- Rewrite contact detection from proximity-based (parsec-range) to
star-scoped: empires now meet by sharing a system (colonies or fleets),
making first-contact a visible event rather than a silent background
check.
- Add full-screen Audience interface (VegaAudience.js) with species-specific
mood videos (or letterboxed portrait fallbacks), a typewriter chat log,
and contextual action buttons. Auto-opens on first contact via a queue
system in MasterOfVegaGame.
- Add VegaChat.js with unique dialogue pools for all 9 diplomacy-capable
species across 18+ situations (first contact, peace/alliance offers,
war declarations, tech trades, accept/reject responses, etc.).
- Introduce held diplomacy offers: AI proposals to the human are queued
(pendingOffers) instead of auto-resolved, with player Accept/Reject
buttons in the Audience screen and automatic expiry after 6 turns.
- Add audienceVideos config and JIT-loading infrastructure in VegaArt.js.
- Add ship videos for kkrix and mekhan species.
- Simplify openDiplomacyScreen to a single "Seek Audience" button.
- Fix colony view to filter out 'starbase' from building display list.
- Add comprehensive verification in tools/verifyMasterOfVega.js for
contact system, held offers, chat completeness, audience videos,
and serialization of new state fields.
- Remove obsolete contactRange rule from mastervega-rules.json.