Commit Graph

2 Commits

Author SHA1 Message Date
Brian Fertig a0316bf467 feat: add mini-turbo boost mechanic to drifting
- Track drift charge duration while sliding and payout a speed boost
  when the drift is released cleanly (not stalled or reversed)
- Boost strength scales with drift duration, capped at maximum charge
- Added configurable mini-turbo parameters (min/max ms, boost ms,
  boost multiplier range) to superkart-rules.json
- Increase drift visual rotation angle from 6° to 14° for more
  pronounced drift feedback
- Reset charge on respawn, spin, and new drift start
2026-07-17 22:04:43 -06:00
Brian Fertig 5380a8eab4 feat: add Super Kart — SNES-style Mode 7 kart racing game
Complete kart racing game featuring 12 procedurally generated tracks
across 3 cups, 9 unique racers with distinct stats, headless physics
simulation, and a secret track editor (?superkart-editor=1).

Core features:
- Mode 7 ground renderer with parallax horizon backdrops
- 12 hand-tuned tracks (speedway, beach, swamp, scrapyard, volcano, nightcity)
- 9-racer roster with balanced archetypes (all-rounder, drift pirate, etc.)
- Headless race simulation for deterministic AI and headless verification
- Item system (bolt, seeker, oil, turbo, overdrive, emp, coins)
- Position-weighted item roulette and rubber-banding
- AI opponents with skill-based driving and stuck-recovery
- Full track editor with live preview, validation, and export
- 275 verification checks covering schema, physics, AI soak, and determinism

Data files: data/superkart-racers.json, superkart-rules.json, superkart-artwork.json
Game data: assets/gamedata/superkart/ (cups.json + 12 track files)
Tools: genSuperKartTracks.js, verifySuperKart.js
2026-07-17 14:25:18 -06:00