Commit Graph

10 Commits

Author SHA1 Message Date
Brian Fertig 9c3774fb1f refactor: remove multiplayer and Socket.IO in favor of single-player AI games
- Remove Socket.IO dependency, server multiplayer logic (lobby, room management), and client-side socket service
- Replace multiplayer-only flow with single-player AI gameplay; add `OpponentSelectScene` for AI configuration
- Simplify game registry to use `minOpponents`/`maxOpponents` instead of `supportsMultiplayer`/`multiplayerOnly`
- Update game registration to remove multiplayer flags and adjust `games` table schema to hardcode `supports_multiplayer = 0`
- Remove `SOCKET_IO_CORS_ORIGIN` from environment configuration
- Update documentation to reflect single-player architecture and simplified game creation process
- Fix minor UI issues: add width to buttons in auth scenes, fix auth listener cleanup in LandingScene, restore DOM layer visibility in Modal
2026-05-20 18:57:41 -06:00
Brian Fertig 3d5c49d325 feat: add Uno card game support
- Import and register UnoGame in the frontend client
- Add Uno to the game slug dispatch mapping in GameRoomScene
- Register Uno in the server game registry with card game configuration
2026-05-19 19:21:12 -06:00
Brian Fertig d46de05b48 feat: add Go Fish card game with AI and UI
- Implement Go Fish game logic in GoFishLogic.js with state management, turn handling, and pair scoring
- Create GoFishAI.js with memory-based opponent that tracks card distribution and makes strategic decisions
- Build GoFishGame.js scene with Phaser UI including card rendering, seat layouts, animations, and game flow
- Register Go Fish in gameRegistry with 'cards' category and multiplayer support (1-4 players)
- Update GameMenuScene to display 'Cards' column for card games
- Wire up GoFishGame in GameRoomScene slug dispatch and main.js scene registry
2026-05-17 20:56:40 -06:00
Brian Fertig 356a2e98c5 feat: add Chinese Checkers game with 6-player AI and Phaser rendering
- Implement complete game logic (ChineseCheckersLogic.js) with hex board,
  move generation (steps/jump chains), and rule enforcement.
- Add single-ply heuristic AI (ChineseCheckersAI.js) that prioritizes pulling
  laggard pegs forward and entering the target triangle.
- Build Phaser-based UI (ChineseCheckersGame.js) with radial portraits,
  animated peg moves, and turn indicators.
- Register the game in the server registry and frontend routing.
2026-05-17 20:22:19 -06:00
Brian Fertig 1996e255c3 Added Skip Bo and Phase 10 and Yatzi. Updated Read Me. Added some sound effects. 2026-05-17 09:24:30 -06:00
Brian Fertig 56f1cdd752 feat: overhaul visual theme to vintage gold and update UI components
- Update color palette to warm vintage tones (gold, cream, dark brown) in config.js
- Apply 'Righteous' and 'Julius Sans One' fonts across all game scenes and UI components
- Redesign Parchisi game logic: switch to counter-clockwise movement, update entry/home positions, and add bonus chip indicator
- Improve Parchisi UI: reposition dice and buttons, add turn indicator movement with callbacks, and fix AI turn timing
- Enhance LandingScene with animated logo, avatar support, and improved layout
- Update Button component with rounded corners, shadow effects, and hover states
- Add background image and main title asset loading in PreloadScene
- Extend auth service to include displayName and avatarPath in session user data
- Update CSS to match new theme and load custom fonts
2026-05-16 21:04:16 -06:00
Brian Fertig d206cf6e5b feat: add single-player Parchisi game with AI
- Implement core Parchisi logic (ParchisiLogic.js) including board rules,
  move validation, and state management.
- Add Minimax-based AI (ParchisiAI.js) with heuristic evaluation for move
  selection, supporting up to 3 AI opponents.
- Create full Phaser game scene (ParchisiGame.js) with animated board,
  pawns, dice, and UI elements.
- Register new game assets (fonts, images, video animations).
- Update game registry to support 1-4 players with 3 AI opponents.
- Integrate Parchisi into the main scene loader and game room dispatch.
2026-05-16 18:45:41 -06:00
Brian Fertig 712956a841 feat: add Blackjack game and update game registration
- Introduce BlackjackGame as a new playable game in the client
- Register Blackjack in the server game registry with updated player limits (1-5 players, 0-4 opponents)
- Wire up Blackjack in main.js and GameRoomScene for routing
- Fix OpponentSelectScene to handle games with minOpponents=0
- Remove incomplete ParchisiLogic.js implementation
2026-05-16 15:54:39 -06:00
Brian Fertig 2c136e0567 Added several opponents and Texas Hold Em 2026-05-16 11:59:33 -06:00
Brian Fertig 96f4cedd3e First Commit 2026-05-15 19:35:16 -06:00