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1 changed files with 0 additions and 6 deletions

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@ -585,9 +585,7 @@ export default class FarkelGame extends Phaser.Scene {
await this.rollAnimated();
if (this.gs.phase === 'farkled') {
await this.farkleFx();
const seat = this.gs.current;
farkleTurn(this.gs);
this.portraitCtrls[seat]?.controller?.playEmotion?.('upset');
break;
}
const best = bestScoring(this.gs.turn.rolled);
@ -599,12 +597,8 @@ export default class FarkelGame extends Phaser.Scene {
this.render();
await this.delay(360);
if (decideReroll(this.gs, skill)) continue;
const seat = this.gs.current;
bank(this.gs);
playSound(this, SFX.PENCIL_WRITE);
if (this.gs.players[seat].score >= 1000) {
this.portraitCtrls[seat]?.controller?.playEmotion?.('happy');
}
break;
}