Commit Graph

2 Commits

Author SHA1 Message Date
Brian Fertig fcc74bef28 feat(advancewars): improve battle animations and depth sorting
- Add new unit sprite sheet (advancewars-units.png/psd)
- Slow down all battle animations for better readability:
  - Attack, flash, death, and delay timings increased
  - Unit movement animation duration increased (70→180ms)
  - Explosion animation slowed down
  - Post-turn wait time increased (140→300ms)
- Merge props and units into shared Y-sorted "actors" depth band
  - Buildings and units now sort correctly by screen row
  - Move/attack overlays remain below actors for proper decal rendering
2026-07-19 11:48:30 -06:00
Brian Fertig 4a8b78c538 feat: add Advance Wars turn-based tactics game
Implement a full Advance Wars clone with campaign (20 missions) and
War Room skirmish mode. Includes:

- Headless game engine (AdvanceWarsLogic) with complete AW1 rules:
  terrain movement, combat, capture, production, transports, fuel,
  fog of war, CO powers, and multiple objective types
- AI opponent (skill 1-5, aggression/capture tuning) with BFS
  pathfinding, threat evaluation, production counter-tables, and
  fog trap awareness
- Canvas-rendered map view with procedural stand-ins that can be
  replaced by drop-in painted spritesheets (no code changes)
- 11 playable COs with unique day-to-day modifiers and powers
  (Hyper Repair, Lightning Strike, Tsunami, Meteor Strike, etc.)
- Campaign briefings with typewriter text and opponent portraits
- Comprehensive headless verification suite (rules, combat formula,
  pathfinding, economy, capture, fog, CO powers, soak tests)
- New assets: terrain/building sheets, adventure music tracks,
  game icon frame 86
- Refactor SpireClimb and SWDBG to use the shared soundtrack service
2026-07-19 09:43:58 -06:00