import * as Phaser from 'phaser'; import { GAME_HEIGHT, GAME_WIDTH, COLORS } from '../config.js'; import { Button } from '../ui/Button.js'; // Generic room shell. Dispatches to the concrete game scene // (Backgammon, Blackjack, etc.) based on `data.game.slug`. export default class GameRoomScene extends Phaser.Scene { constructor() { super('GameRoom'); } init(data) { this.game = data.game; this.opponents = data.opponents ?? []; this.playfield = data.playfield ?? null; this.cardBack = data.cardBack ?? null; } create() { const slugDispatch = { backgammon: 'Backgammon', holdem: 'HoldemGame', blackjack: 'BlackjackGame', parchisi: 'ParchisiGame', yatzi: 'YatziGame', skipbo: 'SkipBoGame', phase10: 'Phase10Game', chinesecheckers: 'ChineseCheckersGame', gofish: 'GoFishGame', uno: 'UnoGame', craps: 'CrapsGame', roulette: 'RouletteGame' }; if (slugDispatch[this.game.slug]) { this.scene.start(slugDispatch[this.game.slug], { game: this.game, opponents: this.opponents, playfield: this.playfield, cardBack: this.cardBack, }); return; } const cx = GAME_WIDTH / 2; this.add.text(cx, 80, `${this.game.name}`, { fontFamily: 'Righteous', fontSize: '52px', color: COLORS.textHex, }).setOrigin(0.5); this.add.text(cx, 150, 'Single-player table', { fontSize: '24px', color: COLORS.mutedHex }).setOrigin(0.5); // Placeholder table felt this.add.rectangle(cx, GAME_HEIGHT / 2 + 40, 1400, 700, 0x14532d).setStrokeStyle(4, COLORS.accent); this.add.text(cx, GAME_HEIGHT / 2 + 40, `${this.game.name} board placeholder\n(game logic plugs in here)`, { fontFamily: '"Julius Sans One"', fontSize: '28px', color: COLORS.mutedHex, align: 'center', }).setOrigin(0.5); new Button(this, cx, GAME_HEIGHT - 100, 'Leave table', () => this.scene.start('GameMenu')); } }