Commit Graph

4 Commits

Author SHA1 Message Date
Brian Fertig d6d3bafc7f feat(civilization): add battle sound effects for unit combat
Add audio feedback for combat events by introducing unit-specific sound
effects that play during attack animations. Each unit in civilization-rules.json
now has a battleSound property mapping to appropriate audio assets. Adds 10
new MP3 files (arrows, cannon, catapult, gunfire-classic/modern, helicopter,
missile, submarine, sword, tank) and integrates playback in CivilizationMapView's
combat lunge animation.
2026-07-17 13:03:26 -06:00
Brian Fertig a91db38a0f feat(civilization): balance difficulty combat, enhance UI tooltips, and improve setup flow
- Introduce difficulty-based combat multipliers and veteran promotion chances (Chieftain/Warlord eased, Prince+ neutral)
- Randomize leader selection on setup screen and add dynamic portrait with pick speech
- Replace inline hover text with a centralized Tooltip component for tech tree, foreign cities, and buildings
- Add descriptive flavor text for governments and terrain improvements
- Add building completion notifications with a "VIEW CITY" action button
- Expand deferred city attack cinematics to cover explored rival cities
- Improve Tempest flipper AI to scale lane-flipping chance/cooldown with level and enable climbing flips
- Add verification tests for difficulty combat modifiers and veteran rates
2026-07-16 23:22:29 -06:00
Brian Fertig 80d4a79593 feat(civ): add leader trait system with bonuses, starting techs, and UI
Introduce civTraits data structure with 8 traits (scientific, industrious,
commercial, philosophical, zealous, mercantile, pioneering, wealthy) that
provide science/gold/shield multipliers, starting gold, and starting
technologies. Assign each opponent a trait in opponents.json.

- Apply trait bonuses to starting gold and grant starting techs during
  game creation in CivilizationLogic
- Route trait multipliers into cityYields for science, gold, and production
- Add a leader detail panel to the setup screen showing name, trait name,
  and description, updated live when selecting leaders
- Add validation for civTraits in CivilizationRules (multipliers positive,
  starting techs valid, etc.)
- Add verification tests for trait application and city yield multipliers
- Nudge unit sprite position 5px down for better tile alignment
2026-07-16 10:31:02 -06:00
Brian Fertig 67a7ac857e feat: add Civilization II-lite game engine and UI
Implement a complete turn-based strategy game with:

- Deterministic headless engine: cities, units, combat, research, governments
- Seeded world generation with noise-based terrain, continents, quality scoring
- Isometric map renderer with procedural fallbacks and optional sprite sheets
- AI rivals with strategy phases, diplomacy, trade routes, and unit control
- Full UI: setup, city screen, tech tree, diplomacy, spaceship tracker, victory
- 80 techs, 51 units, 26 buildings, 11 terrains, 6 governments, 5 difficulties
- Comprehensive headless verification suite (rules integrity, worldgen, combat, AI self-play)
2026-07-15 18:56:02 -06:00