Idle builder units now automatically repair damaged allied structures
and units within their build range. A priority system ensures defensive
buildings are repaired before factories and other buildings. Auto-heal
orders are marked as non-player-assigned so explicit player orders
always take precedence. Builders can re-prioritize targets on a
retargeting cadence, similar to combat target acquisition.
Includes visual asset updates for TA arm and core units/structures.
Adjusts test to isolate passive self-heal from the new auto-heal mechanic.
- Add Bloxorz as a new logic game with tutorial support
- Register Bloxorz in games registry, main scene, and game room dispatch
- Preload bloxorz.json artwork data in PreloadScene
- Fix arm-structures artwork path and frame dimensions for Total Annihilation
- Balance Total Annihilation weapon stats:
- Increase tankgun damage (95→145)
- Decrease rocketpod damage (130→80)
- Decrease towerlaser damage but increase fire rate (62→52, 1.4→0.4s reload)
- Decrease towermissile damage but increase fire rate (175→135, 4.5→1.5s reload)