Commit Graph

3 Commits

Author SHA1 Message Date
Brian Fertig 2268c74918 **feat: add Worms game with full physics, weapons, and procedural terrain**
Add Worms (inspired by Worms Armageddon) as a new arcade game with:

- **Procedural terrain** — seeded Island and Cavern generation, full destruction via `carveCircle`, girder placement, ROCK immunity
- **Bespoke physics** — worm locomotion (walk, jump, backflip, ballistic flight, fall damage), projectile simulation with wind/bounce/homing, ninja rope with corner wrapping, explosion geometry with linear falloff
- **16 weapons** — Bazooka, Grenade, Cluster, Shotgun, Uzi, Fire Punch, Dynamite, Mine, Air Strike, Homing Missile, Holy Hand Grenade, Blowtorch, Girder, Teleport, Ninja Rope, Skip Go (+ Surrender)
- **Match rules engine** — 45s turns, retreat phase, sudden death with rising water, crates, mines, oil drums, chain reactions, deterministic hash-based state
- **8 themes** — Forest, Desert, Farm, Hell, Arctic, Jungle, Construction, Space with full procedural palettes and drop-in art hooks (`data/worms-artwork.json`)
- **Phaser scene** — mode select, quick match setup, camera, HUD, weapon panel, slingshot aim, 2-player hotseat
- **Headless verifier** (`tools/verifyWorms.js`) — 207 checks across terrain, physics, weapons, and match logic; deterministic through the sim
- **Wiring** — registry (iconFrame 92), main.js scene registration, slug dispatch, asset manifest resolver, preload

Also updates `level-008.json` with new solid/spike geometry, additional balls and strands, and repositioned pipe.
2026-07-31 16:33:37 -06:00
Brian Fertig 5b24cc3ad0 Goo Tower Levels 2026-07-26 15:23:18 -06:00
Brian Fertig 386ad3efb7 feat: add Goo Tower game with physics engine, 12 levels, and editor
Implement Waves 0-3 of Goo Tower, a World of Goo-inspired physics
puzzle game. Includes:

- GooTowerLogic.js: Verlet integration with XPBD constraints, terrain
  collision, ball-ball collision, strand breaking, crawling agents,
  and 9 goo types (common, ivy, balloon, bomb, block, pokey, bit,
  skull, anchor)
- GooTowerGame.js: Phaser scene with procedural rendering, drag-and-
  drop placement, pipe collection, and win/OCD tracking
- GooTowerEditor.js: Level editor (/?gootower-editor=1) with terrain
  drawing, ball/pile placement, settle/test/export tools
- 12 hand-tuned levels across 2 chapters (teaching + sandbox)
- verifyGooTower.js: 303-check regression harness
- genGooTower.js: Level bank writer
- GooTowerAuto.js: Greedy reference player (winnability gate)
- Wiring into gamesRegistry, main.js, GameRoomScene, and PreloadScene
2026-07-26 10:22:25 -06:00