Brian Fertig
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386ad3efb7
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feat: add Goo Tower game with physics engine, 12 levels, and editor
Implement Waves 0-3 of Goo Tower, a World of Goo-inspired physics
puzzle game. Includes:
- GooTowerLogic.js: Verlet integration with XPBD constraints, terrain
collision, ball-ball collision, strand breaking, crawling agents,
and 9 goo types (common, ivy, balloon, bomb, block, pokey, bit,
skull, anchor)
- GooTowerGame.js: Phaser scene with procedural rendering, drag-and-
drop placement, pipe collection, and win/OCD tracking
- GooTowerEditor.js: Level editor (/?gootower-editor=1) with terrain
drawing, ball/pile placement, settle/test/export tools
- 12 hand-tuned levels across 2 chapters (teaching + sandbox)
- verifyGooTower.js: 303-check regression harness
- genGooTower.js: Level bank writer
- GooTowerAuto.js: Greedy reference player (winnability gate)
- Wiring into gamesRegistry, main.js, GameRoomScene, and PreloadScene
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2026-07-26 10:22:25 -06:00 |
Brian Fertig
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cb3c152d10
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feat: pudding monsters waves 1-3, mahjong match FX, background art
Pudding Monsters:
- Rewrite level bank to 75 levels across 5 named chapters with a teach →
drill → mix curriculum progression
- Implement 8 mechanics: sleepers, ice, slime trails, hypno goos, springs,
tunnels, buttons+bricks, powerlifters+crates
- Split scoring into stars (target coverage) and crowns (par solves)
- Introduce planFlick/applyPlan so scene animation never disagrees with
engine state
- Add mutable board layers (state.board) with generic cloning/hashing
- Level select: chapter rows, mechanic pips, tooltips, chapter-complete panels
- Monster type rendering: green/hypno/lifter colors, sleeper shut-eyes+Z
Mahjong Match:
- Add MahjongFx.js: shatter, burst, flash, ring, floatText, recoil,
freed-tile chimes
Bloxorz:
- Add background images for menu and levels
Infrastructure:
- docs/puddingmonsters-mechanics-plan.md: living mechanics build-out plan
- tools/verifyPuddingMonsters.js: 1295 regression checks
- genPuddingMonsters.js: curriculum generator with load-bearing gates
- Add playSoundEx() for pitched sound cues
- Update asset manifest for all three games
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2026-07-26 01:27:36 -06:00 |