame": 1 },
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{ "id": "forcefields", "name": "Force Fields", "desc": "Deflector shields, planetary shields and cloaking.", "iconFrame": 2 },
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{ "id": "planetology", "name": "Planetology", "desc": "Terraforming, ecology and colonising hostile worlds.", "iconFrame": 3 },
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{ "id": "propulsion", "name": "Propulsion", "desc": "Engine speed and the fuel range that lights up the map.", "iconFrame": 4 },
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{ "id": "weapons", "name": "Weapons", "desc": "Beams, missiles and planet-cracking bombs.", "iconFrame": 5 }
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],
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"_techsReadme": "prereqs is always 0 or 1 entries, pointing at the previous tech in the same field. tier must equal the topological rank. effects is a free-form bag read by VegaShips (weapon/armor/shield/engine/fuelRange/targeting) and VegaLogic (everything else).",
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"techs": [
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{ "id": "electroniccomputer", "name": "Electronic Computer", "field": "computers", "tier": 0, "prereqs": [], "cost": 60, "iconFrame": 6, "desc": "Mark I battle computer. +1 to hit.", "effects": { "targeting": 1 } },
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{ "id": "battlescanner", "name": "Battle Scanner", "field": "computers", "tier": 1, "prereqs": ["electroniccomputer"], "cost": 150, "iconFrame": 7, "desc": "Reveals enemy fleet composition and adds combat initiative.", "effects": { "initiative": 2, "scanRange": 1 } },
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{ "id": "optroniccomputer", "name": "Optronic Computer", "field": "computers", "tier": 2, "prereqs": ["battlescanner"], "cost": 400, "iconFrame": 8, "desc": "Mark II battle computer. +2 to hit.", "effects": { "targeting": 2 } },
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{ "id": "neuralscanner", "name": "Neural Scanner", "field": "computers", "tier": 3, "prereqs": ["optroniccomputer"], "cost": 900, "iconFrame": 9, "desc": "Deep-scan interrogation. Espionage missions far more likely.", "effects": { "espionage": 15 } },
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{ "id": "positroniccomputer", "name": "Positronic Computer", "field": "computers", "tier": 4, "prereqs": ["neuralscanner"], "cost": 1800, "iconFrame": 10, "desc": "Mark III battle computer. +3 to hit.", "effects": { "targeting": 3 } },
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{ "id": "cybersecuritylink", "name": "Cyber Security Link", "field": "computers", "tier": 5, "prereqs": ["positroniccomputer"], "cost": 3200, "iconFrame": 11, "desc": "Hardened colony networks. Enemy spies rarely get through.", "effects": { "counterEspionage": 25 } },
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{ "id": "emissionsguidance", "name": "Emissions Guidance", "field": "computers", "tier": 6, "prereqs": ["cybersecuritylink"], "cost": 5400, "iconFrame": 12, "desc": "Mark IV battle computer. +4 to hit.", "effects": { "targeting": 4 } },
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{ "id": "oracleinterface", "name": "Oracle Interface", "field": "computers", "tier": 7, "prereqs": ["emissionsguidance"], "cost": 8600, "iconFrame": 13, "desc": "Mark V battle computer, and research output climbs sharply.", "effects": { "targeting": 5, "researchMult": 1.15 } },
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{ "id": "cybertroniccomputer","name": "Cybertronic Computer", "field": "computers", "tier": 8, "prereqs": ["oracleinterface"], "cost": 13000, "iconFrame": 14, "desc": "Mark VI battle computer. +6 to hit.", "effects": { "targeting": 6 } },
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{ "id": "galacticcybernet", "name": "Galactic Cybernet", "field": "computers", "tier": 9, "prereqs": ["cybertroniccomputer"], "cost": 20000, "iconFrame": 15, "desc": "Mark VII battle computer and an empire-wide research grid.", "effects": { "targeting": 7, "researchMult": 1.3 } },
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{ "id": "reinforcedhull", "name": "Reinforced Hull", "field": "construction", "tier": 0, "prereqs": [], "cost": 60, "iconFrame": 16, "desc": "Cross-braced spaceframes. Hulls absorb 25% more damage.", "effects": { "armor": { "name": "Reinforced", "hpMult": 1.25 } } },
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{ "id": "duralloyarmor", "name": "Duralloy Armour", "field": "construction", "tier": 1, "prereqs": ["reinforcedhull"], "cost": 160, "iconFrame": 17, "desc": "Duralloy plating. Hulls absorb 50% more damage.", "effects": { "armor": { "name": "Duralloy", "hpMult": 1.5 } } },
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{ "id": "improvedindustrial", "name": "Improved Industrial Tech","field": "construction","tier": 2,"prereqs": ["duralloyarmor"], "cost": 420, "iconFrame": 18, "desc": "Factories cost 20% less to build and to run.", "effects": { "factoryCostMult": 0.8 } },
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{ "id": "zortriumarmor", "name": "Zortrium Armour", "field": "construction", "tier": 3, "prereqs": ["improvedindustrial"], "cost": 950, "iconFrame": 19, "desc": "Zortrium plating. Hulls absorb 80% more damage.", "effects": { "armor": { "name": "Zortrium", "hpMult": 1.8 } } },
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{ "id": "autorepairunit", "name": "Automated Repair Unit", "field": "construction", "tier": 4, "prereqs": ["zortriumarmor"], "cost": 1900, "iconFrame": 20, "desc": "Ships repair 3% of their hull between combat rounds.", "effects": { "repairPerRound": 0.03 } },
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{ "id": "andriumarmor", "name": "Andrium Armour", "field": "construction", "tier": 5, "prereqs": ["autorepairunit"], "cost": 3400, "iconFrame": 21, "desc": "Andrium plating. Hulls absorb 110% more damage.", "effects": { "armor": { "name": "Andrium", "hpMult": 2.1 } } },
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{ "id": "damagecontrol", "name": "Advanced Damage Control","field": "construction","tier": 6, "prereqs": ["andriumarmor"], "cost": 5600, "iconFrame": 22, "desc": "Damaged ships rejoin the line faster and cost less to refit.", "effects": { "repairPerRound": 0.06, "refitCostMult": 0.7 } },
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{ "id": "tritaniumarmor", "name": "Tritanium Armour", "field": "construction", "tier": 7, "prereqs": ["damagecontrol"], "cost": 9000, "iconFrame": 23, "desc": "Tritanium plating. Hulls absorb 150% more damage.", "effects": { "armor": { "name": "Tritanium", "hpMult": 2.5 } } },
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{ "id": "adamantiumarmor", "name": "Adamantium Armour", "field": "construction", "tier": 8, "prereqs": ["tritaniumarmor"], "cost": 14000, "iconFrame": 24, "desc": "Adamantium plating. Hulls absorb 200% more damage.", "effects": { "armor": { "name": "Adamantium", "hpMult": 3.0 } } },
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{ "id": "neutroniumarmor", "name": "Neutronium Armour", "field": "construction", "tier": 9, "prereqs": ["adamantiumarmor"], "cost": 21000, "iconFrame": 25, "desc": "Degenerate-matter plating. Hulls absorb 260% more damage.", "effects": { "armor": { "name": "Neutronium", "hpMult": 3.6 } } },
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{ "id": "deflectori", "name": "Class I Deflector Shield","field": "forcefields","tier": 0, "prereqs": [], "cost": 80, "iconFrame": 26, "desc": "Absorbs 1 point from every incoming hit.", "effects": { "shield": 1 } },
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{ "id": "personalshield", "name": "Personal Shield", "field": "forcefields", "tier": 1, "prereqs": ["deflectori"], "cost": 200, "iconFrame": 27, "desc": "Shielded infantry. +10 to ground combat on attack and defence.","effects": { "groundAttack": 10, "groundDefense": 10 } },
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{ "id": "deflectoriii", "name": "Class III Deflector", "field": "forcefields", "tier": 2, "prereqs": ["personalshield"], "cost": 500, "iconFrame": 28, "desc": "Absorbs 2 points from every incoming hit.", "effects": { "shield": 2 } },
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{ "id": "planetaryshield5", "name": "Planetary Shield V", "field": "forcefields", "tier": 3, "prereqs": ["deflectoriii"], "cost": 1100, "iconFrame": 29, "desc": "Colonies shrug off 5 points from every orbital bombardment.", "effects": { "planetaryShield": 5 } },
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{ "id": "deflectorv", "name": "Class V Deflector", "field": "forcefields", "tier": 4, "prereqs": ["planetaryshield5"], "cost": 2100, "iconFrame": 30, "desc": "Absorbs 3 points from every incoming hit.", "effects": { "shield": 3 } },
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{ "id": "stealthfield", "name": "Stealth Field", "field": "forcefields", "tier": 5, "prereqs": ["deflectorv"], "cost": 3600, "iconFrame": 31, "desc": "Cloaked hulls. Fleets move unseen and strike first.", "effects": { "cloaked": true, "initiative": 3 } },
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{ "id": "deflectorvii", "name": "Class VII Deflector", "field": "forcefields", "tier": 6, "prereqs": ["stealthfield"], "cost": 6000, "iconFrame": 32, "desc": "Absorbs 5 points from every incoming hit.", "effects": { "shield": 5 } },
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{ "id": "planetaryshield15", "name": "Planetary Shield XV", "field": "forcefields", "tier": 7, "prereqs": ["deflectorvii"], "cost": 9500, "iconFrame": 33, "desc": "Colonies shrug off 15 points from every orbital bombardment.", "effects": { "planetaryShield": 15 } },
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{ "id": "deflectorx", "name": "Class X Deflector", "field": "forcefields", "tier": 8, "prereqs": ["planetaryshield15"], "cost": 15000, "iconFrame": 34, "desc": "Absorbs 7 points from every incoming hit.", "effects": { "shield": 7 } },
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{ "id": "blackholegenerator", "name": "Black Hole Generator", "field": "forcefields", "tier": 9, "prereqs": ["deflectorx"], "cost": 22000, "iconFrame": 35, "desc": "Folds enemy hulls into a singularity. Devastating in battle.", "effects": { "shield": 9, "singularity": true } },
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{ "id": "ecorestoration", "name": "Ecological Restoration","field": "planetology", "tier": 0, "prereqs": [], "cost": 70, "iconFrame": 36, "desc": "Industrial waste costs 25% less to clean up.", "effects": { "wasteMult": 0.75 } },
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{ "id": "controlledbarren", "name": "Controlled Barren Environment","field": "planetology","tier": 1,"prereqs": ["ecorestoration"], "cost": 180, "iconFrame": 37, "desc": "Sealed habitats let you colonise barren worlds.", "effects": { "colonizeHostility": 1 } },
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{ "id": "enhancedeco", "name": "Enhanced Eco Restoration","field": "planetology","tier": 2, "prereqs": ["controlledbarren"], "cost": 460, "iconFrame": 38, "desc": "Industrial waste costs 50% less to clean up.", "effects": { "wasteMult": 0.5 } },
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{ "id": "controlleddead", "name": "Controlled Dead Environment","field": "planetology","tier": 3,"prereqs": ["enhancedeco"], "cost": 1000, "iconFrame": 39, "desc": "Colonise dead worlds stripped of atmosphere.", "effects": { "colonizeHostility": 2 } },
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{ "id": "soilenrichment", "name": "Soil Enrichment", "field": "planetology", "tier": 4, "prereqs": ["controlleddead"], "cost": 2000, "iconFrame": 40, "desc": "Every colony supports 15 more population.", "effects": { "maxPopBonus": 15 } },
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{ "id": "controlledinferno", "name": "Controlled Inferno Environment","field": "planetology","tier": 5,"prereqs": ["soilenrichment"], "cost": 3500, "iconFrame": 41, "desc": "Colonise inferno worlds.", "effects": { "colonizeHostility": 3 } },
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{ "id": "atmosphericterraforming","name": "Atmospheric Terraforming","field": "planetology","tier": 6,"prereqs": ["controlledinferno"], "cost": 5800, "iconFrame": 42, "desc": "Every colony supports 25 more population.", "effects": { "maxPopBonus": 25 } },
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{ "id": "controlledtoxic", "name": "Controlled Toxic Environment","field": "planetology","tier": 7,"prereqs": ["atmosphericterraforming"],"cost": 9200,"iconFrame": 43,"desc": "Colonise toxic worlds.", "effects": { "colonizeHostility": 4 } },
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{ "id": "advancedsoil", "name": "Advanced Soil Enrichment","field": "planetology","tier": 8, "prereqs": ["controlledtoxic"], "cost": 14500, "iconFrame": 44, "desc": "Every colony supports 40 more population.", "effects": { "maxPopBonus": 40 } },
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{ "id": "controlledradiated", "name": "Controlled Radiated Environment","field": "planetology","tier": 9,"prereqs": ["advancedsoil"], "cost": 21500, "iconFrame": 45, "desc": "Colonise radiated worlds. Nowhere in the galaxy is closed.", "effects": { "colonizeHostility": 5, "maxPopBonus": 15 } },
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{ "id": "nuclearengines", "name": "Nuclear Engines", "field": "propulsion", "tier": 0, "prereqs": [], "cost": 60, "iconFrame": 46, "desc": "Warp 1 drives. Fleets crawl, but they cross the dark.", "effects": { "engine": { "name": "Nuclear", "speed": 1 } } },
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{ "id": "deuteriumcells", "name": "Deuterium Fuel Cells", "field": "propulsion", "tier": 1, "prereqs": ["nuclearengines"], "cost": 170, "iconFrame": 47, "desc": "Fuel range 7 parsecs. The map opens a little.", "effects": { "fuelRange": 7 } },
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{ "id": "fusiondrive", "name": "Fusion Drive", "field": "propulsion", "tier": 2, "prereqs": ["deuteriumcells"], "cost": 440, "iconFrame": 48, "desc": "Warp 2 drives.", "effects": { "engine": { "name": "Fusion", "speed": 2 } } },
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{ "id": "iridiumcells", "name": "Iridium Fuel Cells", "field": "propulsion", "tier": 3, "prereqs": ["fusiondrive"], "cost": 980, "iconFrame": 49, "desc": "Fuel range 9 parsecs.", "effects": { "fuelRange": 9 } },
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{ "id": "sublightdrive", "name": "Sub-Light Drive", "field": "propulsion", "tier": 4, "prereqs": ["iridiumcells"], "cost": 2000, "iconFrame": 50, "desc": "Warp 3 drives.", "effects": { "engine": { "name": "Sub-Light", "speed": 3 } } },
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{ "id": "uridiumcells", "name": "Uridium Fuel Cells", "field": "propulsion", "tier": 5, "prereqs": ["sublightdrive"], "cost": 3600, "iconFrame": 51, "desc": "Fuel range 12 parsecs. Half the galaxy lights up.", "effects": { "fuelRange": 12 } },
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{ "id": "impulsedrive", "name": "Impulse Drive", "field": "propulsion", "tier": 6, "prereqs": ["uridiumcells"], "cost": 5900, "iconFrame": 52, "desc": "Warp 4 drives.", "effects": { "engine": { "name": "Impulse", "speed": 4 } } },
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{ "id": "thoriumcells", "name": "Thorium Fuel Cells", "field": "propulsion", "tier": 7, "prereqs": ["impulsedrive"], "cost": 9400, "iconFrame": 53, "desc": "Fuel range 18 parsecs. Range stops being a constraint.", "effects": { "fuelRange": 18 } },
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{ "id": "interphaseddrive", "name": "Interphased Drive", "field": "propulsion", "tier": 8, "prereqs": ["thoriumcells"], "cost": 14800, "iconFrame": 54, "desc": "Warp 5 drives.", "effects": { "engine": { "name": "Interphased", "speed": 5 } } },
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{ "id": "hyperspacecomms", "name": "Hyperspace Communications","field": "propulsion","tier": 9,"prereqs": ["interphaseddrive"], "cost": 21000, "iconFrame": 55, "desc": "Warp 6 drives and fleets redirected in mid-flight.", "effects": { "engine": { "name": "Hyperspace", "speed": 6 }, "redirectInFlight": true } },
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{ "id": "lasercannon", "name": "Laser Cannon", "field": "weapons", "tier": 0, "prereqs": [], "cost": 60, "iconFrame": 56, "desc": "The first real gun. 1-4 damage.", "effects": { "weapon": { "id": "laser", "name": "Laser Cannon", "kind": "beam", "min": 1, "max": 4, "shots": 1, "space": 2, "cost": 8 } } },
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{ "id": "hypervrockets", "name": "Hyper-V Rockets", "field": "weapons", "tier": 1, "prereqs": ["lasercannon"], "cost": 160, "iconFrame": 57, "desc": "Cheap standoff missiles. 6 damage, 2 salvoes.", "effects": { "weapon": { "id": "hyperv", "name": "Hyper-V Rocket", "kind": "missile", "min": 6, "max": 6, "shots": 4, "space": 4, "cost": 10 } } },
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{ "id": "neutronpellet", "name": "Neutron Pellet Gun", "field": "weapons", "tier": 2, "prereqs": ["hypervrockets"], "cost": 430, "iconFrame": 58, "desc": "Shield-piercing pellets. 2-6 damage.", "effects": { "weapon": { "id": "pellet", "name": "Neutron Pellet Gun", "kind": "beam", "min": 2, "max": 6, "shots": 1, "space": 3, "cost": 12, "shieldPierce": 2 } } },
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{ "id": "ioncannon", "name": "Ion Cannon", "field": "weapons", "tier": 3, "prereqs": ["neutronpellet"], "cost": 960, "iconFrame": 59, "desc": "3-8 damage.", "effects": { "weapon": { "id": "ion", "name": "Ion Cannon", "kind": "beam", "min": 3, "max": 8, "shots": 1, "space": 4, "cost": 18 } } },
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{ "id": "merculitemissiles", "name": "Merculite Missiles", "field": "weapons", "tier": 4, "prereqs": ["ioncannon"], "cost": 1950, "iconFrame": 60, "desc": "10 damage, 2 salvoes, long reach.", "effects": { "weapon": { "id": "merculite", "name": "Merculite Missile", "kind": "missile", "min": 10, "max": 10, "shots": 4, "space": 6, "cost": 20 } } },
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{ "id": "neutronblaster", "name": "Neutron Blaster", "field": "weapons", "tier": 5, "prereqs": ["merculitemissiles"], "cost": 3400, "iconFrame": 61, "desc": "5-12 damage and it kills crew through the hull.", "effects": { "weapon": { "id": "neutronblaster", "name": "Neutron Blaster", "kind": "beam", "min": 5, "max": 12, "shots": 1, "space": 5, "cost": 30, "shieldPierce": 1 } } },
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{ "id": "hyperxrockets", "name": "Hyper-X Rockets", "field": "weapons", "tier": 6, "prereqs": ["neutronblaster"], "cost": 5700, "iconFrame": 62, "desc": "14 damage, 3 salvoes.", "effects": { "weapon": { "id": "hyperx", "name": "Hyper-X Rocket", "kind": "missile", "min": 16, "max": 16, "shots": 5, "space": 8, "cost": 32 } } },
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{ "id": "fusionbeam", "name": "Fusion Beam", "field": "weapons", "tier": 7, "prereqs": ["hyperxrockets"], "cost": 9100, "iconFrame": 63, "desc": "8-16 damage.", "effects": { "weapon": { "id": "fusionbeam", "name": "Fusion Beam", "kind": "beam", "min": 8, "max": 16, "shots": 1, "space": 6, "cost": 45 } } },
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{ "id": "deathray", "name": "Death Ray", "field": "weapons", "tier": 8, "prereqs": ["fusionbeam"], "cost": 14200, "iconFrame": 64, "desc": "15-40 damage. Fleets evaporate.", "effects": { "weapon": { "id": "deathray", "name": "Death Ray", "kind": "beam", "min": 15, "max": 40, "shots": 1, "space": 12, "cost": 90 } } },
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{ "id": "stellarconverter", "name": "Stellar Converter", "field": "weapons", "tier": 9, "prereqs": ["deathray"], "cost": 21000, "iconFrame": 65, "desc": "30-70 damage, and it can crack a colony from orbit.", "effects": { "weapon": { "id": "stellarconverter", "name": "Stellar Converter", "kind": "beam", "min": 30, "max": 70, "shots": 1, "space": 20, "cost": 150, "planetCracker": true } } }
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],
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"_hullsReadme": "Preset ship classes — there is no ship designer. space is the weapon capacity a Mark refit fills with the best available weapon; VegaShips.js derives every other stat from the owner's researched tech.",
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"hulls": [
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{ "id": "scout", "name": "Scout", "role": "recon", "baseCost": 18, "baseHp": 10, "space": 0, "speedBonus": 2, "rangeBonus": 3, "frame": 0, "desc": "Unarmed, fast and long-legged. Peels back the dark." },
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{ "id": "colonyship", "name": "Colony Ship", "role": "colony", "baseCost": 100, "baseHp": 18, "space": 0, "speedBonus": 0, "rangeBonus": 0, "frame": 1, "desc": "Carries a founding population. Consumed on arrival." },
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{ "id": "transport", "name": "Troop Transport","role": "troops","baseCost": 40, "baseHp": 20, "space": 0, "speedBonus": 0, "rangeBonus": 0, "frame": 2, "troops": 4, "desc": "Four divisions of marines for boarding and invasion." },
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{ "id": "frigate", "name": "Frigate", "role": "warship", "baseCost": 35, "baseHp": 18, "space": 6, "speedBonus": 1, "rangeBonus": 1, "frame": 3, "desc": "Cheap escort. Screens the line and hunts scouts." },
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{ "id": "destroyer", "name": "Destroyer", "role": "warship", "baseCost": 90, "baseHp": 40, "space": 14, "speedBonus": 1, "rangeBonus": 0, "frame": 4, "desc": "The workhorse combatant of any mid-game fleet." },
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{ "id": "cruiser", "name": "Cruiser", "role": "warship", "baseCost": 240, "baseHp": 100, "space": 32, "speedBonus": 0, "rangeBonus": 0, "frame": 5, "desc": "Heavy line ship. Expensive enough to hurt when it dies." },
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{ "id": "battleship", "name": "Battleship", "role": "warship", "baseCost": 640, "baseHp": 260, "space": 72, "speedBonus": 0, "rangeBonus": 0, "frame": 6, "desc": "A mobile fortress. Whole economies are built to field these." },
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{ "id": "starbase", "name": "Star Base", "role": "base", "baseCost": 200, "baseHp": 160, "space": 40, "speedBonus": 0, "rangeBonus": 0, "frame": 7, "immobile": true, "desc": "Orbital fortress. Never moves, and extends fuel range." }
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],
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"_buildingsReadme": "Colony structures. channel names the slider a building multiplies (industry/research/defense/ecology/ships), or is null for a flat effect. Buildings are built from the colony queue; effects stack multiplicatively within a channel.",
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"buildings": [
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{ "id": "automatedfactory", "name": "Automated Factory", "prereq": null, "cost": 60, "upkeep": 1, "channel": "industry", "mult": 1.5, "frame": 0, "desc": "Half again as much industrial output." },
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{ "id": "researchlab", "name": "Research Laboratory","prereq": "electroniccomputer", "cost": 90, "upkeep": 2, "channel": "research", "mult": 1.5, "frame": 1, "desc": "Half again as much research output." },
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{ "id": "missilebase", "name": "Missile Base", "prereq": "hypervrockets", "cost": 80, "upkeep": 2, "channel": "defense", "mult": 1.6, "frame": 2, "desc": "Ground-launched interceptors bite into orbiting fleets." },
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{ "id": "pollutionprocessor","name": "Pollution Processor","prereq": "ecorestoration", "cost": 70, "upkeep": 1, "channel": "ecology", "mult": 0.6, "frame": 3, "desc": "Waste cleanup costs 40% less on this world." },
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{ "id": "spaceport", "name": "Space Port", "prereq": "deuteriumcells", "cost": 110, "upkeep": 2, "channel": null, "mult": 1, "frame": 4, "effects": { "tradeBonus": 4 }, "desc": "Civilian traffic. +4 BC per turn." },
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{ "id": "cloningcenter", "name": "Cloning Center", "prereq": "controlledbarren", "cost": 120, "upkeep": 2, "channel": null, "mult": 1, "frame": 5, "effects": { "growthMult": 1.5 }, "desc": "Population grows 50% faster here." },
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{ "id": "groundbattery", "name": "Ground Battery", "prereq": "personalshield", "cost": 95, "upkeep": 2, "channel": null, "mult": 1, "frame": 6, "effects": { "groundDefense": 25 }, "desc": "+25 to ground defence against invasion." },
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{ "id": "spycenter", "name": "Spy Center", "prereq": "neuralscanner", "cost": 140, "upkeep": 3, "channel": null, "mult": 1, "frame": 7, "effects": { "espionage": 20 }, "desc": "+20 to espionage and counter-espionage empire-wide." },
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{ "id": "planetaryshield", "name": "Planetary Shield", "prereq": "planetaryshield5", "cost": 180, "upkeep": 3, "channel": "defense", "mult": 1.4, "frame": 8, "effects": { "shieldBonus": 5 }, "desc": "A hard shell over the whole colony." },
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{ "id": "terraformingplant","name": "Terraforming Plant", "prereq": "soilenrichment", "cost": 200, "upkeep": 3, "channel": null, "mult": 1, "frame": 9, "effects": { "maxPopBonus": 20 }, "desc": "+20 maximum population on this world." },
|
|
{ "id": "stockexchange", "name": "Stock Exchange", "prereq": "improvedindustrial", "cost": 160, "upkeep": 2, "channel": null, "mult": 1, "frame": 10, "effects": { "tradeMult": 1.5 }, "desc": "Colony trade income up 50%." },
|
|
{ "id": "holosimulator", "name": "Holo Simulator", "prereq": "optroniccomputer", "cost": 150, "upkeep": 3, "channel": null, "mult": 1, "frame": 11, "effects": { "moraleBonus": 10, "tradeBonus": 3 }, "desc": "Contented citizens. +10 morale, +3 BC." },
|
|
{ "id": "robominers", "name": "Robotic Miners", "prereq": "zortriumarmor", "cost": 210, "upkeep": 3, "channel": "industry", "mult": 1.35, "frame": 12, "desc": "Deep-crust extraction. Another 35% industry." },
|
|
{ "id": "supercomputer", "name": "Super Computer", "prereq": "positroniccomputer", "cost": 260, "upkeep": 4, "channel": "research", "mult": 1.4, "frame": 13, "desc": "Another 40% research on this world." },
|
|
{ "id": "artemisnet", "name": "Artemis System Net", "prereq": "deflectorv", "cost": 300, "upkeep": 4, "channel": "defense", "mult": 1.5, "frame": 14, "effects": { "mineDamage": 12 }, "desc": "Automated mines damage every hostile fleet that enters." },
|
|
{ "id": "soilenrichmentfac","name": "Enrichment Facility","prereq": "atmosphericterraforming","cost": 340,"upkeep": 4,"channel": null, "mult": 1, "frame": 15, "effects": { "maxPopBonus": 35 }, "desc": "+35 maximum population on this world." }
|
|
],
|
|
|
|
"_planetTypesReadme": "hostility is the colonizeHostility level a species needs before it can settle here; 0 is open from turn one. habitability multiplies the size-derived population cap. Gas giants and asteroid belts are never colonisable.",
|
|
"planetTypes": [
|
|
{ "id": "terran", "name": "Terran", "hostility": 0, "habitability": 1.0, "colonizable": true, "frame": 0, "color": "#3f9d5a", "desc": "Blue skies and deep oceans. The prize of any system." },
|
|
{ "id": "ocean", "name": "Ocean", "hostility": 0, "habitability": 0.9, "colonizable": true, "frame": 1, "color": "#2a6fb0", "desc": "A drowned world with scattered archipelagos." },
|
|
{ "id": "jungle", "name": "Jungle", "hostility": 0, "habitability": 0.9, "colonizable": true, "frame": 2, "color": "#2f7a34", "desc": "Riotous biomass under permanent cloud." },
|
|
{ "id": "steppe", "name": "Steppe", "hostility": 0, "habitability": 0.8, "colonizable": true, "frame": 3, "color": "#8a9c4a", "desc": "Endless grassland and a thin, dry atmosphere." },
|
|
{ "id": "arid", "name": "Arid", "hostility": 0, "habitability": 0.7, "colonizable": true, "frame": 4, "color": "#b08a45", "desc": "Cracked riverbeds and a shrinking water table." },
|
|
{ "id": "desert", "name": "Desert", "hostility": 0, "habitability": 0.6, "colonizable": true, "frame": 5, "color": "#d0a353", "desc": "Sand seas from pole to pole." },
|
|
{ "id": "tundra", "name": "Tundra", "hostility": 0, "habitability": 0.5, "colonizable": true, "frame": 6, "color": "#8fb6c4", "desc": "Permafrost and a sun too far away." },
|
|
{ "id": "minimal", "name": "Minimal", "hostility": 0, "habitability": 0.4, "colonizable": true, "frame": 7, "color": "#9a9a86", "desc": "Barely an atmosphere, but it is breathable at noon." },
|
|
{ "id": "barren", "name": "Barren", "hostility": 1, "habitability": 0.3, "colonizable": true, "frame": 8, "color": "#8a7f70", "desc": "Airless rock. Habitats only." },
|
|
{ "id": "dead", "name": "Dead", "hostility": 2, "habitability": 0.25, "colonizable": true, "frame": 9, "color": "#6d6a63", "desc": "Something lived here once. Nothing does now." },
|
|
{ "id": "inferno", "name": "Inferno", "hostility": 3, "habitability": 0.25, "colonizable": true, "frame": 10, "color": "#c2502a", "desc": "Molten surface under a crushing greenhouse." },
|
|
{ "id": "toxic", "name": "Toxic", "hostility": 4, "habitability": 0.2, "colonizable": true, "frame": 11, "color": "#7fae3a", "desc": "Corrosive fog that eats through hab domes." },
|
|
{ "id": "radiated", "name": "Radiated", "hostility": 5, "habitability": 0.2, "colonizable": true, "frame": 12, "color": "#b6c23a", "desc": "Sterilised by its own star. Shielded colonies only." },
|
|
{ "id": "gasgiant", "name": "Gas Giant", "hostility": 9, "habitability": 0, "colonizable": false, "frame": 13, "color": "#c99a5b", "desc": "A banded giant. No surface to stand on." },
|
|
{ "id": "asteroids","name": "Asteroid Belt","hostility": 9, "habitability": 0, "colonizable": false, "frame": 14, "color": "#7a7268", "desc": "Shattered rubble. Rich, and impossible to settle." }
|
|
],
|
|
|
|
"planetSizes": [
|
|
{ "id": "tiny", "name": "Tiny", "basePop": 20, "weight": 15 },
|
|
{ "id": "small", "name": "Small", "basePop": 40, "weight": 25 },
|
|
{ "id": "medium", "name": "Medium", "basePop": 60, "weight": 30 },
|
|
{ "id": "large", "name": "Large", "basePop": 80, "weight": 20 },
|
|
{ "id": "huge", "name": "Huge", "basePop": 100, "weight": 10 }
|
|
],
|
|
|
|
"mineralRichness": [
|
|
{ "id": "ultrapoor", "name": "Ultra Poor", "industryMult": 0.5, "weight": 5 },
|
|
{ "id": "poor", "name": "Poor", "industryMult": 0.75,"weight": 15 },
|
|
{ "id": "normal", "name": "Abundant", "industryMult": 1.0, "weight": 55 },
|
|
{ "id": "rich", "name": "Rich", "industryMult": 1.5, "weight": 20 },
|
|
{ "id": "ultrarich", "name": "Ultra Rich", "industryMult": 2.0, "weight": 5 }
|
|
],
|
|
|
|
"gravity": [
|
|
{ "id": "low", "name": "Low Gravity", "combatMod": -10, "weight": 20 },
|
|
{ "id": "normal", "name": "Normal Gravity", "combatMod": 0, "weight": 60 },
|
|
{ "id": "high", "name": "High Gravity", "combatMod": -25, "weight": 20 }
|
|
],
|
|
|
|
"_starClassesReadme": "weight drives generation frequency; planetBias shifts the planet-type roll toward the good end (positive) or the hostile end (negative). special marks the flavour objects the star map renders with bespoke effects.",
|
|
"starClasses": [
|
|
{ "id": "blue", "name": "Blue", "color": "#9fc4ff", "coreColor": "#ffffff", "radius": 15, "weight": 8, "planetBias": -1, "richBias": 2, "special": null, "desc": "A furnace. Rich worlds, and most of them lethal." },
|
|
{ "id": "white", "name": "White", "color": "#e8eeff", "coreColor": "#ffffff", "radius": 13, "weight": 12, "planetBias": 0, "richBias": 1, "special": null, "desc": "Hot and steady." },
|
|
{ "id": "yellow", "name": "Yellow", "color": "#ffe9a3", "coreColor": "#fffdf0", "radius": 12, "weight": 22, "planetBias": 2, "richBias": 0, "special": null, "desc": "The kind of star that grows people." },
|
|
{ "id": "orange", "name": "Orange", "color": "#ffbf7a", "coreColor": "#fff0d8", "radius": 11, "weight": 20, "planetBias": 1, "richBias": 0, "special": null, "desc": "Long-lived and mild." },
|
|
{ "id": "red", "name": "Red", "color": "#ff8a6a", "coreColor": "#ffd8c8", "radius": 9, "weight": 22, "planetBias": -1, "richBias": -1, "special": null, "desc": "A dim ember. Cold worlds, poor ore." },
|
|
{ "id": "brown", "name": "Brown Dwarf","color": "#a16a55", "coreColor": "#d8a892", "radius": 7, "weight": 8, "planetBias": -2, "richBias": -1, "special": null, "desc": "Barely a star at all." },
|
|
{ "id": "binary", "name": "Binary", "color": "#ffd9a0", "coreColor": "#fff6e0", "radius": 11, "weight": 5, "planetBias": 0, "richBias": 1, "special": "binary", "desc": "Two suns locked around a common centre." },
|
|
{ "id": "pulsar", "name": "Pulsar", "color": "#c9e6ff", "coreColor": "#ffffff", "radius": 8, "weight": 2, "planetBias": -3, "richBias": 3, "special": "pulsar", "desc": "A lighthouse sweeping the void. Nothing lives nearby." },
|
|
{ "id": "blackhole","name": "Black Hole", "color": "#3a2b52", "coreColor": "#050308", "radius": 10, "weight": 1, "planetBias": -9, "richBias": 0, "special": "blackhole", "desc": "Light bends around it. Fleets that linger do not return." }
|
|
],
|
|
|
|
"_speciesReadme": "MOO1's ten races with everything but Humans renamed. Multipliers are relative to 1.0; flat modifiers are additive percentage points. techAffinity biases which techs a species can research at all (see VegaLogic.rollTechAvailability).",
|
|
"species": [
|
|
{
|
|
"id": "human", "name": "Human", "adjective": "Human", "plural": "Humans",
|
|
"color": "#4f8fe0", "portraitFrame": 0, "shipFrame": 0, "homeworld": "terran",
|
|
"desc": "Traders and talkers. Humans win the votes other empires assume they can ignore.",
|
|
"strengths": ["Finest diplomats in the galaxy", "+50% trade income"],
|
|
"weaknesses": ["No industrial or scientific edge"],
|
|
"traits": {
|
|
"industryMult": 1.0, "researchMult": 1.0, "tradeMult": 1.5, "growthMult": 1.0, "ecologyMult": 1.0,
|
|
"shipAttack": 0, "shipDefense": 0, "groundAttack": 10, "groundDefense": 10,
|
|
"espionage": 0, "counterEspionage": 0, "diplomacy": 40,
|
|
"maxPopMult": 1.0, "factoriesPerPop": 2, "highGravityOk": false, "hostileImmune": false, "colonizeAnything": false
|
|
},
|
|
"techAffinity": { "computers": 1.0, "construction": 1.0, "forcefields": 1.0, "planetology": 1.0, "propulsion": 1.0, "weapons": 1.0 }
|
|
},
|
|
{
|
|
"id": "kestrelli", "name": "Kestrelli", "adjective": "Kestrelli", "plural": "Kestrelli",
|
|
"color": "#e0c04f", "portraitFrame": 1, "shipFrame": 1, "homeworld": "terran",
|
|
"desc": "Avian aristocrats bred for flight. Their pilots simply do not get hit.",
|
|
"strengths": ["Enormous ship defence bonus", "Skilled at propulsion"],
|
|
"weaknesses": ["Poor ground troops", "Weak industry"],
|
|
"traits": {
|
|
"industryMult": 0.9, "researchMult": 1.0, "tradeMult": 1.0, "growthMult": 1.0, "ecologyMult": 1.0,
|
|
"shipAttack": 0, "shipDefense": 50, "groundAttack": -10, "groundDefense": -10,
|
|
"espionage": 0, "counterEspionage": 0, "diplomacy": 10,
|
|
"maxPopMult": 1.0, "factoriesPerPop": 2, "highGravityOk": false, "hostileImmune": false, "colonizeAnything": false
|
|
},
|
|
"techAffinity": { "computers": 1.0, "construction": 0.9, "forcefields": 1.1, "planetology": 0.9, "propulsion": 1.3, "weapons": 1.0 }
|
|
},
|
|
{
|
|
"id": "ursaal", "name": "Ursaal", "adjective": "Ursaal", "plural": "Ursaal",
|
|
"color": "#8a5a34", "portraitFrame": 2, "shipFrame": 2, "homeworld": "terran",
|
|
"desc": "Heavy-worlders. An Ursaal division walks through defences that would stop an army.",
|
|
"strengths": ["+50 ground combat", "Settles high-gravity worlds without penalty"],
|
|
"weaknesses": ["Poor research", "Clumsy diplomats"],
|
|
"traits": {
|
|
"industryMult": 1.0, "researchMult": 0.8, "tradeMult": 1.0, "growthMult": 1.0, "ecologyMult": 1.0,
|
|
"shipAttack": 0, "shipDefense": 0, "groundAttack": 50, "groundDefense": 50,
|
|
"espionage": 0, "counterEspionage": 0, "diplomacy": -20,
|
|
"maxPopMult": 1.0, "factoriesPerPop": 2, "highGravityOk": true, "hostileImmune": false, "colonizeAnything": false
|
|
},
|
|
"techAffinity": { "computers": 0.8, "construction": 1.2, "forcefields": 1.0, "planetology": 1.0, "propulsion": 0.9, "weapons": 1.1 }
|
|
},
|
|
{
|
|
"id": "umbrix", "name": "Umbrix", "adjective": "Umbrix", "plural": "Umbrix",
|
|
"color": "#6b4a8a", "portraitFrame": 3, "shipFrame": 3, "homeworld": "terran",
|
|
"desc": "Shapeshifters who wear other species like coats. Nobody trusts them, and everybody is right not to.",
|
|
"strengths": ["Unmatched espionage and sabotage", "Steal technology others cannot"],
|
|
"weaknesses": ["Every empire starts hostile toward them"],
|
|
"traits": {
|
|
"industryMult": 1.0, "researchMult": 1.0, "tradeMult": 1.0, "growthMult": 1.0, "ecologyMult": 1.0,
|
|
"shipAttack": 0, "shipDefense": 0, "groundAttack": 0, "groundDefense": 0,
|
|
"espionage": 60, "counterEspionage": 30, "diplomacy": -50,
|
|
"maxPopMult": 1.0, "factoriesPerPop": 2, "highGravityOk": false, "hostileImmune": false, "colonizeAnything": false
|
|
},
|
|
"techAffinity": { "computers": 1.2, "construction": 1.0, "forcefields": 1.1, "planetology": 0.9, "propulsion": 1.0, "weapons": 1.0 }
|
|
},
|
|
{
|
|
"id": "kkrix", "name": "Kkrix", "adjective": "Kkrix", "plural": "Kkrix",
|
|
"color": "#c46a2a", "portraitFrame": 4, "shipFrame": 4, "homeworld": "terran",
|
|
"desc": "A hive that builds without pause, argues with nobody, and understands negotiation not at all.",
|
|
"strengths": ["+50% industry on every world"],
|
|
"weaknesses": ["Poor research", "Cannot conduct meaningful diplomacy"],
|
|
"traits": {
|
|
"industryMult": 1.5, "researchMult": 0.8, "tradeMult": 1.0, "growthMult": 1.0, "ecologyMult": 1.0,
|
|
"shipAttack": 0, "shipDefense": 0, "groundAttack": 0, "groundDefense": 0,
|
|
"espionage": -20, "counterEspionage": 0, "diplomacy": -40,
|
|
"maxPopMult": 1.0, "factoriesPerPop": 2, "highGravityOk": false, "hostileImmune": false, "colonizeAnything": false
|
|
},
|
|
"techAffinity": { "computers": 0.8, "construction": 1.3, "forcefields": 0.9, "planetology": 1.1, "propulsion": 1.0, "weapons": 1.0 }
|
|
},
|
|
{
|
|
"id": "mekhan", "name": "Mekhan", "adjective": "Mekhan", "plural": "Mekhan",
|
|
"color": "#7f8fa0", "portraitFrame": 5, "shipFrame": 5, "homeworld": "terran",
|
|
"desc": "Cyborgs who treat a planet as a chassis. Every citizen runs more machines than anyone else can.",
|
|
"strengths": ["+2 factories per population", "Strong construction research"],
|
|
"weaknesses": ["Filthy — waste piles up twice as fast"],
|
|
"traits": {
|
|
"industryMult": 1.0, "researchMult": 1.0, "tradeMult": 1.0, "growthMult": 1.0, "ecologyMult": 2.0,
|
|
"shipAttack": 0, "shipDefense": 0, "groundAttack": 0, "groundDefense": 0,
|
|
"espionage": 0, "counterEspionage": 0, "diplomacy": -10,
|
|
"maxPopMult": 1.0, "factoriesPerPop": 4, "highGravityOk": false, "hostileImmune": false, "colonizeAnything": false
|
|
},
|
|
"techAffinity": { "computers": 1.2, "construction": 1.3, "forcefields": 1.0, "planetology": 0.8, "propulsion": 1.0, "weapons": 1.0 }
|
|
},
|
|
{
|
|
"id": "rrashaa", "name": "Rrashaa", "adjective": "Rrashaa", "plural": "Rrashaa",
|
|
"color": "#d4913f", "portraitFrame": 6, "shipFrame": 6, "homeworld": "terran",
|
|
"desc": "Feline gunners with reflexes no computer improves on. Their beams land when nobody else's would.",
|
|
"strengths": ["Enormous ship attack bonus", "Strong weapons research"],
|
|
"weaknesses": ["Poor ground defence", "Distrusted"],
|
|
"traits": {
|
|
"industryMult": 1.0, "researchMult": 0.9, "tradeMult": 1.0, "growthMult": 1.0, "ecologyMult": 1.0,
|
|
"shipAttack": 50, "shipDefense": 0, "groundAttack": 0, "groundDefense": -25,
|
|
"espionage": 0, "counterEspionage": 0, "diplomacy": -25,
|
|
"maxPopMult": 1.0, "factoriesPerPop": 2, "highGravityOk": false, "hostileImmune": false, "colonizeAnything": false
|
|
},
|
|
"techAffinity": { "computers": 1.0, "construction": 1.0, "forcefields": 0.9, "planetology": 0.9, "propulsion": 1.0, "weapons": 1.3 }
|
|
},
|
|
{
|
|
"id": "cerebrai", "name": "Cerebrai", "adjective": "Cerebrai", "plural": "Cerebrai",
|
|
"color": "#4fb8a8", "portraitFrame": 7, "shipFrame": 7, "homeworld": "terran",
|
|
"desc": "Vast fragile intellects. They will out-think the galaxy if they survive long enough to finish thinking.",
|
|
"strengths": ["Double research output", "Can research anything"],
|
|
"weaknesses": ["Hopeless in a ground fight"],
|
|
"traits": {
|
|
"industryMult": 1.0, "researchMult": 2.0, "tradeMult": 1.0, "growthMult": 1.0, "ecologyMult": 1.0,
|
|
"shipAttack": 0, "shipDefense": 0, "groundAttack": -50, "groundDefense": -50,
|
|
"espionage": 0, "counterEspionage": 0, "diplomacy": 0,
|
|
"maxPopMult": 1.0, "factoriesPerPop": 2, "highGravityOk": false, "hostileImmune": false, "colonizeAnything": false
|
|
},
|
|
"techAffinity": { "computers": 1.4, "construction": 1.2, "forcefields": 1.2, "planetology": 1.2, "propulsion": 1.2, "weapons": 1.2 }
|
|
},
|
|
{
|
|
"id": "ssakar", "name": "Ssakar", "adjective": "Ssakar", "plural": "Ssakar",
|
|
"color": "#5aa04a", "portraitFrame": 8, "shipFrame": 8, "homeworld": "jungle",
|
|
"desc": "Reptilian broodmothers. Ssakar colonies fill to capacity while rivals are still unpacking.",
|
|
"strengths": ["Population grows twice as fast"],
|
|
"weaknesses": ["Poor research", "Untrusted by the older species"],
|
|
"traits": {
|
|
"industryMult": 1.0, "researchMult": 0.85, "tradeMult": 1.0, "growthMult": 2.0, "ecologyMult": 1.0,
|
|
"shipAttack": 0, "shipDefense": 0, "groundAttack": 10, "groundDefense": 0,
|
|
"espionage": 0, "counterEspionage": 0, "diplomacy": -20,
|
|
"maxPopMult": 1.0, "factoriesPerPop": 2, "highGravityOk": false, "hostileImmune": false, "colonizeAnything": false
|
|
},
|
|
"techAffinity": { "computers": 0.9, "construction": 1.0, "forcefields": 0.9, "planetology": 1.2, "propulsion": 1.0, "weapons": 1.0 }
|
|
},
|
|
{
|
|
"id": "lithox", "name": "Lithox", "adjective": "Lithox", "plural": "Lithox",
|
|
"color": "#9a86c4", "portraitFrame": 9, "shipFrame": 9, "homeworld": "barren",
|
|
"desc": "Crystalline life that breathes nothing and fears no atmosphere. They settle where the map says nobody can.",
|
|
"strengths": ["Colonise any world from turn one", "Immune to hostile environments and pollution"],
|
|
"weaknesses": ["Population grows at half speed", "Cannot negotiate at all"],
|
|
"traits": {
|
|
"industryMult": 1.0, "researchMult": 1.0, "tradeMult": 1.0, "growthMult": 0.5, "ecologyMult": 0.0,
|
|
"shipAttack": 0, "shipDefense": 0, "groundAttack": 0, "groundDefense": 0,
|
|
"espionage": -20, "counterEspionage": 20, "diplomacy": -100,
|
|
"maxPopMult": 1.0, "factoriesPerPop": 2, "highGravityOk": true, "hostileImmune": true, "colonizeAnything": true
|
|
},
|
|
"techAffinity": { "computers": 0.9, "construction": 1.2, "forcefields": 1.1, "planetology": 0.7, "propulsion": 0.9, "weapons": 1.0 }
|
|
}
|
|
],
|
|
|
|
"_leadersReadme": "Hireable leaders (the MOO2 convenience). kind admin binds to a colony, kind captain binds to a fleet. skills are additive with species traits. Portrait frames are procedural until artwork lands.",
|
|
"leaders": [
|
|
{ "id": "vexlarr", "name": "Vex Larr", "kind": "admin", "hireCost": 120, "upkeep": 3, "portraitFrame": 0, "skills": { "industryMult": 1.25 }, "bio": "Yard foreman turned governor. Builds fast, explains later." },
|
|
{ "id": "sennaquil", "name": "Senna Quil", "kind": "admin", "hireCost": 150, "upkeep": 4, "portraitFrame": 1, "skills": { "researchMult": 1.3 }, "bio": "Ran three universities into brilliance and bankruptcy." },
|
|
{ "id": "orrimtal", "name": "Orrim Tal", "kind": "admin", "hireCost": 110, "upkeep": 3, "portraitFrame": 2, "skills": { "tradeMult": 1.4 }, "bio": "Never lost a negotiation he was allowed to finish." },
|
|
{ "id": "hessk", "name": "Hessk", "kind": "admin", "hireCost": 130, "upkeep": 3, "portraitFrame": 3, "skills": { "growthMult": 1.4 }, "bio": "Settlement specialist. Knows exactly how many people a rock will hold." },
|
|
{ "id": "duvaine", "name": "Duvaine Roth", "kind": "admin", "hireCost": 160, "upkeep": 4, "portraitFrame": 4, "skills": { "ecologyMult": 0.5, "industryMult": 1.15 }, "bio": "Cleans up after industry without slowing it down." },
|
|
{ "id": "callarn", "name": "Cal Larn", "kind": "admin", "hireCost": 180, "upkeep": 5, "portraitFrame": 5, "skills": { "industryMult": 1.2, "researchMult": 1.2 }, "bio": "Expensive, and worth it on your capital." },
|
|
{ "id": "yrsakane", "name": "Yrsa Kane", "kind": "admin", "hireCost": 140, "upkeep": 4, "portraitFrame": 6, "skills": { "groundDefense": 40 }, "bio": "Fortifies a colony until invading it stops being worth the ships." },
|
|
{ "id": "thelnwar", "name": "Theln War", "kind": "admin", "hireCost": 145, "upkeep": 4, "portraitFrame": 7, "skills": { "espionage": 25, "counterEspionage": 25 }, "bio": "Runs the quiet half of your empire." },
|
|
{ "id": "rakkurvane","name": "Rakkur Vane", "kind": "captain", "hireCost": 160, "upkeep": 4, "portraitFrame": 8, "skills": { "shipAttack": 30 }, "bio": "Fires on the roll, not the order. It works." },
|
|
{ "id": "isolabrey", "name": "Isola Brey", "kind": "captain", "hireCost": 160, "upkeep": 4, "portraitFrame": 9, "skills": { "shipDefense": 30 }, "bio": "Has never lost a hull she was given time to manoeuvre." },
|
|
{ "id": "gorvekmul", "name": "Gorvek Mul", "kind": "captain", "hireCost": 190, "upkeep": 5, "portraitFrame": 10, "skills": { "shipAttack": 20, "initiative": 3 }, "bio": "Opens every engagement before the enemy finishes arriving." },
|
|
{ "id": "sableorr", "name": "Sable Orr", "kind": "captain", "hireCost": 150, "upkeep": 4, "portraitFrame": 11, "skills": { "repairPerRound": 0.05 }, "bio": "Her damage-control crews are legendary and badly paid." },
|
|
{ "id": "kavehsun", "name": "Kaveh Sun", "kind": "captain", "hireCost": 175, "upkeep": 4, "portraitFrame": 12, "skills": { "groundAttack": 45 }, "bio": "Boarding specialist. Takes colonies with the marines already aboard." },
|
|
{ "id": "nyxholt", "name": "Nyx Holt", "kind": "captain", "hireCost": 200, "upkeep": 5, "portraitFrame": 13, "skills": { "shipAttack": 20, "shipDefense": 20 }, "bio": "Balanced, reliable, and quietly the best officer available." },
|
|
{ "id": "brannok", "name": "Brannok", "kind": "captain", "hireCost": 130, "upkeep": 3, "portraitFrame": 14, "skills": { "speedBonus": 1, "rangeBonus": 2 }, "bio": "Navigator who finds range where the charts say there is none." },
|
|
{ "id": "elissedra", "name": "Elis Sedra", "kind": "captain", "hireCost": 210, "upkeep": 6, "portraitFrame": 15, "skills": { "shipAttack": 25, "shipDefense": 15, "initiative": 2 }, "bio": "Flag officer. Give her a battleship and stay out of the way." }
|
|
],
|
|
|
|
"galaxySizes": [
|
|
{ "id": "small", "name": "Small", "stars": 24, "width": 2600, "height": 1700, "maxEmpires": 4, "desc": "Cramped. You will meet your neighbours early and often." },
|
|
{ "id": "medium", "name": "Medium", "stars": 36, "width": 3400, "height": 2200, "maxEmpires": 5, "desc": "The standard galaxy." },
|
|
{ "id": "large", "name": "Large", "stars": 54, "width": 4400, "height": 2800, "maxEmpires": 6, "desc": "Room to expand before anyone objects." },
|
|
{ "id": "huge", "name": "Huge", "stars": 70, "width": 5400, "height": 3400, "maxEmpires": 6, "desc": "A long game. Propulsion tech matters more than anything." }
|
|
],
|
|
|
|
"galaxyShapes": [
|
|
{ "id": "spiral", "name": "Spiral", "desc": "Two sweeping arms. Long borders, natural chokepoints.", "arms": 2 },
|
|
{ "id": "elliptical", "name": "Elliptical", "desc": "A dense even cloud. Everyone is everyone's neighbour.", "arms": 0 },
|
|
{ "id": "cluster", "name": "Cluster", "desc": "Knots of stars separated by empty dark.", "arms": 0, "clusters": 5 },
|
|
{ "id": "ring", "name": "Ring", "desc": "A torus around a hollow core. Expansion runs two ways.", "arms": 0 }
|
|
],
|
|
|
|
"difficulties": [
|
|
{ "id": "simple", "name": "Simple", "aiProdMult": 0.75, "aiResearchMult": 0.75, "aiAggression": 0.5, "aiStartBonus": 0, "humanResearchMult": 1.2, "desc": "The AI will not press an advantage." },
|
|
{ "id": "easy", "name": "Easy", "aiProdMult": 0.9, "aiResearchMult": 0.9, "aiAggression": 0.7, "aiStartBonus": 0, "humanResearchMult": 1.1, "desc": "Forgiving." },
|
|
{ "id": "normal", "name": "Normal", "aiProdMult": 1.0, "aiResearchMult": 1.0, "aiAggression": 1.0, "aiStartBonus": 0, "humanResearchMult": 1.0, "desc": "An even galaxy." },
|
|
{ "id": "hard", "name": "Hard", "aiProdMult": 1.25, "aiResearchMult": 1.25, "aiAggression": 1.3, "aiStartBonus": 1, "humanResearchMult": 1.0, "desc": "The AI starts ahead and stays there if you let it." },
|
|
{ "id": "impossible", "name": "Impossible", "aiProdMult": 1.6, "aiResearchMult": 1.6, "aiAggression": 1.6, "aiStartBonus": 2, "humanResearchMult": 1.0, "desc": "You are meant to lose this one." }
|
|
],
|
|
|
|
"council": {
|
|
"_readme": "Galactic Council. Convenes once enough of the galaxy is settled, then every interval turns. An empire wins outright at winFraction of total votes; votes are proportional to population.",
|
|
"firstTurn": 110,
|
|
"interval": 30,
|
|
"minColonizedFraction": 0.45,
|
|
"winFraction": 0.6667,
|
|
"abstainAttitude": -25,
|
|
"submitAttitude": -25
|
|
},
|
|
|
|
"economy": {
|
|
"_readme": "Core economic constants. Sliders are the five MOO1 allocation channels; buildings multiply the channel they name.",
|
|
"channels": ["ships", "defense", "industry", "ecology", "research"],
|
|
"channelNames": { "ships": "Construction", "defense": "Defence", "industry": "Industry", "ecology": "Ecology", "research": "Research" },
|
|
"startingBC": 100,
|
|
"startingPop": 50,
|
|
"startingFactories": 30,
|
|
"growthRateBase": 0.04,
|
|
"factoryCost": 10,
|
|
"factoryOutput": 1,
|
|
"popOutput": 0.5,
|
|
"wastePerFactory": 0.2,
|
|
"wasteCleanupCost": 2,
|
|
"tradePerPop": 0.3,
|
|
"shipUpkeepFraction": 0.02,
|
|
"colonyBaseCost": 100,
|
|
"reserveTransferLoss": 0.5,
|
|
"baseFuelRange": 5,
|
|
"starbaseRangeBonus": 4
|
|
},
|
|
|
|
"combat": {
|
|
"_readme": "Tactical grid battle. The grid is small on purpose — MOO1 battles are decided by fleet composition, not manoeuvre.",
|
|
"gridCols": 12,
|
|
"gridRows": 8,
|
|
"maxRounds": 60,
|
|
"beamRounds": 5,
|
|
"baseHitChance": 0.5,
|
|
"hitPerTargeting": 0.06,
|
|
"hitPerDefense": 0.004,
|
|
"hitPerAttack": 0.004,
|
|
"beamRange": 1,
|
|
"missileRange": 6,
|
|
"retreatAfterRound": 1,
|
|
"disengageRound": 25,
|
|
"planetDefenseBase": 20,
|
|
"bombardPopKill": 0.22,
|
|
"groundOddsScale": 0.01
|
|
},
|
|
|
|
"victory": {
|
|
"_readme": "Two win conditions, matching MOO1: kill everyone, or be voted High Guardian by the Council.",
|
|
"conquest": true,
|
|
"council": true,
|
|
"turnCap": 800,
|
|
"stalemateTurn": 150
|
|
},
|
|
|
|
"starNames": [
|
|
"Vega", "Altair", "Rigel", "Deneb", "Antares", "Mizar", "Alcor", "Spica", "Procyon", "Regulus",
|
|
"Bellatrix", "Castor", "Pollux", "Capella", "Arcturus", "Aldebaran", "Fomalhaut", "Achernar", "Canopus", "Hadar",
|
|
"Alnair", "Alphard", "Alnilam", "Saiph", "Mintaka", "Elnath", "Sadr", "Izar", "Rasalhague", "Nunki",
|
|
"Kaus", "Menkar", "Algol", "Zubeneschamali", "Unukalhai", "Tarazed", "Alshain", "Sheratan", "Hamal", "Diphda",
|
|
"Markab", "Scheat", "Enif", "Sadalsuud", "Skat", "Ancha", "Kitalpha", "Biham", "Homam", "Matar",
|
|
"Talitha", "Merak", "Phecda", "Megrez", "Alioth", "Dubhe", "Cor Caroli", "Chara", "Thuban", "Edasich",
|
|
"Kochab", "Pherkad", "Yildun", "Errai", "Alfirk", "Alderamin", "Kurhah", "Segin", "Ruchbah", "Caph"
|
|
]
|
|
}
|