fertig-classic-games/assets/images/wolfenstein
Brian Fertig 0940cd7255 feat(wolfenstein): add fists viewmodel, weapon cycling, ammo drops, and campaign carry-over
- Add fists weapon viewmodel with idle/hit animation states (220ms hit pose)
- Implement mouse-wheel weapon cycling that skips unowned weapons
- Add 33% chance for killed guards to drop ammo-clip pickups at death location
- Introduce campaign carry-over system preserving weapons/ammo/health between missions
- Fix stale 'attack' state clearing when enemies lose sight of player
- Extend save/load serialization to persist nextPickupId counter
- Update level-e1m1 with pistol pickup at spawn point
- Add comprehensive test coverage for all new features in verifyWolfenstein.js
2026-08-22 19:07:37 -06:00
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doors.png Add multiple weapons, pooled ammo, and pickup system to Wolfenstein 2026-08-22 14:13:03 -06:00
doors.psd Add multiple weapons, pooled ammo, and pickup system to Wolfenstein 2026-08-22 14:13:03 -06:00
enemies.png
enemies.psd
objects.png Bunch of edits 2026-08-22 17:50:40 -06:00
objects.psd Bunch of edits 2026-08-22 17:50:40 -06:00
pickups.png Add multiple weapons, pooled ammo, and pickup system to Wolfenstein 2026-08-22 14:13:03 -06:00
pickups.psd Add multiple weapons, pooled ammo, and pickup system to Wolfenstein 2026-08-22 14:13:03 -06:00
wall-art.png Bunch of edits 2026-08-22 17:50:40 -06:00
wall-art.psd Bunch of edits 2026-08-22 17:50:40 -06:00
walls.png Bunch of edits 2026-08-22 17:50:40 -06:00
walls.psd Bunch of edits 2026-08-22 17:50:40 -06:00
weapon_fists.png feat(wolfenstein): add fists viewmodel, weapon cycling, ammo drops, and campaign carry-over 2026-08-22 19:07:37 -06:00
weapon_fists_hit.png feat(wolfenstein): add fists viewmodel, weapon cycling, ammo drops, and campaign carry-over 2026-08-22 19:07:37 -06:00
weapon_gatling.png Add multiple weapons, pooled ammo, and pickup system to Wolfenstein 2026-08-22 14:13:03 -06:00
weapon_machinegun.png
weapon_pistol.png
weapon_plasma.png
weapon_rocket.png
weapon_shotgun.png