Commit Graph

22 Commits

Author SHA1 Message Date
Brian Fertig d2fd2481b8 feat: add conversation audio for Natasha and Zanthor, update Jed Lucan convo
- Add 6 new conversation voice lines for Natasha (blackwind, maurice, nicole)
  and Zanthor (terry, balam, steve)
- Add "beth" conversation option to Jed Lucan's dialogue tree
- Remove unused game-icons asset image
2026-06-27 17:57:56 -06:00
Brian Fertig 63ffa35aa4 feat(risk): add portrait emotions for attacks, conquests, and army losses
- Add portraitHappy/portraitUpset helpers to react to game events
- Track army snapshotted counts on attack phase entry
- Trigger upset emotion when a player loses >8 armies in a turn
- Show happy emotion on continent capture or defeating 5+ defender armies
- Show happy on successful card trades (human and AI)
- Enable opponent portrait intros in Risk
- Remove deprecated setPortraitThinking method

feat(paigow): widen card spread in comparison modal

- Add MODAL_CARD_SPREAD constant (55px) for clearer card visibility
- Use modal spread in slotX calculation for comparison display
- Move Next Round button up 200px for better centering

feat(opponents): add Jerry conversation audio references

- Add "convo" array to Jerry's opponent entry
- Reference maurice and mario conversation audio files
2026-06-25 22:57:50 -06:00
Brian Fertig 7e82de37c6 feat(bookwork): add playfield backgrounds, tile multipliers, and enhanced refill animations
- Add customizable playfield backgrounds with localStorage persistence
- Display multiplier labels on gold (1.5x) and diamond (2x) tiles
- Replace simple fade-in refill with Bejeweled-style falling tile animations
- Swap SUBMIT and CLEAR button positions for better UX
- Add new opponents (Gerome, Fireball, Natasha) with voice lines and convo files
- Reduce conversation interval from 60-300s to 20-200s
- Enable DEBUG_CONVOS for development
2026-06-22 20:49:28 -06:00
Brian Fertig 6a4d42f8b7 Added Conversations 2026-06-21 19:26:03 -06:00
Brian Fertig 153ec819b9 Added 5 new characters 2026-06-20 21:42:27 -06:00
Brian Fertig 833a214c24 Canasta, and Cribbage updates. Added 3 new AI opponents. 2026-06-16 00:33:36 -06:00
Brian Fertig f395f208ae feat: add Nadia and Smasher opponents with full media assets
- Add sprite images, speech audio, and animation videos for Nadia and
  The Smasher opponents
- Update opponents.json with new character definitions and speech cues
- Fix 2048 UI: reposition buttons and add Leave button
2026-06-14 14:32:41 -06:00
Brian Fertig 082007ac81 Added Speech for Beth and Blackwind 2026-06-09 20:43:51 -06:00
Brian Fertig 4b730f6127 feat: add Balam and Steve to opponents.json
- Introduce Balam (spriteIndex 16) and Steve (spriteIndex 17) as new opponents
- Include full speech configurations (intro, happy, upset, pick) for both characters
2026-05-25 22:10:05 -06:00
Brian Fertig 0f347e3502 Added two new opponents: Michael and Kona 2026-05-25 14:57:11 -06:00
Brian Fertig 0b2657b954 feat: add Jerry character with speech assets and fix seat order logic
- Add 12 new MP3 speech files for Jerry (intro, happy, upset, pick)
- Update opponents.json to include Jerry's speech configuration
- Fix HoldemLogic to exclude folded players from seat order calculation
2026-05-25 00:08:52 -06:00
Brian Fertig 24a48c13eb Added new opponents. Fixed styling issues. 2026-05-24 21:19:30 -06:00
Brian Fertig 4198dd5757 feat(catan): add animated special cards and opponent dev card reveals
- Implement visual tracking for Longest Road and Largest Army cards with
  smooth transfer animations between players and the central display.
- Add audio feedback for special card ownership changes and opponent dev card plays.
- Display opponent development card details with a zoom-in animation when played.
- Update opponent panels to remove special card badges in favor of the new visual system.
- Add necessary spritesheet and audio assets to the preload scene.
- Minor fix to restore dice state in Parchisi logic after three-doubles penalty.
2026-05-24 12:53:38 -06:00
Brian Fertig dff196e7ed Bunch o Changes 2026-05-23 17:26:21 -06:00
Brian Fertig 10df4781ef feat(catan): add standard tile placement option and update robber voice lines
- Add `STANDARD_RESOURCES` array to `CatanBoard.js` for the classic beginner layout
- Allow users to choose between 'random' and 'standard' tile placement in `OpponentSelectScene`
- Pass `tilePlacement` config through `GameRoomScene` to `CatanGame` and `CatanLogic`
- Update robber voice clip files to new recordings
2026-05-23 15:43:45 -06:00
Brian Fertig aa5609f2f9 feat(catan): enhance robber mechanics, dice animations, and resource hand UI
- Add animated robber movement with custom sprite, sound effects, and glow
- Implement dynamic dice roll animation with arc trajectory and sound cues
- Replace static resource hand with draggable, selectable cards
- Add victory points badge above player portrait
- Expand trade panel width and button sizes for better usability
- Load new robber asset and speech clips in preload scene
2026-05-23 15:19:39 -06:00
Brian Fertig 19620c10d4 feat: add opponent pick speech and spectrum visualizer
- Add new `pick` audio clips for each opponent in `opponents.json` and corresponding MP3 files
- Implement a spectrum visualizer overlay for opponent portraits that activates during pick speech playback
- Integrate `SpeechQueue` to handle opponent pick audio with start/stop callbacks for the visualizer
- Add `setMenuMusicVolume` utility and adjust menu music volume during opponent selection
- Prevent speech/visualizer triggers during initial scene load and game start sequences
2026-05-23 10:25:29 -06:00
Brian Fertig 036298227f Added Catan and multiple sound effects 2026-05-23 08:55:15 -06:00
Brian Fertig f667f1ead3 feat: add speech audio files and configuration for Jeff and Fireball
- Add 22 new MP3 speech files for characters Jeff and Fireball
- Update public/data/opponents.json to include speech arrays for both characters
- Each character now has intro, happy, and upset speech categories with 2-5 variations
2026-05-22 22:53:12 -06:00
Brian Fertig 6856baa395 feat(phase10): add character voiceovers and enforce staging rules
- Add speech assets and configuration for Brad and Mario
- Update opponents.json with new speech arrays for intro, happy, and upset states
- Prevent discarding cards while cards are staged in Phase 10
- Add visual feedback (_shakeStagingButtons) when staging rules are violated
- Add _hasStagedCards helper to check staging group state
- Move staged cards back to hand if user attempts to discard during staging
2026-05-22 20:05:05 -06:00
Brian Fertig 3fcfbcc921 feat: add speech visualizer and emotion-driven audio cues
- Introduce a canvas-based audio visualizer overlay on opponent portraits that activates during speech playback
- Update `SpeechQueue` to support `onStart` and `onEnd` callbacks for hooking into audio events
- Modify `Portrait` to trigger the visualizer with emotion-specific colors (blue for intro, green for happy, red for upset)
- Add `speech` metadata to `opponents.json` for Ethel and Bernie, defining available intro/happy/upset audio clips
- Ensure proper cleanup of visualizer state and resources on portrait destruction
2026-05-22 19:10:36 -06:00
Brian Fertig f6a4a3fb5d feat: add speech queue system and update audio configuration
- Implement `SpeechQueue` to manage opponent dialogue clips
- Add `speech` configuration to opponent data (Cy-Bro, Victor, Croc) with intro, happy, and upset states
- Trigger random speech clips in `Portrait.js` based on emotion and a 60% probability
- Play intro speech clips when opponent portraits are created
- Update `MusicPlayer` volume to 0.15 and clean up formatting/whitespace
2026-05-22 16:35:46 -06:00