- Add fists weapon viewmodel with idle/hit animation states (220ms hit pose) - Implement mouse-wheel weapon cycling that skips unowned weapons - Add 33% chance for killed guards to drop ammo-clip pickups at death location - Introduce campaign carry-over system preserving weapons/ammo/health between missions - Fix stale 'attack' state clearing when enemies lose sight of player - Extend save/load serialization to persist nextPickupId counter - Update level-e1m1 with pistol pickup at spawn point - Add comprehensive test coverage for all new features in verifyWolfenstein.js |
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| .. | ||
| doors.png | ||
| doors.psd | ||
| enemies.png | ||
| enemies.psd | ||
| objects.png | ||
| objects.psd | ||
| pickups.png | ||
| pickups.psd | ||
| wall-art.png | ||
| wall-art.psd | ||
| walls.png | ||
| walls.psd | ||
| weapon_fists.png | ||
| weapon_fists_hit.png | ||
| weapon_gatling.png | ||
| weapon_machinegun.png | ||
| weapon_pistol.png | ||
| weapon_plasma.png | ||
| weapon_rocket.png | ||
| weapon_shotgun.png | ||