import * as Phaser from 'phaser'; import { GAME_HEIGHT, GAME_WIDTH, COLORS } from '../config.js'; import { auth } from '../services/auth.js'; export default class PreloadScene extends Phaser.Scene { constructor() { super('Preload'); } preload() { const w = GAME_WIDTH; const h = GAME_HEIGHT; const barWidth = 600; const bg = this.add.rectangle(w / 2, h / 2, barWidth + 8, 28, COLORS.panel) .setStrokeStyle(2, COLORS.accent); const bar = this.add.rectangle(w / 2 - barWidth / 2, h / 2, 0, 20, COLORS.accent) .setOrigin(0, 0.5); this.add.text(w / 2, h / 2 - 60, 'Loading…', { fontFamily: '"Julius Sans One"', fontSize: '32px', color: COLORS.textHex, }).setOrigin(0.5); this.load.on('progress', (p) => bar.width = barWidth * p); this.load.on('complete', () => { bg.destroy(); bar.destroy(); }); this.load.spritesheet('opponents', '/assets/images/opponents.png', { frameWidth: 300, frameHeight: 300, }); // Forbidden Island tiles: 2 cols (dry, flooded) × 24 rows. Row i → dry frame // 2i, flooded frame 2i+1 (see IslandData.TILE_FRAME_ROW). this.load.spritesheet('forbiddenisland-tiles', '/assets/images/forbiddenisland-tiles.png', { frameWidth: 200, frameHeight: 200, }); // Forbidden Island Treasure-deck cards: 4 cols × 2 rows of 320×420 cells. // Frame order documented in IslandData.CARD_FRAME. this.load.spritesheet('forbiddenisland-cards', '/assets/images/forbiddenisland-cards.png', { frameWidth: 320, frameHeight: 420, }); this.load.spritesheet('cardbacks', '/assets/images/cardbacks.png', { frameWidth: 320, frameHeight: 420, }); this.load.spritesheet('catan-cards', '/assets/images/catancards.png', { frameWidth: 270, frameHeight: 390, }); this.load.spritesheet('catan-tiles', '/assets/images/catantiles.png', { frameWidth: 312, frameHeight: 312, }); this.load.image('risk-board', '/assets/images/risk-board.png'); this.load.image('catan-robber', '/assets/images/catan-robber.png'); this.load.image('catan-pirate', '/assets/images/catan-pirate.png'); this.load.image('bg-menu', '/assets/images/background-menu.png'); this.load.image('bg-room', '/assets/images/background-room.png'); this.load.image('bg-casino', '/assets/images/background-casino.png'); this.load.image('bg-jewelquest-battle', '/assets/images/background-jewelquest.png'); this.load.image('main-title', '/assets/images/main-title.png'); this.load.json('playfields', '/data/playfields.json'); this.load.json('colored-playfields', '/data/colored-playfields.json'); this.load.json('card-backs', '/data/card-backs.json'); this.load.json('music', '/data/music.json'); this.load.json('rushhour', '/data/rushhour.json'); this.load.json('puddingmonsters', '/data/puddingmonsters.json'); this.load.json('shift-artwork', '/data/shift-artwork.json'); this.load.json('slots-artwork', '/data/slots-artwork.json'); this.load.json('blockfighter', '/data/blockfighter.json'); this.load.json('jewelquest', '/data/jewelquest.json'); this.load.json('zuma', '/data/zuma.json'); this.load.json('dotlink', '/data/dotlink.json'); this.load.json('katamino', '/data/katamino.json'); this.load.audio('sfx-water-splash', '/assets/fx/water-splash.mp3'); this.load.audio('sfx-water-sink', '/assets/fx/water-sink.mp3'); this.load.audio('sfx-water-raise', '/assets/fx/water-raise.mp3'); this.load.audio('sfx-water-dry', '/assets/fx/water-dry.mp3'); this.load.audio('sfx-card-deal', '/assets/fx/card-deal.mp3'); this.load.audio('sfx-card-deal-8bit', '/assets/fx/8bit-card.mp3'); this.load.audio('sfx-card-place', '/assets/fx/card-place.mp3'); this.load.audio('sfx-card-show', '/assets/fx/card-show.mp3'); this.load.audio('sfx-card-show-8bit', '/assets/fx/8bit-select.mp3'); this.load.audio('sfx-card-shuffle', '/assets/fx/card-shuffle.mp3'); this.load.audio('sfx-coins', '/assets/fx/coins.mp3'); this.load.audio('sfx-purchase', '/assets/fx/purchase.mp3'); this.load.audio('sfx-casino-blackjack', '/assets/fx/casino-blackjack.mp3'); this.load.audio('sfx-casino-lose', '/assets/fx/casino-lose.mp3'); this.load.audio('sfx-casino-lose-8bit', '/assets/fx/8bit-lose.mp3'); this.load.audio('sfx-casino-win', '/assets/fx/casino-win.mp3'); this.load.audio('sfx-casino-win-8bit', '/assets/fx/8bit-win.mp3'); this.load.audio('sfx-chip-bet', '/assets/fx/chip-bet.mp3'); this.load.audio('sfx-dice-roll', '/assets/fx/dice-roll.mp3'); this.load.audio('sfx-bingo-balls', '/assets/fx/bingo-balls.mp3'); this.load.audio('sfx-pencil-write', '/assets/fx/pencil-write.mp3'); this.load.audio('sfx-piece-click', '/assets/fx/piece-click.mp3'); this.load.audio('sfx-mastermind-glitch-1', '/assets/fx/mastermind-glitch-01.mp3'); this.load.audio('sfx-mastermind-glitch-2', '/assets/fx/mastermind-glitch-02.mp3'); this.load.audio('sfx-mastermind-place', '/assets/fx/mastermind-place.mp3'); this.load.audio('sfx-mastermind-access-granted', '/assets/fx/mastermind-access-granted.mp3'); this.load.audio('sfx-mastermind-access-denied', '/assets/fx/mastermind-access-denied.mp3'); this.load.audio('sfx-mastermind-color', '/assets/fx/mastermind-color.mp3'); this.load.audio('sfx-mastermind-match', '/assets/fx/mastermind-match.mp3'); this.load.audio('sfx-mastermind-calculate', '/assets/fx/mastermind-calculate.mp3'); this.load.audio('sfx-roulette', '/assets/fx/roulette.mp3'); this.load.audio('sfx-battleship-hit', '/assets/fx/battleship-hit.mp3'); this.load.audio('sfx-battleship-miss', '/assets/fx/battleship-miss.mp3'); this.load.audio('sfx-battleship-launch', '/assets/fx/battleship-launch.mp3'); this.load.audio('sfx-victory-short', '/assets/fx/victory-short.mp3'); this.load.audio('sfx-sword-hit', '/assets/fx/sword-hit.mp3'); this.load.audio('sfx-sword-slice', '/assets/fx/sword-slice.mp3'); this.load.audio('sfx-scifi-launch', '/assets/fx/scifi-launch.mp3'); this.load.audio('sfx-scifi-explode', '/assets/fx/scifi-explode.mp3'); this.load.audio('sfx-scifi-riser', '/assets/fx/scifi-riser.mp3'); this.load.audio('sfx-scifi-reveal', '/assets/fx/scifi-reveal.mp3'); this.load.audio('sfx-scifi-woosh', '/assets/fx/scifi-woosh.mp3'); this.load.audio('sfx-scifi-plink', '/assets/fx/scifi-plink.mp3'); this.load.audio('sfx-scifi-plonk', '/assets/fx/scifi-plonk.mp3'); this.load.audio('sfx-8bit-select', '/assets/fx/8bit-select.mp3'); this.load.audio('sfx-8bit-activate', '/assets/fx/8bit-activate.mp3'); this.load.audio('sfx-8bit-action', '/assets/fx/8bit-action.mp3'); this.load.audio('sfx-8bit-move', '/assets/fx/8bit-move.mp3'); this.load.audio('sfx-squish', '/assets/fx/squish.mp3'); this.load.audio('sfx-squash', '/assets/fx/squash.mp3'); this.load.audio('sfx-woosh', '/assets/fx/woosh.mp3'); this.load.spritesheet('jello-items', '/assets/images/jello-items.png', { frameWidth: 132, frameHeight: 132 }); this.load.audio('sfx-jello-monsters','/assets/fx/jello-monsters.mp3'); this.load.audio('sfx-countdown-tick', '/assets/fx/countdown-01.mp3'); this.load.audio('sfx-countdown-go', '/assets/fx/countdown-02.mp3'); this.load.audio('sfx-ui-pick', '/assets/fx/ui-pick.mp3'); this.load.audio('sfx-ui-activate', '/assets/fx/ui-activate.mp3'); this.load.audio('sfx-ui-flip', '/assets/fx/ui-flip.mp3'); this.load.audio('sfx-ui-place', '/assets/fx/ui-place.mp3'); this.load.audio('sfx-ui-chime', '/assets/fx/ui-chime.mp3'); this.load.audio('sfx-gem-match-1', '/assets/fx/gem-01.mp3'); this.load.audio('sfx-gem-match-2', '/assets/fx/gem-02.mp3'); this.load.audio('sfx-gem-match-4', '/assets/fx/gem-04.mp3'); this.load.audio('sfx-gem-match-5', '/assets/fx/gem-05.mp3'); this.load.audio('sfx-gem-chain', '/assets/fx/gem-chain.mp3'); this.load.audio('sfx-gem-drop', '/assets/fx/gem-drop.mp3'); this.load.audio('sfx-gem-big-drop','/assets/fx/gem-big-drop.mp3'); this.load.spritesheet('catan-special-cards', '/assets/images/catan-special-cards.png', { frameWidth: 270, frameHeight: 390 }); // Dominion card art. One 270×390 cell per card (art fills the top ~60%; // the title/icon band is drawn at runtime). Optional — the scene falls back // to procedural placeholders when the sheet is absent. this.load.spritesheet('dominion-cards', '/assets/images/dominioncards.png', { frameWidth: 270, frameHeight: 390 }); // Prosperity expansion art (frame order documented in expansions/prosperity.js). // Optional — same procedural fallback applies when the sheet is absent. this.load.spritesheet('dominion-prosperity', '/assets/images/dominion-prosperity.png', { frameWidth: 270, frameHeight: 390 }); // Prosperity token sprites (1 VP, 5 VP, Gold) — 150×150 each. this.load.spritesheet('dominion-tokens', '/assets/images/dominion-tokens.png', { frameWidth: 150, frameHeight: 150 }); // Splendor: 28 frames at 270×390. 0-14 = tier×bonus backgrounds, 15-24 = nobles, 25-27 = deck backs. // Frame order documented in SplendorData.js. Optional — vectors are drawn when absent. this.load.spritesheet('splendor-cards', '/assets/images/splendor-cards.png', { frameWidth: 270, frameHeight: 390 }); // Splendor gems: 6 frames at 64×64. white(0) blue(1) green(2) red(3) black(4) gold(5). this.load.spritesheet('splendor-gems', '/assets/images/splendor-gems.png', { frameWidth: 64, frameHeight: 64 }); this.load.spritesheet('ttr-cards', '/assets/images/tickettoride-cards.png', { frameWidth: 270, frameHeight: 390 }); this.load.spritesheet('gofish-cards', '/assets/images/gofish-cards.png', { frameWidth: 270, frameHeight: 390 }); this.load.spritesheet('oldmaid-cards', '/assets/images/oldmaid-cards.png', { frameWidth: 270, frameHeight: 390 }); this.load.spritesheet('tab-icons', '/assets/images/tab-icons.png', { frameWidth: 128, frameHeight: 128 }); this.load.spritesheet('game-icons', '/assets/images/game-icons.png', { frameWidth: 44, frameHeight: 44 }); // Labyrinth. Tile backgrounds: frame 0 = movable, 1 = fixed (corridors are // drawn in code). Treasure overlays & cards share the treasure index as // their frame. All optional — the scene draws vector fallbacks when absent. this.load.spritesheet('labyrinth-tiles', '/assets/images/labyrinth-tiles.png', { frameWidth: 200, frameHeight: 200 }); this.load.spritesheet('labyrinth-treasures', '/assets/images/labyrinth-treasures.png', { frameWidth: 100, frameHeight: 100 }); this.load.spritesheet('labyrinth-cards', '/assets/images/labyrinth-cards.png', { frameWidth: 270, frameHeight: 390 }); // Stratego unit art: 12 transparent frames (0=Flag, 1..10=rank, 11=Bomb), // 6 cols × 2 rows. Optional — the scene draws vector glyphs when absent. this.load.spritesheet('stratego-pieces', '/assets/images/stratego-pieces.png', { frameWidth: 140, frameHeight: 140 }); // Monopoly pawns: 4 frames (one per seat) at 80×80. Optional — falls back to colored circles. this.load.spritesheet('monopoly-pawns', '/assets/images/monopoly-pawns.png', { frameWidth: 80, frameHeight: 80 }); // Monopoly card art: frame 0 = Chance, frame 1 = Community Chest, at 200×300. this.load.spritesheet('monopoly-cards', '/assets/images/monopoly-cards.png', { frameWidth: 200, frameHeight: 300 }); // Mahjong Match tile-label overlays (128×178 transparent PNGs). The White // Dragon has no art — the scene draws its traditional empty frame. const mahjongLabels = [ ...Array.from({ length: 9 }, (_, i) => `bamboo${i + 1}`), ...Array.from({ length: 9 }, (_, i) => `circle${i + 1}`), ...Array.from({ length: 15 }, (_, i) => `pinyin${i + 1}`), 'orchid', 'peony', 'chrysanthemum', 'lotus', 'spring', 'summer', 'fall', 'winter', ]; for (const name of mahjongLabels) { this.load.image(`mahjong-${name}`, `/assets/images/mahjong/${name}.png`); } this.load.audio('sfx-monopoly-purchase', '/assets/fx/monopoly-purchase.mp3'); this.load.audio('sfx-monopoly-expense', '/assets/fx/monopoly-expense.mp3'); this.load.audio('sfx-monopoly-pay', '/assets/fx/monopoly-pay.mp3'); this.load.audio('sfx-monopoly-paid', '/assets/fx/monopoly-paid.mp3'); } async create() { // Collect all image assets that need loading from JSON configs const pfd = this.cache.json.get('playfields'); const cbd = this.cache.json.get('card-backs'); const shiftArt = this.cache.json.get('shift-artwork'); const slotsArt = this.cache.json.get('slots-artwork'); const toLoad = [ ...(pfd?.playfields ?? []).filter((pf) => pf.path && !this.textures.exists(pf.key)), ...(cbd?.cardBacks ?? []).filter((cb) => cb.path && !this.textures.exists(cb.key)), ...(shiftArt?.artwork ?? []).filter((a) => a.path && a.key && !this.textures.exists(a.key)), ...(slotsArt?.artwork ?? []).filter((a) => a.path && a.key && !this.textures.exists(a.key)), ]; if (toLoad.length > 0) { for (const asset of toLoad) this.load.image(asset.key, asset.path); await new Promise((resolve) => { this.load.once('complete', resolve); this.load.start(); }); } // Warm the handwritten Scrabble notepad font so its first paint isn't a // fallback face. Best effort — never block startup on it. try { await Promise.race([document.fonts.load('48px YummyCupcakes'), new Promise(r => setTimeout(r, 1500))]); } catch { /* ignore */ } await auth.refresh(); this.scene.start('Landing'); } }