- Add fists weapon viewmodel with idle/hit animation states (220ms hit pose) - Implement mouse-wheel weapon cycling that skips unowned weapons - Add 33% chance for killed guards to drop ammo-clip pickups at death location - Introduce campaign carry-over system preserving weapons/ammo/health between missions - Fix stale 'attack' state clearing when enemies lose sight of player - Extend save/load serialization to persist nextPickupId counter - Update level-e1m1 with pistol pickup at spawn point - Add comprehensive test coverage for all new features in verifyWolfenstein.js |
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| excitebike | ||
| gootower | ||
| peggle | ||
| rushhour | ||
| superkart | ||
| wolfenstein | ||
| zuma | ||