-
076ec0654e
Music Updates
Brian Fertig
2026-08-09 09:31:12 -0600
-
3dee8a251a
feat(masterofvega): add combat SFX, cloak/singularity mechanics, and sound staggering
Brian Fertig
2026-08-09 07:57:41 -0600
-
016f91349a
Add Master of Vega combat simulator (`?movsim`)
Brian Fertig
2026-08-09 00:01:15 -0600
-
6a24ccd137
feat(mastervega): add advisor recommendation system with lazy diplomacy music loading
Brian Fertig
2026-08-08 22:07:51 -0600
-
b061f8eab5
feat(masterofvega): add Colony Focus autopilot and diplomacy audio
Brian Fertig
2026-08-08 19:34:12 -0600
-
8cb6988ded
feat(mastervega): add 10-slot save/load system, game menu, and sound effects
Brian Fertig
2026-08-08 17:32:11 -0600
-
223c1fd191
Implement dynamic leader hiring costs and improved assignment UI
Brian Fertig
2026-08-08 14:10:32 -0600
-
b721b6221e
feat(mastervega): expand diplomacy, trade, espionage, and map rendering
Brian Fertig
2026-08-08 13:44:14 -0600
-
d8d127f33a
feat(mastervega): add research choice prompts, Delaunay-controlled-space corridors, and map UX improvements
Brian Fertig
2026-08-08 08:39:45 -0600
-
582b9acfc7
feat(mastervega): add second branching pass with 20+ new alternate techs and fieldTechLevel
Brian Fertig
2026-08-07 22:28:13 -0600
-
27aff33429
feat(mastervega): redesign research screen tech tree and add direct navigation
Brian Fertig
2026-08-07 21:49:03 -0600
-
97dbe18dd2
feat(mastervega): implement MOO1-style branching tech rungs and corrected racial cost model
Brian Fertig
2026-08-07 20:33:47 -0600
-
d16e699a8d
Updated videos and tweaks
Brian Fertig
2026-08-07 19:52:30 -0600
-
35cc4d2446
Updates to speech and video
Brian Fertig
2026-08-07 14:03:28 -0600
-
c52b5c6429
feat: add colony naming system and species lore conversations
Brian Fertig
2026-08-06 21:34:46 -0600
-
0adb689c19
feat(mastervega): refine star map colony info, tech effects display, and turn report layout
Brian Fertig
2026-08-06 18:33:04 -0600
-
a7c3ef20e4
fix Vega game: reset fleet selection on show, offset fleet animations, add building queue UI
Brian Fertig
2026-08-06 16:50:28 -0600
-
2f99d5ce68
**Update vega ship graphics**
Brian Fertig
2026-08-05 23:50:03 -0600
-
df4c1d7b02
refactor: lazy-load audience mood clips one at a time instead of pre-warming all three
Brian Fertig
2026-08-05 23:08:18 -0600
-
7e7956d86d
feat: add population transport and audience video replay
Brian Fertig
2026-08-05 21:11:37 -0600
-
1251da186c
feat(mastervega): overhaul contact system and add full-screen Audience diplomacy
Brian Fertig
2026-08-05 19:59:58 -0600
-
d4daa990a1
feat(mastervega): add visual reports for building and ship completion
Brian Fertig
2026-08-04 21:37:20 -0600
-
01c5957b59
Update to Vega Ship and Videos
Brian Fertig
2026-08-04 19:55:04 -0600
-
f9df69b09f
feat(mastervega): add full-screen colony-founding vignette with on-demand video clips
Brian Fertig
2026-08-03 23:31:28 -0600
-
ee7a3214fd
feat: add Kestrelli faction ships and update related assets
Brian Fertig
2026-08-02 19:54:07 -0600
-
6b00371bdf
feat(masterofvega): add ship commander videos, detail pop-over, and turn report
Brian Fertig
2026-08-02 15:27:12 -0600
-
6a0e8bfc47
feat(master-vega): add ship assets, jungle world, and species selection flow
Brian Fertig
2026-08-02 14:07:53 -0600
-
508feea4c9
feat(mastervega): split colony management into full-screen colony view
Brian Fertig
2026-08-02 11:49:33 -0600
-
c42851f09c
feat: add flowing route previews and fix orrery depth sorting
Brian Fertig
2026-08-02 09:01:43 -0600
-
b0efbe3a44
feat(mastervega): add star map command panel and fleet detachment system
Brian Fertig
2026-08-02 08:38:22 -0600
-
a16e59067b
refactor(mastervega): remove Tooltip dependency, show unexplored stars, and use tech-aware habitability
Brian Fertig
2026-08-02 08:10:01 -0600
-
7f1cfcc982
fix(mastervega): build per-galaxy zoom ladder and eliminate pan slack
Brian Fertig
2026-08-02 00:18:00 -0600
-
d789da4582
feat(masterofvega): add species portraits, speech, landing screen, and music
Brian Fertig
2026-08-02 00:04:06 -0600
-
96179fe6f0
Character Portraits for Vega
Brian Fertig
2026-08-01 22:18:03 -0600
-
91f63b76a2
feat: add Master of Vega (Master of Orion clone)
Brian Fertig
2026-08-01 22:17:31 -0600
-
390dadbc14
feat: add barbarian raiders system with warlord ransoms
Brian Fertig
2026-08-01 18:18:36 -0600
-
d5f5e8981a
feat(excitebike): add cool-zone speed boost and cooldown feedback
Brian Fertig
2026-08-01 15:44:17 -0600
-
b42a71bf2f
feat: add radar detection system with jamming and contacts
Brian Fertig
2026-08-01 14:51:05 -0600
-
71e455650b
feat: introduce dedicated armor classes for air and fortifications
Brian Fertig
2026-08-01 14:02:22 -0600
-
ac063d34a6
feat(total-annihilation): overhaul command system, patrol routes, and Commander death sequence
Brian Fertig
2026-08-01 13:56:41 -0600
-
f9e971b305
feat(totalannihilation): overhaul flight model to strafing behavior
Brian Fertig
2026-08-01 13:15:58 -0600
-
c56182bb10
Shift Artwork Additions
Brian Fertig
2026-08-01 11:52:23 -0600
-
2b6132031a
feat(totalannihilation): add flight animation and factory production dials
Brian Fertig
2026-08-01 09:41:03 -0600
-
cff1f02d9b
feat: add air domain system with fighters, bombers, and hover units
Brian Fertig
2026-08-01 09:00:37 -0600
-
793cb249f9
feat(gootower): add sleeping goo mechanic and redesign levels feat(zuma): redesign level 7 feat(shift): add 9 new artwork pieces chore: remove Worms game entirely
Brian Fertig
2026-07-31 23:37:48 -0600
-
4c0b04613a
feat: add 7 new shift artwork assets and update game icons
Brian Fertig
2026-07-31 19:22:16 -0600
-
95b200022c
feat(worms): add background image to mode selection screen
Brian Fertig
2026-07-31 18:06:39 -0600
-
2268c74918
**feat: add Worms game with full physics, weapons, and procedural terrain**
Brian Fertig
2026-07-31 16:33:37 -0600
-
94e2152918
remove Angry Birds game; enhance Goo Tower visuals
Brian Fertig
2026-07-31 16:29:49 -0600
-
78c61c1cd5
feat(gootower): make gears lethal hazards; redesign levels 5-6
Brian Fertig
2026-07-30 23:09:59 -0600
-
221f1d428a
feat(gootower): replace procedural gear/pipe with sprite art and add terrain textures
Brian Fertig
2026-07-30 20:39:17 -0600
-
4dab1ac7d5
Elongate goos for the pipe.
Brian Fertig
2026-07-30 20:01:21 -0600
-
d8296940e5
Suck into pipe effect for goos
Brian Fertig
2026-07-30 19:54:18 -0600
-
e1b1ab2bab
feat(gootower): add background parallax, dynamic level bounds, ball eye animations
Brian Fertig
2026-07-30 19:38:37 -0600
-
c12371b654
feat(angrybirds): Waves 1-2 — playable core, 8 birds, level bank, wiring
Brian Fertig
2026-07-30 19:07:16 -0600
-
9ecbc9589f
feat(angrybirds): Wave 0 — deterministic rigid-body solver
Brian Fertig
2026-07-30 18:47:18 -0600
-
abb55d6d7b
excitebike: playtest fixes and Wave 5 polish
Brian Fertig
2026-07-29 23:06:41 -0600
-
81aa6e00a8
fix(excitebike): rework throttle, heat model, and landing after playtest
Brian Fertig
2026-07-29 22:34:29 -0600
-
4e818ad104
Excitebike
Brian Fertig
2026-07-29 22:05:21 -0600
-
a6573726ff
Goo Tower and Zuma Changes
Brian Fertig
2026-07-29 19:50:51 -0600
-
052417aa9a
feat(rushhour): redesign level bank, procedural art, and tiered curriculum
Brian Fertig
2026-07-28 22:12:55 -0600
-
dbc1c64d51
Zuma Level Refactor
Brian Fertig
2026-07-28 21:33:36 -0600
-
eabeef3165
tune zuma: slow down ball push speed, add per-level backgrounds & lose fanfare
Brian Fertig
2026-07-28 17:54:23 -0600
-
0201b0de7d
feat(zuma): add victory fireworks finale with time bonus payout
Brian Fertig
2026-07-28 17:27:14 -0600
-
10165547ae
Add tunnels to Zuma: editor, engine, art, and audio
Brian Fertig
2026-07-28 17:20:11 -0600
-
27b8c23a82
refactor: consolidate path rendering styles into shared PATH_STYLE constant
Brian Fertig
2026-07-28 07:27:13 -0600
-
d08b48cdda
chore(zuma): increase pushSpeed and starScores for all 20 levels
Brian Fertig
2026-07-27 23:15:44 -0600
-
8e4e48e540
refactor(zuma): overhaul marbles, add level editor, rebalance levels
Brian Fertig
2026-07-27 22:54:42 -0600
-
b3dafbbdf7
feat: enhance Zuma menu with background image and improve UI layout
Brian Fertig
2026-07-27 21:01:48 -0600
-
1ad2942241
Added Characters and Backgrounds to Puzzle Mode on Tetris Attack
Brian Fertig
2026-07-27 19:31:51 -0600
-
7de6b71776
feat(tetrisattack): add Endless mode hero rotation
Brian Fertig
2026-07-27 18:50:06 -0600
-
391795c6a0
Shell Clean-Up on level changes in Super Kart.
Brian Fertig
2026-07-27 17:35:35 -0600
-
59a5d0606e
refactor(gootower): draw strands as pinched goo shapes instead of lines
Brian Fertig
2026-07-26 19:26:25 -0600
-
b6e7d932cd
feat(gootower): add edge-pan camera control, intro animation, and debug zoom
Brian Fertig
2026-07-26 18:43:17 -0600
-
f1c4289f0f
feat: enhance Jewel Quest and Shift game UI/UX
Brian Fertig
2026-07-26 18:00:47 -0600
-
9f54556ba9
feat: enhance Shift backgrounds and add commander death SFX for TA
Brian Fertig
2026-07-26 16:01:54 -0600
-
6e9cc84f6a
feat(gootower): replace sky drawing with background image asset
Brian Fertig
2026-07-26 15:37:31 -0600
-
5b24cc3ad0
Goo Tower Levels
Brian Fertig
2026-07-26 15:23:18 -0600
-
2702bd9c91
Terrain Sprites for Total Annihilation
Brian Fertig
2026-07-26 14:14:20 -0600
-
435c78f505
Added voices for Tetris Attack
Brian Fertig
2026-07-26 11:54:04 -0600
-
cfbf1032bf
feat: add Chinese soundtrack to Mahjong and Mahjong Match games
Brian Fertig
2026-07-26 10:45:43 -0600
-
386ad3efb7
feat: add Goo Tower game with physics engine, 12 levels, and editor
Brian Fertig
2026-07-26 10:22:25 -0600
-
cb3c152d10
feat: pudding monsters waves 1-3, mahjong match FX, background art
Brian Fertig
2026-07-26 01:27:36 -0600
-
4813c17cce
feat: add custom backgrounds for Bejeweled and Peggle games
Brian Fertig
2026-07-25 20:56:57 -0600
-
195e88f2dc
feat(totalannihilation): add auto-heal for idle builders
Brian Fertig
2026-07-25 20:36:50 -0600
-
39059a3551
feat(total-annihilation): add rocket trooper, constructor, and advanced vehicle plant
Brian Fertig
2026-07-25 19:52:26 -0600
-
c835096610
feat(total-annihilation): polish visuals, audio, and game balance
Brian Fertig
2026-07-25 19:51:25 -0600
-
3c053e5984
feat: add granular order queue cancellation
Brian Fertig
2026-07-25 16:16:33 -0600
-
b479b6a21f
feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals
Brian Fertig
2026-07-25 14:50:23 -0600
-
00f6dd6e19
Added fortify icon to units
Brian Fertig
2026-07-25 11:57:39 -0600
-
65a6ee12ad
refactor(ai): improve city placement with working radius awareness
Brian Fertig
2026-07-25 11:27:17 -0600
-
929d27e188
feat: add Bloxorz game, balance Total Annihilation weapons
Brian Fertig
2026-07-25 10:30:30 -0600
-
4e56c3bfae
feat(totalannihilation): add victory conditions, new defensive towers, and combat improvements
Brian Fertig
2026-07-25 08:23:11 -0600
-
4b86a85358
feat(total-annihilation): add unit/building repair system
Brian Fertig
2026-07-24 21:50:34 -0600
-
1f4f8d1b30
fix(totalannihilation): ensure self-heal damage clock survives serialization
Brian Fertig
2026-07-24 21:34:27 -0600
-
23c558a5d4
feat(totalannihilation): add commander self-healing and improved build queue UX
Brian Fertig
2026-07-24 21:25:22 -0600
-
ddac7fcd5a
feat(ta): add order queueing with CTRL and visual waypoint feedback
Brian Fertig
2026-07-24 20:58:08 -0600
-
e7da172896
feat: add Total Annihilation game with campaign, AI, and full engine
Brian Fertig
2026-07-24 20:57:40 -0600
-
ab05e2f1cd
feat(civilization): add steampunk city theme and caravan diplomacy
Brian Fertig
2026-07-24 18:09:22 -0600
-
79c18c595e
feat: add notification for buildings sold due to insufficient gold
Brian Fertig
2026-07-24 16:26:57 -0600