- Update color palette to warm vintage tones (gold, cream, dark brown) in config.js
- Apply 'Righteous' and 'Julius Sans One' fonts across all game scenes and UI components
- Redesign Parchisi game logic: switch to counter-clockwise movement, update entry/home positions, and add bonus chip indicator
- Improve Parchisi UI: reposition dice and buttons, add turn indicator movement with callbacks, and fix AI turn timing
- Enhance LandingScene with animated logo, avatar support, and improved layout
- Update Button component with rounded corners, shadow effects, and hover states
- Add background image and main title asset loading in PreloadScene
- Extend auth service to include displayName and avatarPath in session user data
- Update CSS to match new theme and load custom fonts
- Implement core Parchisi logic (ParchisiLogic.js) including board rules,
move validation, and state management.
- Add Minimax-based AI (ParchisiAI.js) with heuristic evaluation for move
selection, supporting up to 3 AI opponents.
- Create full Phaser game scene (ParchisiGame.js) with animated board,
pawns, dice, and UI elements.
- Register new game assets (fonts, images, video animations).
- Update game registry to support 1-4 players with 3 AI opponents.
- Integrate Parchisi into the main scene loader and game room dispatch.
- Introduce BlackjackGame as a new playable game in the client
- Register Blackjack in the server game registry with updated player limits (1-5 players, 0-4 opponents)
- Wire up Blackjack in main.js and GameRoomScene for routing
- Fix OpponentSelectScene to handle games with minOpponents=0
- Remove incomplete ParchisiLogic.js implementation