Commit Graph

1 Commits

Author SHA1 Message Date
Brian Fertig 54b942f8ac feat(spireclimb): add combat polish, multi-hit animations, and status effect VFX
- Add figure-8 idle sway animation for enemy sprites in combat
- Implement multi-hit card support with individual hit animations
- Add buff/debuff spawn animations that fly from character to status circle
- Add shadow rendering to map edges and nodes for visual depth
- Enable self-targeting card selection with player hitbox
- Add input lock during node transitions to prevent double-clicks
- Move cost orb to bottom-right corner of cards
- Reposition UI elements (back button, relics, potions, status text)
- Add status effect suppression to prevent overlapping animations
- Add quick mode to health loss animation for multi-hit cards
- Add setupMultiHitCard() logic for deferred damage application
- Update creature sprite sheet and add PSD source file
2026-06-27 11:29:42 -06:00