- Add gold hex resource picking phase with AI support - Implement ship building mechanics and update build costs UI - Introduce fog tiles that reveal terrain when roads/ships are built adjacent - Replace robber token with pirate ship graphic - Persist random tile frames for consistent hex visuals - Update game state machine to handle gold pick queue and phase transitions - Adjust UI layout (card positions, build panel) to accommodate Seafarers elements |
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| .. | ||
| games | ||
| scenes | ||
| services | ||
| ui | ||
| config.js | ||
| main.js | ||