Commit Graph

30 Commits

Author SHA1 Message Date
Brian Fertig b7821c3bd8 feat: add piece rotation/flip animations and UI sound feedback
Enhance Genius Square and Katamino with:
- Smooth piece rotation and flip animations (scale + rotate tweens)
- Pulsing outline glow on ghost piece preview
- New UI sound effects: pick, activate, flip, place, chime
- Music player support in both games
- Win chime with delayed overlay for better feedback
- Move Reset/Leave buttons to bottom in Katamino
2026-06-20 09:31:04 -06:00
Brian Fertig e3fc11d13a feat: add Genius Square single-player game with AI opponent
Implement Genius Square, a 6x6 grid puzzle game where players place 9
polyomino pieces to fill the board around randomly placed blockers.

Key features:
- Pure JS game logic (GeniusSquareLogic.js) with backtracking solver
- AI opponent with 5 skill levels using pre-computed solutions
- Phaser-based UI with piece tray, grid rendering, and animations
- Dice-based blocker placement using zone partitioning for balanced boards
- Orientation support: rotate (R), flip (F), and piece lifting
- Win/loss overlay with play again and menu options
- Register game in server registry and scene dispatchers
2026-06-20 00:16:34 -06:00
Brian Fertig 036947885d feat(risk): redesign panel UI and add default opponent configuration
- Redesign Risk panel layout with player portraits, colored rings, and
  inline name/stats display (territories, armies)
- Add active player gold ring highlight on portrait
- Support custom playfield background images with fallback color
- Refactor button/hint positioning for cleaner control rendering
- Add defaultOpponents configuration to game registry
- Default Risk to 3 opponents on seat selection
- Update game-icons asset files
2026-06-17 21:01:40 -06:00
Brian Fertig 8a79b6909d feat: add Gin Rummy card game with AI opponents
Implement a fully playable Gin Rummy game with Phaser-based UI,
pure logic engine, and heuristic AI (skill levels 1-5).

Features:
- Complete Gin Rummy rules: draw, discard, knock, gin, layoff, scoring
- Meld detection with optimal deadwood minimization
- 2-4 player support with AI opponents
- Drag-to-reorder hand, visual meld highlights, turn indicators
- Round and game-over overlays with score tracking
- Headless verification script with unit tests and self-play simulation

Files added:
- public/src/games/ginrummy/GinRummyData.js (card helpers, layout, constants)
- public/src/games/ginrummy/GinRummyLogic.js (deterministic game engine)
- public/src/games/ginrummy/GinRummyAI.js (AI decision making)
- public/src/games/ginrummy/GinRummyGame.js (Phaser scene)
- server/scripts/verifyGinRummy.js (headless test harness)

Also updates game-icons/opponents assets and registers the game
in the server registry and game room scene dispatcher.
2026-06-14 20:51:15 -06:00
Brian Fertig 24678602f4 feat: add 2048 single-player puzzle game
- Implement complete 2048 game with Phaser.js scene and game logic
- Add customizable theme picker with multiple color schemes
- Include smooth tile slide, merge, and spawn animations
- Add sound effects (scifi-plink, scifi-plonk) and particle effects
- Track best score in localStorage
- Register game in server registry with icon frame 67
- Update Wordle name to "Wordle Race"
2026-06-14 10:26:44 -06:00
Brian Fertig 59ee3eca0c feat: add Dot Link puzzle game
Introduce Dot Link, a Flow-Free-style single-player puzzle game where players connect matching colored dots to fill the grid. Includes:
- Pure JS puzzle engine with deterministic board generation, DFS solver, and win validation (`DotLinkLogic.js`)
- Phaser 3 UI scene featuring a cyberpunk/synthwave theme, level select, daily runs, hint system, and smooth path-drawing mechanics
- Deterministic bank of 100 hand-tuned puzzles (`dotlink.json`)
- Node scripts for puzzle generation and verification
- Full integration into the app's preload, routing, and game registry
2026-06-14 05:18:03 -06:00
Brian Fertig f5b0c545f4 feat: add Cribbage and Canasta single-player card games
- Implement full game logic, scoring, and UI scenes for Cribbage and Canasta
- Add heuristic AI opponents with 5 skill levels and reaction delays for both games
- Cribbage: race-to-121 track, pegging, crib scoring, and cut mechanics
- Canasta: 108-card shoe, partnership melding, canastas, frozen/blocked piles, and go-out rules
- Include headless verification scripts (fixture + self-play tests) for both games
- Register new games in server registry and update scene routing
- Add tutorial markdown files and update game icon assets
2026-06-13 21:54:20 -06:00
Brian Fertig d34ab83b39 feat: add slot machine artwork and update game registry
- Add new slot machine themes: Pharaoh's Fortune and Abyssal Treasures
  - 10 symbols each with corresponding PNG assets
  - Cabinet artwork for both themes
- Update slots-artwork.json with image paths for all new symbols
- Reformat registerGame calls in registry.js for consistency
- Update slots iconFrame from 54 to 63

Adds complete artwork and configuration for two new slot machine themes,
bringing the total registered games to 63.
2026-06-13 10:45:21 -06:00
Brian Fertig 3cd0f2b2e7 feat: add Bejeweled Blitz and Mini Motorways games
- Implement Phaser scenes and pure JS logic modules for both games
- Register games in server registry and scene routing
- Add headless verification scripts for Bejeweled and Mini Motorways logic
- Update game-icons sprite sheet
2026-06-12 13:52:27 -06:00
Brian Fertig d51d026352 feat: add Zuma marble-shooter game with 20 levels
Implement a complete Zuma-style puzzle game featuring:

- Pure game engine (`ZumaLogic.js`) with Catmull-Rom path animation,
  segment-based chain physics, match-3 popping, and power-ups (slow,
  reverse, accuracy, explosion)
- Phaser scene (`ZumaGame.js`) with procedural textures, laser sight,
  and full UI (level select, overlays, scoring)
- 20 hand-designed levels across 6 path shapes (s-curve, horseshoe,
  spiral, zigzag, double-loop, figure-eight) with calibrated difficulty
- Level generator (`genZuma.js`) and verification suite (`verifyZuma.js`)
  for path geometry, parameter ranges, and engine correctness
- Platform integration: game registry, scene dispatch, preload asset
2026-06-12 00:15:51 -06:00
Brian Fertig d01a2917b1 feat: add Jewel Quest game and fix Portrait memory leaks
- Register new Jewel Quest game across client and server
- Update game icons spritesheet with new frame (59)
- Fix memory leaks in Portrait components by implementing proper
  cleanup with double-destruction guards and returning destroy function
2026-06-11 19:07:43 -06:00
Brian Fertig bbb9c329c7 feat: add 4-player Hong Kong style Mahjong with AI opponents
- Implement pure logic engine for tile management, shanten calculation, claim resolution, and faan scoring.
- Add heuristic AI (5 skill levels) using shanten minimization, ukeire tiebreaking, and adaptive defense.
- Build Phaser UI with tile rendering, dynamic scoreboard, claim prompts, hand-end modals, and a scoring reference panel.
- Integrate into frontend routing, opponent selection, and backend registry.
- Include headless verification script for tile catalog, scoring fixtures, and AI self-play invariant checks.
- Update game icon assets and add in-game tutorial.
2026-06-11 18:18:45 -06:00
Brian Fertig bf47c50dfa Added Block Fighter game 2026-06-11 10:03:22 -06:00
Brian Fertig ea44758f7d feat: add Jell-o Monsters (Pudding Monsters) slide-and-merge puzzle game
Introduce a new single-player logic puzzle game where players flick jelly
blobs across a grid to slide and merge them into a single monster.

- PuddingMonstersLogic.js: pure slide-and-merge model with BFS solver,
  no Phaser/DOM dependencies; shared by client and generator
- PuddingMonstersGame.js: Phaser scene with drag-to-flick, arrow keys,
  undo/reset/hint, par tracking, star collection, death on spikes
- genPuddingMonsters.js: offline level generator using seeded RNG and
  BFS solver; produces 40 levels across 5 difficulty tiers
- puddingmonsters.json: generated level data (40 levels, 5–7 grid sizes)
- Update main.js, GameRoomScene.js, PreloadScene.js, registry.js to
  wire the new game into the app
- Update game-icons assets
2026-06-08 21:58:28 -06:00
Brian Fertig 147ef4b89b feat: add Hexsweeper logic game
- Register Hexsweeper game in server registry with icon frame 52
- Add HexsweeperGame import and scene configuration in main.js
- Add hexsweeper slug mapping in GameRoomScene.js
- Update game-icons sprite sheet with new icon
2026-06-08 19:09:40 -06:00
Brian Fertig 58f72e3d91 refactor: restructure game menu with two-row tab layout
- Split category tabs into two rows: row 1 (tabletop, cards, casino, word),
  row 2 (logic) for better screen real estate
- Move title text and adjust vertical positioning to accommodate tabs
- Center row 2 tabs independently based on active categories
- Update game grid top position to 370px for proper spacing
- Update game-icons and tab-icons assets for new layout
2026-06-08 18:26:42 -06:00
Brian Fertig 4fbc868305 feat: add Freecell card game and improve Triominoes tile visibility
- Register Freecell game in server registry with card game configuration
- Import and configure FreecellGame in main.js and GameRoomScene
- Update game-icons sprite sheet with new icon frame for Freecell
- Fix Triominoes to dim all tiles when no legal moves are available
2026-06-07 20:31:46 -06:00
Brian Fertig a231d821ca **feat: add Tri-Ominoes game with AI opponents**
Introduce Tri-Ominoes, a triangular grid tile-placement game for 2–4 players. The implementation includes a pure rules engine (`TriominoesLogic`), triangular grid geometry and data (`TriominoesData`), a Phaser scene (`TriominoesGame`), and a heuristic AI with 5 skill levels (`TriominoesAI`).

Key features:
- Corner-matching tile placement on an equilateral triangular grid
- Scoring with pip sums, hexagon-closing bonuses, and going-out rewards
- Draw-from-pool and pass mechanics with forced pass when blocked
- Animated AI tile placement from opponent portraits
- Board panning and re-centering for large play areas
- Game-over modal with final scores and history posting

Also updates the game registry, scene dispatch, opponent select skill controls, and adds two new character portraits (beth, blackwind).
2026-06-07 18:59:57 -06:00
Brian Fertig 10ac18ab6e feat: add Monopoly board game
- Add complete Monopoly implementation with pure state engine (MonopolyLogic.js),
  static data (MonopolyData.js), AI (MonopolyAI.js), and Phaser scene (MonopolyGame.js)
- Implement full game rules: property buying, auctions, building houses/hotels,
  mortgages, jail, chance/community chest cards, rent calculation, bankruptcy
- Add 5-level AI with configurable greed, blunder rate, and thinking delay
- Add spritesheet loading for monopoly pawns and cards with graceful fallbacks
- Register game in registry, main.js, and game room scene dispatcher
- Add spritesheet creation guide (sprites.md) and update game-icons.png
2026-06-07 14:37:06 -06:00
Brian Fertig 1b7efd5107 refactor: rename Yatzi to Zahtzee and update category persistence
- Rename game from "Yatzi" to "Zahtzee" across UI and server registry
- Move game category from tabletop to cards
- Persist last selected menu category using _lastCategory
- Update game-icons asset files
2026-06-07 11:20:25 -06:00
Brian Fertig 19898bf157 feat: add Stratego game with AI, setup phase, and battle animations
- Implement full Stratego rules, including hidden information, combat,
  and flag capture mechanics
- Add 5-level AI with heuristic evaluation, unknown enemy reasoning,
  and skill-scaled blunders/lookahead
- Create setup phase allowing piece swap and shuffle before battle
- Add detailed unit reference panel with scrollable ability notes
- Implement turn-based battle animations with sci-fi sound effects
- Integrate Stratego into game menu, room scene, and opponent selection
- Add spritesheet assets (stratego-pieces.png) and game menu icon
- Register Stratego in server game registry
2026-06-07 09:53:58 -06:00
Brian Fertig 246d60e2a9 feat: add Farkel game and update Video Poker CRT theme
- Add new Farkel dice game (2-4 players, tabletop category)
- Update Video Poker CRT screen from green phosphor to royal blue theme
- Refresh game-icons sprite sheet for new game assets
2026-06-06 18:01:50 -06:00
Brian Fertig 1c33302a13 Polish on Labyrinth 2026-06-06 16:47:50 -06:00
Brian Fertig 9cb05f5f44 Crossword Changes and added Tectonic 2026-06-05 23:24:11 -06:00
Brian Fertig 6a33bf500b feat: add Splendor board game support
- Register Splendor in server game registry with metadata
- Import and register SplendorGame in frontend main.js
- Map 'splendor' slug to SplendorGame in GameRoomScene
- Preload splendor-cards spritesheet in PreloadScene
- Update game-icons assets for the new game
2026-06-02 12:12:20 -06:00
Brian Fertig efb8842368 feat: add Forbidden Island card spritesheet and register Solitaire Tour game
- Implement visual card rendering for Forbidden Island using a new spritesheet with procedural fallback
- Register and wire up the new "Solitaire Tour" game across client, server, and preload scenes
- Update game icon and card asset bundles
2026-06-02 00:02:12 -06:00
Brian Fertig 6705f6bd15 `chore: update game icons sprite sheet and source file` 2026-06-01 21:35:50 -06:00
Brian Fertig d6d7bc818b Game Icon Update 2026-05-31 20:39:55 -06:00
Brian Fertig 2c0c7d7145 Icons and Old Maid Updates 2026-05-31 19:41:57 -06:00
Brian Fertig da0dc25cdd feat: add game icons to menu and animated dock arrows to Battleship
- Replace `gameicons` spritesheet with `game-icons` and load it in PreloadScene
- Add `iconFrame` support to game registry and render icons next to menu buttons
- Introduce animated dock arrows in Battleship to improve ship placement UI
- Clean up arrow lifecycle management in Battleship scene
2026-05-31 18:25:32 -06:00