Commit Graph

19 Commits

Author SHA1 Message Date
Brian Fertig ca38548700 feat(dominion): add animated deck/discard counters and refine turn SFX
- Track deck/discard pile counts during animations for real-time UI updates
- Implement animated discard pile countdown when shuffling
- Dynamically show/hide deck and discard piles based on animation state
- Replace generic card SFX with specific sounds for buying treasures, purchasing, and dealing
- Update Dominion card assets to align with new UI/audio feedback
2026-05-27 18:53:30 -06:00
Brian Fertig e46cd1cc2f feat(bingo): add countdown timer, opponent match flash, and fullscreen fix
- Add a 10-second countdown timer between ball draws with a dedicated UI overlay
- Implement visual flash effect on opponent panels when their cards match the called number
- Play happy emotion animation on opponent portraits during matches
- Replace CASINO_WIN/LOSE sounds with CASINO_BLACKJACK for win/loss events
- Fix fullscreen toggle to properly handle exitFullscreen and requestFullscreen
- Add new video assets for opponent emotions (happy, idle, upset)
2026-05-25 13:21:26 -06:00
Brian Fertig e1f7534853 feat: add bingo ball spinning sound effect
- Add `sfx-bingo-balls` audio asset and load it in PreloadScene
- Register `BINGO_BALLS` sound in the SFX constants
- Play the sound when the bingo ball spinning animation starts
2026-05-25 11:30:58 -06:00
Brian Fertig 6508a80c94 feat(catan): enhance AI expansion logic and polish game visuals
- Improve Catan AI to evaluate 1-hop lookahead nodes and prioritize bridge connections for better road expansion.
- Add visual feedback for opponent Monopoly plays (resource text + fireworks).
- Redesign game-over screen with dynamic winner portraits (video for AI, avatar fallback for human) and fireworks.
- Add eliminated player panel in Hold'em with animated portrait transitions.
- Export `longestRoadFor` for use in AI logic.
2026-05-25 09:46:27 -06:00
Brian Fertig 1a7decfa0e feat(catan): enhance AI trading logic and add UI tooltips/fullscreen support
- Implement intelligent AI trade initiation (proposeTrade) and response logic (respondToTrade) that adjusts willingness based on the requester's victory points.
- Add hover tooltips for harbors, Longest Road, and Largest Army cards to improve user understanding of game mechanics.
- Add a generic info tooltip system for UI elements.
- Add fullscreen toggle button to Landing and Game Menu scenes.
- Fix AI trade animation and status messages for better feedback.
2026-05-24 15:15:51 -06:00
Brian Fertig 19620c10d4 feat: add opponent pick speech and spectrum visualizer
- Add new `pick` audio clips for each opponent in `opponents.json` and corresponding MP3 files
- Implement a spectrum visualizer overlay for opponent portraits that activates during pick speech playback
- Integrate `SpeechQueue` to handle opponent pick audio with start/stop callbacks for the visualizer
- Add `setMenuMusicVolume` utility and adjust menu music volume during opponent selection
- Prevent speech/visualizer triggers during initial scene load and game start sequences
2026-05-23 10:25:29 -06:00
Brian Fertig 3fcfbcc921 feat: add speech visualizer and emotion-driven audio cues
- Introduce a canvas-based audio visualizer overlay on opponent portraits that activates during speech playback
- Update `SpeechQueue` to support `onStart` and `onEnd` callbacks for hooking into audio events
- Modify `Portrait` to trigger the visualizer with emotion-specific colors (blue for intro, green for happy, red for upset)
- Add `speech` metadata to `opponents.json` for Ethel and Bernie, defining available intro/happy/upset audio clips
- Ensure proper cleanup of visualizer state and resources on portrait destruction
2026-05-22 19:10:36 -06:00
Brian Fertig f6a4a3fb5d feat: add speech queue system and update audio configuration
- Implement `SpeechQueue` to manage opponent dialogue clips
- Add `speech` configuration to opponent data (Cy-Bro, Victor, Croc) with intro, happy, and upset states
- Trigger random speech clips in `Portrait.js` based on emotion and a 60% probability
- Play intro speech clips when opponent portraits are created
- Update `MusicPlayer` volume to 0.15 and clean up formatting/whitespace
2026-05-22 16:35:46 -06:00
Brian Fertig f1fc560cd1 feat: add Mexican Train game with AI and enhanced roulette effects
- Implement Mexican Train game logic, AI opponent, and Phaser UI scene
- Register Mexican Train in server game registry and client dispatch tables
- Add roulette spin sound effect and improved win/lose animations with fireworks
- Update preload scene and sound registry to support new audio assets
2026-05-21 19:43:54 -06:00
Brian Fertig 8a801b0f05 feat: add animated emotion feedback to opponent portraits
Introduces pulsing box-shadow animations to opponent portraits to provide visual feedback during gameplay. Opponents now display "happy" (green pulse) or "upset" (red pulse) emotions in response to specific game actions across Go Fish, Phase 10, and Skip Bo. Includes new video assets for Victor and updated sprite sheets.
2026-05-20 21:11:06 -06:00
Brian Fertig 9c3774fb1f refactor: remove multiplayer and Socket.IO in favor of single-player AI games
- Remove Socket.IO dependency, server multiplayer logic (lobby, room management), and client-side socket service
- Replace multiplayer-only flow with single-player AI gameplay; add `OpponentSelectScene` for AI configuration
- Simplify game registry to use `minOpponents`/`maxOpponents` instead of `supportsMultiplayer`/`multiplayerOnly`
- Update game registration to remove multiplayer flags and adjust `games` table schema to hardcode `supports_multiplayer = 0`
- Remove `SOCKET_IO_CORS_ORIGIN` from environment configuration
- Update documentation to reflect single-player architecture and simplified game creation process
- Fix minor UI issues: add width to buttons in auth scenes, fix auth listener cleanup in LandingScene, restore DOM layer visibility in Modal
2026-05-20 18:57:41 -06:00
Brian Fertig d9bf0432a6 Button Fix 2026-05-17 19:13:48 -06:00
Brian Fertig 366a6b095b feat: add background music system and improve card game interactions
- Introduce `MusicPlayer` class for in-game music with shuffle, skip, and mute controls
- Add `MenuMusic` utility for background music in menu scenes
- Load music tracks and metadata via `music.json`
- Implement drag-and-drop for SkipBo cards with visual feedback
- Add card flight animations for Phase 10 AI actions and player draws
- Update Phase 10 AI turn timing and reduce delays for smoother gameplay
2026-05-17 16:38:36 -06:00
Brian Fertig 208645246c feat(phase10): replace static "Lay Down" button with interactive staging area
- Remove the hardcoded "Lay Down Phase" button and `findLaydown` auto-complete.
- Add a dynamic staging area at the bottom of the screen that renders empty slots for each phase group.
- Enable drag-and-drop of hand cards into staging slots to manually build phases.
- Add "Submit Phase" and "Clear" buttons to commit or reset the staged layout.
- Implement validation using `validateLaydown` before submitting.
- Fix Button hit area coordinates to ensure reliable click detection.
- Update status text rendering with a background graphic for better visibility.
2026-05-17 14:37:42 -06:00
Brian Fertig fcfff62a15 feat: add sound effects, backgrounds, and enhance OpponentSelect UI
- Introduce `Sounds.js` utility and load new audio assets (dice, cards, chips, casino).
- Play appropriate sound effects in Backgammon, Blackjack, Holdem, Parchisi, Phase10, SkipBo, and Yatzi.
- Add `background-casino.png` and `background-room.png` to PreloadScene.
- Update OpponentSelectScene with new backgrounds, styled title/subtitle pills, and improved Start/Back buttons.
- Enhance opponent selection with gradient backgrounds and shadows via `applyOpponentStyle`.
- Implement `highlightTile` for better visual feedback in option selectors.
- Randomly select a card back for card games in OpponentSelectScene.
2026-05-17 12:34:46 -06:00
Brian Fertig 56f1cdd752 feat: overhaul visual theme to vintage gold and update UI components
- Update color palette to warm vintage tones (gold, cream, dark brown) in config.js
- Apply 'Righteous' and 'Julius Sans One' fonts across all game scenes and UI components
- Redesign Parchisi game logic: switch to counter-clockwise movement, update entry/home positions, and add bonus chip indicator
- Improve Parchisi UI: reposition dice and buttons, add turn indicator movement with callbacks, and fix AI turn timing
- Enhance LandingScene with animated logo, avatar support, and improved layout
- Update Button component with rounded corners, shadow effects, and hover states
- Add background image and main title asset loading in PreloadScene
- Extend auth service to include displayName and avatarPath in session user data
- Update CSS to match new theme and load custom fonts
2026-05-16 21:04:16 -06:00
Brian Fertig 1f1897c8fe feat(blackjack): enhance betting UI with prompts and fix button interactions
- Add animated betting prompts with pulsing chip buttons and text overlay
- Implement delayed start for betting animations after 5 seconds
- Refactor chip buttons to use containers for proper hit detection
- Update Button component to ensure interactive events work on all child objects
- Improve betting UI visibility management with proper show/hide states
- Add depth management for betting prompts and chip buttons
2026-05-16 16:57:15 -06:00
Brian Fertig 2c136e0567 Added several opponents and Texas Hold Em 2026-05-16 11:59:33 -06:00
Brian Fertig 96f4cedd3e First Commit 2026-05-15 19:35:16 -06:00