Commit Graph

5 Commits

Author SHA1 Message Date
Brian Fertig 9b45f7ba6f docs: rewrite README for static-site architecture
Remove all server-side documentation (Express, SQLite, auth, email, uploads,
API routes, migrations, prerequisites for native bindings) and replace it
with accurate documentation for the fully static, buildless frontend:

- Quick start with any static file server
- Deployment to any CDN/object store
- 77-game catalog with categories
- Scene flow and local backend (localStorage, localApi shim)
- Word-game engines running client-side
- Project layout reflecting the no-server structure
- Adding a new game (updated for client-only flow)
- Developer tooling and data files

Reflects the migration from a Node.js/SQLite backend to a pure static site
using native ES modules and Phaser from CDN.
2026-06-30 22:31:23 -06:00
Brian Fertig 52c78ae86a Major Port 2026-06-28 19:27:29 -06:00
Brian Fertig 9c3774fb1f refactor: remove multiplayer and Socket.IO in favor of single-player AI games
- Remove Socket.IO dependency, server multiplayer logic (lobby, room management), and client-side socket service
- Replace multiplayer-only flow with single-player AI gameplay; add `OpponentSelectScene` for AI configuration
- Simplify game registry to use `minOpponents`/`maxOpponents` instead of `supportsMultiplayer`/`multiplayerOnly`
- Update game registration to remove multiplayer flags and adjust `games` table schema to hardcode `supports_multiplayer = 0`
- Remove `SOCKET_IO_CORS_ORIGIN` from environment configuration
- Update documentation to reflect single-player architecture and simplified game creation process
- Fix minor UI issues: add width to buttons in auth scenes, fix auth listener cleanup in LandingScene, restore DOM layer visibility in Modal
2026-05-20 18:57:41 -06:00
Brian Fertig 1996e255c3 Added Skip Bo and Phase 10 and Yatzi. Updated Read Me. Added some sound effects. 2026-05-17 09:24:30 -06:00
Brian Fertig 96f4cedd3e First Commit 2026-05-15 19:35:16 -06:00