# Block Fighter Go head-to-head against a rival in a falling-gem battle. Win by making your opponent's board overflow — the fight is lost when a board's **spawn column** (marked by the red arrow) fills to the top. ## The Basics - Pairs of gems fall onto your board. Move them with **← →** (or A/D), rotate with **↑ / X / Z**, drop faster with **↓** (or S), and slam them down with **Space**. On a touchscreen, use the buttons along the bottom. - Gems come in four colors. They stack where they land — horizontal pairs split and each half falls to its own column. ## Crash Gems The round, glowing orbs are **Crash Gems**. When a Crash Gem touches any gem of its own color, it destroys the entire connected group of that color. This is your only way to clear gems — plan your stacks so one Crash Gem wipes out a big cluster. ## Power Gems Build a solid rectangle of one color (2×2 or bigger) and it fuses into a giant **Power Gem**. Power Gems count extra when destroyed, so building big before you crash sends a much bigger attack. ## Chains When gems are destroyed, everything above falls. If that drop brings another Crash Gem into contact with its color, you get a **chain** — and every link in the chain multiplies your attack. ## Counter Gems Attacks land on the enemy board as **Counter Gems** — numbered blocks that can't be crashed right away. Each number ticks down once per piece you drop; at zero they become normal gems. You can also destroy a Counter Gem early by clearing gems of its color right next to it. If you attack while garbage is queued against you, your attack cancels it out first. ## The Diamond Every 25th piece carries a **Diamond**. It destroys every gem of whatever color it lands on — a great panic button, but it sends a weaker attack. ## The Ladder Each level is a single battle against one fighter. Beat them to unlock the next — opponents get smarter and faster as you climb. Lose, and you can retry as many times as you like.