- Implement core Parchisi logic (ParchisiLogic.js) including board rules,
move validation, and state management.
- Add Minimax-based AI (ParchisiAI.js) with heuristic evaluation for move
selection, supporting up to 3 AI opponents.
- Create full Phaser game scene (ParchisiGame.js) with animated board,
pawns, dice, and UI elements.
- Register new game assets (fonts, images, video animations).
- Update game registry to support 1-4 players with 3 AI opponents.
- Integrate Parchisi into the main scene loader and game room dispatch.
- Update HoldemLogic.js: reduce blind level interval to 5 minutes, fix single-pot split logic, and apply minor formatting/whitespace changes.
- Add new ParchisiLogic.js file implementing pure game logic for the Parchisi board game, including path definition, player entry points, safe squares, and home columns.
- Add new assets: gerome.png, ethel video animations (happy/idle/upset), gerome/jeff video animations (happy/idle/upset), and update opponents.png/psd.