Commit Graph

1 Commits

Author SHA1 Message Date
Brian Fertig aabf8aa9f3 fix: remove unnecessary Y-flip when sampling Mode7 texture
The texture2D call was flipping the UV Y coordinate (1.0 - uv.y)
before sampling, which is no longer needed. Simplify to use UV
coordinates directly.
2026-07-17 16:22:57 -06:00