Adds animated "Win!" or "Lose" badges that appear sequentially for each player after a roll, accompanied by sound effects. Introduces a colorful fireworks particle animation for wins. Adjusts dice landing positions for better visibility and removes redundant emotion/sound calls in favor of the new sequential result display.
Adds a staggered slide-and-fade animation for AI bets in Craps, making chips appear to fly from each player's seat to the felt. Updates `renderAiBets` to accept an `animate` flag and triggers the effect only during the betting phase. Removes the call from `beginRound` to avoid redundant rendering.
Implements a fully playable Roulette game with American double-zero rules, a spinning wheel animation, and a heuristic AI that assigns distinct betting personalities to opponents. Adds colored identity rings to player portraits in both Craps and Roulette for better visual distinction. Updates Craps to render AI bets directly on the felt with color-coded chips and names, and adjusts dice landing positions.
Introduce a complete Craps implementation featuring a Phaser-based UI,
deterministic game logic, and heuristic AI players.
Key changes:
- CrapsLogic.js: Pure-state rules engine handling Pass/Don't Pass, Place,
Come/Don't Come, Field bets, odds, and full resolution logic.
- CrapsAI.js: Stateless AI personalities (conservative, balanced, aggressive,
gambler) derived from player names to drive betting behavior.
- CrapsGame.js: Phaser scene with animated dice rolls, chip tray, dynamic
bet zones, portrait-based opponents, and persistence via profile API.
- Wire Craps into the game registry, main scene loader, and GameRoom dispatcher.