# Monopoly — Spritesheet Guide Three image files need to be created or extended. All dimensions are exact — the engine reads pixel-perfect frame boundaries. --- ## 1. `assets/images/monopoly-pawns.png` **Total sheet size:** 320 × 80 px **Frame size:** 80 × 80 px **Layout:** 4 frames in a single horizontal row **Displayed at:** 32 × 32 px on the board (the image is scaled down, so keep art centered and avoid fine detail near the edges) Each frame is a single player token on a transparent background. The token should be centered in the 80 × 80 cell with roughly 8–10 px of breathing room on all sides so it doesn't clip when scaled. | Frame | X offset | Player | Color theme | Suggested token | |-------|----------|--------|-------------|-----------------| | 0 | x=0 | Player 1 | Red `#E53935` | Top hat | | 1 | x=80 | Player 2 | Blue `#1565C0` | Racing car | | 2 | x=160 | Player 3 | Green `#2E7D32` | Scottie dog | | 3 | x=240 | Player 4 | Gold `#F57F17` | Battleship | ### Visual guidance per token **Top hat (frame 0 — red):** Iconic tall cylinder hat. Brim at bottom, oval crown at top. Deep red or black body with a red highlight/shadow. Works well as a simple 2-tone silhouette. **Racing car (frame 1 — blue):** Classic 1930s open-wheel racer viewed at a slight 3/4 angle. Blue body, yellow or silver wheels. Keep it chunky and readable at 32 × 32 px — avoid thin spokes. **Scottie dog (frame 2 — green):** Side-on silhouette of a Scottish Terrier with wiry fur. Body in dark green or black-green; eyes as a small white or yellow dot. The iconic bushy-beard chin and erect tail are the key recognition cues. **Battleship (frame 3 — gold):** Top-down or slight 3/4 view of a naval destroyer. Gold hull, dark gray turrets, small white wake lines. Keep it horizontal/landscape within the square cell. --- ## 2. `assets/images/monopoly-cards.png` **Total sheet size:** 400 × 300 px **Frame size:** 200 × 300 px **Layout:** 2 frames side by side in one row **Displayed at:** 340 × 220 px inside the card popup (the engine scales the frame to fit the top area of a 360 × 480 popup) The code overlays its own text labels on top — "CHANCE" or "COMMUNITY CHEST" is printed at the top by the engine, and the card's effect text is printed in the lower half. **The image only needs to fill the upper ~220 px of visible space** — think of it as providing the background art and mood, not the text. | Frame | X offset | Card type | Background color | Icon | |-------|----------|-----------|------------------|------| | 0 | x=0 | Chance | Orange `#E77A2C` | Large "?" | | 1 | x=200 | Community Chest | Blue `#1565C0` | Treasure chest | ### Frame 0 — Chance (200 × 300 px) - **Background:** Warm orange gradient, darker toward the top and bottom edges - **Border:** A thin ornate gold or cream inner border rect (≈ 8 px from each edge) - **Central icon:** A large bold "?" character, roughly 100 × 140 px, in cream or white with a slight drop shadow. The "?" should be centered horizontally and sit in the lower ⅔ of the frame (the engine prints "CHANCE" at the very top, so leave the top 40–50 px relatively clean) - **Decorative touches (optional):** Small radiating lines or sunburst behind the "?", art deco corner flourishes ### Frame 1 — Community Chest (200 × 300 px) - **Background:** Rich blue gradient, `#1565C0` center fading to `#0D3A6E` at edges - **Border:** Same style ornate inner border as Chance, in gold or cream - **Central icon:** A wooden treasure chest, slightly open, with a warm interior glow or gold coins visible. Roughly 80 × 70 px, centered horizontally, sitting in the lower ⅔ of the frame. Classic Monopoly Community Chest chests are brown/tan with gold hardware - **Decorative touches (optional):** Small star or coin scattered around the chest, "art deco" corner ornaments matching the Chance card style for consistency --- ## 3. `assets/images/game-icons.png` — extend existing sheet **Current sheet size:** 660 × 660 px **Grid:** 15 columns × 15 rows of 44 × 44 px cells **Current frames:** 0 – 47 (48 icons) **Monopoly frame index:** **48** ### Where to paint frame 48 Frame 48 falls at: ``` Column = 48 % 15 = 3 → x = 3 × 44 = 132 px Row = 48 / 15 = 3 → y = 3 × 44 = 132 px ``` **Paint the Monopoly icon into the cell at (132, 132) — a 44 × 44 px region — in your existing game-icons PSD.** ### Monopoly icon design (44 × 44 px) The icon is shown at 44 × 44 px in the game menu next to the game title. Suggested design: - **Background:** Deep green `#1F3D1F` or a classic Monopoly board green - **Foreground:** A small white/cream Monopoly board viewed from above — simplified to just the four corner squares (a white square outline with the four corner squares indicated) OR simply the red "M" monogram from the Monopoly logo - **Alternative:** A gold top hat silhouette centered on a dark background — very legible at small size and immediately recognizable Keep the art to 2–3 colors at most. At 44 × 44 the icon is tiny; bold shapes with strong contrast read far better than detailed illustrations. --- ## Checklist - [ ] `monopoly-pawns.png` — 4 tokens, 320 × 80 px, transparent background per token - [ ] `monopoly-cards.png` — 2 card arts, 400 × 300 px, no text (engine adds text) - [ ] `game-icons.png` — add Monopoly icon at pixel (132, 132) in the existing 660 × 660 sheet