Commit Graph

2 Commits

Author SHA1 Message Date
Brian Fertig 869f041b39 feat(master-vega): overhaul bombard/invasion UX, consequences, and battle logic
- **Visual Feedback**: Introduce VegaBombardScreen.js — a two-stage popup for
  bombard/invasion results featuring JIT-loaded videos (per planet type or
  invading species) and animated stat bars showing population, factory, and
  building losses.
- **Expanded Consequences**: Factory and building destruction now scale with
  the population kill ratio. On colony wipeout, weapon Mark gates planetary
  ruin/ruination (toxic/radiated/dead/asteroids) via a weighted probability table.
- **AI & Tactics**: Ursaal now queue troop transports alongside warships for
  invasion fleets. Added `bombardHoldFireChance` trait (0–1) to let species
  defer bombing when invasion troops are staged, preserving intact colonies
  without creating fortress-world stalemates.
- **Battle Logic Fixes**: Correct `prepareBattleAt` and `pendingBattlesFor` to
  properly handle stars with multiple colonies, ignore transport-only fleets,
  and suppress pending battles when planetary defenses are depleted.
- **UI/Reporting**: Wire player-initiated and AI-initiated attacks into the
  new popup queue. Add `bombard` and `invasionFailed` to notable turn report
  events with detailed outcome descriptions.
- **Testing & Tooling**: Add comprehensive verification tests for planet
  destruction distribution, building damage rates, hold-fire chances, and
  battle edge cases. Expose `window.game` for devtools debugging.
2026-08-14 23:17:31 -06:00
Brian Fertig b145beb28d feat(master-vega): add Galactic Council Session ceremony UI
Introduce a full-screen, click-advanced ceremony (VegaCouncilSession.js)
that replays runCouncil()'s result delegate-by-delegate instead of hiding
the tally behind the turn-report. Three fixed stages — Roster, Voting,
and Verdict — with a persistent 2:3 portrait anchor video, green-screen
ticker, live scoreboard with animated bars, and sting-then-loop audio.

Key changes:
- VegaLogic.js: expose per-voter `voters` breakdown and `pendingSession`
  flag so the UI can replay the session before the victory check.
- MasterOfVegaGame.js: consume `pendingSession` in `runToHumanTurn()`
  before `state.over`, ensuring a decisive council still gets its ceremony.
- VegaTurnReport.js: remove `council` from NOTABLE_TYPES (ceremony handles
  it); keep `councilRefused` as a distinct war-declaration row.
- assetManifest.js / Sounds.js: register video + sting/loop audio cues.
- VegaScreens.js: add `D.council` depth value.
- verifyMasterOfVega.js: assert voter breakdown consistency and pending
  session lifecycle.
2026-08-13 14:37:27 -06:00