jigsaw-ui-improvements #7

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brianfertig merged 3 commits from jigsaw-ui-improvements into main 2026-08-31 14:47:48 +00:00
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brianfertig added 3 commits 2026-08-31 14:47:21 +00:00
18d89d4553 Redesign jigsaw win screen with zoomed board view and celebration effect
- Frame the completed puzzle large on the right while parking stats/actions in a left-hand panel, easing the camera into place
- Add staggered slide-in choreography for title, time, stats (with piece counter), and action buttons
- Fire confetti burst + falling curtain, a shine sweep, and a pulsing gold frame when the win camera lands
- Introduce exitWin() so restart/menu pull the camera back and slide the panel out before rebuilding state
- Simplify pinHUD() now that HUD/win overlay render through the fixed hudCam
97adfa642d Fix win-screen counter guard and add Playwright browser smoke test
- piecesBig counter guard used .parent (always undefined on container
  children in this Phaser build — they get .parentContainer), so the
  'PIECES' count-up never rendered; drop the dead guard.
- buttonHit() had the same .parent assumption; use .parentContainer.
- Add tools/smokeJigsaw.mjs: headless-Chromium smoke test driving
  menu -> play -> win showcase (camera settle, counter, confetti,
  frame/shine) -> Play Again -> Menu -> play again, asserting zero JS
  errors. Verified pass in browser.
e319f41ce8 Fix jigsaw tray and win-camera to account for the fixed HUD band
- Tray top now clears the HUD at full zoom-out so an entire piece
  (base cell + tabs + shadow headroom) stays below the bar.
- Win camera centers the board in the area below the HUD rather than
  the whole screen, giving the framed picture room under the bar.
- Add AGENTS.md noting the user handles their own commits/pushes.
brianfertig merged commit 4ecfcaee50 into main 2026-08-31 14:47:48 +00:00
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Reference: brianfertig/fertig-classic-games#7
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