- Add ~25 new steps: nearby stars, pan/zoom lesson, star info, fleet movement, home star/system view, colony management (allocation, focus), end turn, and the full Empire menu tour (Research, Diplomacy, Leaders, Colonies)
- Introduce hotspotAction, starPick, advanceOn modes (starPick/fleetInFlight/external), and advanceAction fields in tutorial data schema with validation
- Add VegaStarMap.fitToWorldBounds and extend pickFitZoomIndex to support a narrowed viewport area so the reachable-stars frame avoids the docked panel
- Bypass openModal gating for System View, Colony View, and Empire screens by calling their open functions directly from VegaTutorial; wire onClose/onColonyOpen callbacks to advance()
- Add tutorialFreePan flag so pan/zoom work during the free-pan step while all other map interactions stay frozen
- Add multi-target resolution (nearbyStars returns an array), invisible-shape holes, and per-star click hotspots in the tutorial overlay
- Update verification script to allow buttonless modal steps that advance via external callbacks
- Add dedicated place, remove, win, and puzzle-start intro audio assets
- Register the new cues in the asset manifest and SFX key map
- Replace generic UI sounds with Tents-specific cues for placement, removal, and win
- Play the intro jingle on startGame, ducking the soundtrack until it completes
- Update smoke tests to assert the new jingles and cues fire
- Introduce VegaResearchChoiceScreen for ambiguous tech selections: when
a player completes research that opens a 2+ way choice rung, they're
prompted before the turn report to pick their next technology.
- Add VegaDelaunay.js (Bowyer-Watson Delaunay triangulation) and use it
in VegaStarMap to draw "controlled space" corridors/fills between the
player's own colonized stars instead of a blanket radius.
- Improve star map UX: stagger docked fleet markers per-star, add
PAN_SLACK so edge stars can be dragged out from under the side panel,
and show colony info bars at mid-zooms with text only at near-zoom.
- Add `closable` option to modalShell so forced-choice screens can
suppress the ✕ button.
- Export buildVideoPanel from VegaResearchScreen for reuse by the new
choice screen.
- Update artwork JSON: rrashaa and cerebrai audience videos now use
species-specific clips; add intro-human.mp3 and new video assets.
- Add tests for openResearchChoices and pendingResearchChoices filtering
logic in verifyMasterOfVega.js.
- Add video, still, and procedural three-tier portrait system for all 10 species
- Add species-specific speech clips and UI voiceover (SpeechQueue integration)
- Add landing screen with New Game / Resume / Return to Arcade buttons
- Add species detail pop-over with animated expand/collapse and auto-introduction
- Add game-specific soundtrack (masterofvega-music.json, 4 tracks)
- Add video asset type support in assetLoader and PreloadScene
- Add portraitVideos and portraitStills sections to artwork manifest
- Add verification for portraits, speech clips, and music tracks
- Update sprites.md with documentation for new assets and filenames
Unscramble 4 base words, then collect circled letters to solve a riddle
bonus answer. Includes a seeded puzzle generator (tools/genJumble.js),
a verifier (tools/verifyJumble.js), and 58 procedurally generated levels
with progressive difficulty.
Also:
- Fix Pai Gow Poker seat rendering to only draw active seats
- Reduce Pai Gow max players from 6→5, max opponents from 5→4
- Add track 19 ("Down the Line" by Journey) to music
- Add Michael opponent voice lines (terry, victor)
- Update game-icons sprite sheet