- Implement drag-and-drop rack reordering with animated slot indicator
showing where a tile will be inserted
- Preserve manual rack ordering across turn resets and draw actions
- Support dynamic table layout with proper margins for side opponents
- Reposition player portraits, buttons, and UI elements for 3-4 player
configurations
- Add point value labels below valid committed sets containing staged
tiles
- Scale up tiles slightly when picked up for drag feedback
Fix hitbox misalignment where Phaser's Container displayOrigin already
centers bounds, causing manual Rectangle offsets to double-shift.
feat: add Rummikub game with AI, immutable engine, and solver
- Implement full Rummikub gameplay: drag & drop, sets/runs, jokers,
table manipulation, opening meld rule, and scoring
- Add immutable game engine (RummikubLogic) following existing patterns
- Add rules solver (RummikubSolver) for set validation and AI planning
- Implement 5-level heuristic AI (RummikubAI) with configurable delay
- Register game in registry and routing, include tutorial markdown
- Add headless verification script (fixture tests + AI self-play)