Introduce an advisor recommendation system that suggests colony focus
(improvement, research, fleet, growth, trade, defense) and allocation
slider presets (growth, production, military, research, default) for
each colony. Recommendations are computed by pure heuristics that
consider population levels, factory utilization, empire-wide fleet
strength, war status, and building availability.
UI changes:
- Colony Focus and Allocation Focus flyouts display "YOUR ADVISORS
RECOMMEND" banners with explanatory text and pulsing arrow indicators
pointing at the recommended row.
- Selecting a recommendation arms quiet-period tracking (15 turns) so
advisors don't nag immediately after the player makes a choice.
- `checkAdvisorRecommendations` fires once-a-turn `advisorRecommendation`
events when current settings diverge from live recommendations. Events
use dedup markers (`focusNotifiedValue`, `allocNotifiedKey`) that clear
on match, ensuring a persisting mismatch doesn't repeat every turn but
a later divergence is reported fresh.
- Turn report screen gains an "Advisor Recommendation" event type with a
"View Colony" shortcut button.
Performance change:
- Stop eager-loading `diplomacy.bySpecies` music tracks in
`assetManifest.js`. A playthrough may contact only a handful of the
nine species, so pre-fetching all nine at room entry wastes bandwidth.
`VegaMusic`'s own `new Audio()` at `setDiplomacy()` time is the actual
fetch — this manifest was only ever a race to get there first.
Logic changes:
- Extract shared building-ID lists and a `firstEligibleBuildingId` helper
to eliminate duplication between auto-queue pickers and the recommendation
heuristics.
- Add `advisor` tracking object to every colony (with migration in
`deserialize`).