{ "version": 1, "id": "e2m1", "name": "Descent", "campaignId": "episode2", "missionIndex": 0, "width": 10, "height": 10, "cellSize": 64, "walls": [ [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 0, 1 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 0, 1 ], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 ], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 ], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 ], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 ], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 ], [ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ] ], "playerStart": { "x": 1.5, "y": 1.5, "angle": 0 }, "doors": [ { "x": 4, "y": 3, "orientation": "vertical" } ], "enemies": [ { "type": "guard", "x": 3.5, "y": 5.5, "facing": 180 } ], "items": [ { "type": "ammo", "x": 6.5, "y": 5.5 }, { "type": "health", "x": 5.5, "y": 7.5 } ], "exit": { "x": 8.5, "y": 1.5, "radius": 0.6 }, "briefing": [ "Underground now.", "Watch corners." ] }