Commit Graph

7 Commits

Author SHA1 Message Date
Brian Fertig e4c12e91bd feat: enhance Bejeweled sound effects and Yatzi dice animations
- Replace generic sci-fi sounds with gem-themed audio (match, chain, drop, big drop)
- Add context-aware match sounds based on special gems (hyper, flame) and match size
- Improve Yatzi dice roll with bezier curve trajectories, rotation, and bounce
- Restructure dice rendering to use containers for consistent transforms
- Add new gem sound assets and SFX constants
2026-06-20 14:33:52 -06:00
Brian Fertig d22f6ff902 feat: add best-of-3 match mode, countdown sequences, and new audio
Genius Square:
- Best-of-3 match mode with round tracking and score pips
- Inter-round overlay with "Next Round" button
- Match-end overlay with Play Again / Menu options
- Round display showing "ROUND X OF 3" at top

Wordle:
- 3-2-1-GO countdown before AI starts
- Adjusted AI delay timings (slower across all skill levels)
- Added victory/round win sound feedback
- Changed tile flip sound to UI_ACTIVATE

Audio:
- New countdown tick and go sound effects
- 3 new music tracks (Bryan Adams, The Midnight, Khruangbin)

Boggle:
- Minor button position adjustment
2026-06-20 10:42:28 -06:00
Brian Fertig 546e1de240 feat(risk): enhance UI, add card visuals, battle portraits, and phase announcements
- Add visual card stack in side panel with clickable modal to view/trade cards
- Redesign cards modal with chip-style selection and trade/dismiss buttons
- Add animated phase announcements (Reinforce/Attack/Fortify) that slide from map to panel
- Introduce static portraits for attacker/defender in battle scene with avatar support
- Enhance move modal with optional +/-10 buttons for large army ranges
- Improve fortify flow with animation and proper busy state handling
- Add 3 new music tracks to game soundtrack
- Adjust UI font sizes, spacing, and button positioning throughout
- Deduplicate phase announcements using _lastAnnouncedPhase tracking
2026-06-18 21:39:33 -06:00
Brian Fertig 684f5ed7b2 feat(monopoly): add complete trade system with AI evaluation and drag-and-drop UI
- Add trade logic to MonopolyLogic: isTradeable, validateTrade, applyTrade
  - Properties with buildings (or in groups with buildings) cannot be traded
  - Validates ownership, cash affordability, and player activity
  - Handles two-way cash flows and property ownership transfers

- Add AI trade evaluation to MonopolyAI: evaluateTrade
  - Scores offers based on cash delta, asset value, group control changes
  - Detects set completions and control crossings (past 50%)
  - Vets breaking up completed monopolies
  - Applies skill-based thresholds and randomness
  - Returns acceptance decision with human-readable reason

- Add trade modal UI to MonopolyGame
  - Three-column layout: your properties, give/get lanes, opponent properties
  - Drag-and-drop property cards into trade lanes
  - Cash steppers for adding/requesting cash
  - Opponent tabs to switch counterparty
  - Hover cards for detailed property info
  - Visual feedback: pulsing hints when offer is empty, accept/reject messages
  - "Initiate Trade" button in end-turn menu
2026-06-08 16:43:54 -06:00
Brian Fertig dd384d6c15 New music tracks 2026-05-28 00:02:32 -06:00
Brian Fertig 4b0551c3cd feat(hearts): enhance card sorting, drag interaction, and pass animations
- Sort player's hand by suit and value for consistent layout
- Implement drag-to-sort functionality for the local hand with visual feedback (slot indicators, card displacement, play zone highlighting)
- Refactor pass confirmation to include multi-phase animation: outgoing cards fly to target, incoming cards animate in from source, flip to reveal, and settle into sorted positions
- Add background to hearts broken indicator for better visibility
- Update card interaction handlers to support both click and drag events
2026-05-21 23:29:52 -06:00
Brian Fertig 366a6b095b feat: add background music system and improve card game interactions
- Introduce `MusicPlayer` class for in-game music with shuffle, skip, and mute controls
- Add `MenuMusic` utility for background music in menu scenes
- Load music tracks and metadata via `music.json`
- Implement drag-and-drop for SkipBo cards with visual feedback
- Add card flight animations for Phase 10 AI actions and player draws
- Update Phase 10 AI turn timing and reduce delays for smoother gameplay
2026-05-17 16:38:36 -06:00