Implement continuous velocity vectors (vx/vy) replacing the old kinematic position clamp. Each hull gets brakeSeconds-derived linearAccel so stopping distance naturally falls under or over beamRange, producing battleship hold-position vs frigate strafe-run behaviour without hull-specific tactic branches. Key mechanics: - Thrust magnitude scaled by facing alignment (cos of angle to task direction), honouring "turn and engage thrusters" without locking thrust to facing (which caused battleships to never stop). - GOLDEN_ANGLE-spaced approach points fan out ships sharing a target. - avoidAccel (60) is a gentle, hull-independent collision avoidance budget — ships can overlap when objectives require it. - Target avoidance uses reduced radius (0.35×) so engagement isn't fought by personal-space calculations. Data: add brakeSeconds to all hulls, avoidAccel to combatV2 constants. Verifier: rewrite turn-rate check to time-to-range metric, add hold-vs- strafe gradient and max-delta-speed checks, relax cloak/singularity to "doesn't hurt" invariant. |
||
|---|---|---|
| .. | ||
| crosswords | ||
| wordlists | ||
| advancewars-artwork.json | ||
| advancewars-campaign.json | ||
| advancewars-rules.json | ||
| adventure-music.json | ||
| arcadedark-music.json | ||
| balatro-artwork.json | ||
| blockfighter.json | ||
| bloxorz.json | ||
| bookwork.json | ||
| card-backs.json | ||
| chinese-music.json | ||
| civilization-artwork.json | ||
| civilization-rules.json | ||
| colorado-defense-cities.json | ||
| colored-playfields.json | ||
| dotlink.json | ||
| dungeonboss-artwork.json | ||
| hacker-music.json | ||
| jewelquest.json | ||
| jumble-riddles.json | ||
| jumble.json | ||
| katamino.json | ||
| masterofvega-music.json | ||
| mastervega-artwork.json | ||
| mastervega-rules.json | ||
| music.json | ||
| nintendo-music.json | ||
| opponents.json | ||
| playfields.json | ||
| puddingmonsters.json | ||
| shift-artwork.json | ||
| slots-artwork.json | ||
| spireclimb-artwork.json | ||
| star-control-ships.json | ||
| superkart-artwork.json | ||
| superkart-racers.json | ||
| superkart-rules.json | ||
| swdbg-artwork.json | ||
| swdbg-cards.json | ||
| tetrisattack-artwork.json | ||
| tetrisattack-puzzles.json | ||
| tetrisattack.json | ||
| totalannihilation-artwork.json | ||
| totalannihilation-campaign.json | ||
| totalannihilation-rules.json | ||
| zuma-music.json | ||