// Sound effect keys — must match the keys loaded in PreloadScene. export const SFX = { CARD_DEAL: 'sfx-card-deal', CARD_PLACE: 'sfx-card-place', CARD_SHOW: 'sfx-card-show', CARD_SHUFFLE: 'sfx-card-shuffle', COINS: 'sfx-coins', PURCHASE: 'sfx-purchase', CASINO_BLACKJACK: 'sfx-casino-blackjack', CASINO_LOSE: 'sfx-casino-lose', CASINO_WIN: 'sfx-casino-win', CHIP_BET: 'sfx-chip-bet', DICE_ROLL: 'sfx-dice-roll', PENCIL_WRITE: 'sfx-pencil-write', BINGO_BALLS: 'sfx-bingo-balls', PIECE_CLICK: 'sfx-piece-click', ROULETTE: 'sfx-roulette', BATTLESHIP_HIT: 'sfx-battleship-hit', BATTLESHIP_MISS: 'sfx-battleship-miss', BATTLESHIP_LAUNCH: 'sfx-battleship-launch', MASTERMIND_GLITCH_1: 'sfx-mastermind-glitch-1', MASTERMIND_GLITCH_2: 'sfx-mastermind-glitch-2', MASTERMIND_PLACE: 'sfx-mastermind-place', MASTERMIND_GRANTED: 'sfx-mastermind-access-granted', MASTERMIND_DENIED: 'sfx-mastermind-access-denied', MASTERMIND_COLOR: 'sfx-mastermind-color', MASTERMIND_MATCH: 'sfx-mastermind-match', MASTERMIND_CALCULATE: 'sfx-mastermind-calculate', VICTORY_SHORT: 'sfx-victory-short', }; export function playSound(scene, key) { try { scene.sound.play(key); } catch (_) {} } // chip-bet is limited to one simultaneous instance. let _chipBetSound = null; export function playChipBet(scene) { if (_chipBetSound?.isPlaying) return; _chipBetSound?.destroy(); _chipBetSound = scene.sound.add(SFX.CHIP_BET); _chipBetSound.play(); }