Commit Graph

6 Commits

Author SHA1 Message Date
Brian Fertig 30629380b4 feat(civilization): add coinage/public works special builds + fix AI fallback
- Add Coinage (1 shield → 1 gold) and Public Works (2 shields → 1 food)
  special build options for cities, with remainder carry logic in shieldBox
- Update AI to fall back to producing gold or food instead of stockpiling
  redundant defenders when nothing else is available
- Fix mid-build detection to check build.type before comparing shield progress
- Add City Screen UI for special builds: display gain per turn, color-coded
  rows, and tooltips
- Only apply class-switch penalty when switching between unit/building
  production types
- Add verification tests for coinage payout, public works remainder carry,
  and AI special build fallback

feat(superkart): fix player kart scale + add missing backdrop images

- Compute PLAYER_KART_SCALE from MODE7 parameters instead of hardcoding,
  keeping player and AI karts consistent at the camera's follow distance
- Wire up previously null backdrops: volcano, scrapyard, swamp, speedway,
  nightcity
2026-07-18 09:08:26 -06:00
Brian Fertig b214f6b8bd feat(civ): add shield waste mechanic and AI corruption triage
- Implement "waste" as corruption's production sibling: distant cities lose
  shields to waste (half the corruption decay rate), halved by courthouses.
- Update city yields, UI summaries, and government screen to display waste
  alongside corruption and support costs.
- AI now builds courthouses early when combined corruption + waste loss
  exceeds 4 per turn, preventing distant cities from becoming useless.
- Refresh building effect tooltips and palace description to reflect waste.
2026-07-17 11:05:01 -06:00
Brian Fertig 0f2fc829c8 feat: add Tempest arcade game and Civilization tooltips
- Add Tempest (Atari 1981 vector arcade clone) with full simulation logic,
  Phaser rendering scene, vector font, and headless verification suite
- Register Tempest in games registry, main scene list, and game room dispatch
- Add reusable Tooltip UI component for hover-based information display
- Add Civilization unit/building tooltips in city screen and map hover
  (CivilizationTooltips.js with flag and effect descriptions)
- Update Civilization click handling to distinguish hover-only from real
  click targets via hoverOnly data flag
- Update civilization-units and game-icons assets
2026-07-16 20:05:00 -06:00
Brian Fertig 4d864503f2 fix: cap city shields at build cost to prevent overflow display
When a city cannot complete a build (e.g., size < 2 for settlers),
shields were accumulating past the build cost, showing confusing
values like "60/40 shields" or negative turn counts.

- Cap shieldBox at buildCost each turn in processCity
- Clamp displayed shields to min(shieldBox, cost) in city screen
- Add tests verifying shield capping and stalled build completion
2026-07-15 23:36:53 -06:00
Brian Fertig 9f7bac9787 feat: add garrison system and improve city interaction flow
- Hide player's fortified units inside cities on the map to reduce clutter
- Add garrison strip in city screen to view/unfortify garrisoned units
- Add "move or inspect" dialog when selecting a city with a movable unit
- Refactor moveTo into reusable method for cleaner click handling
- Make confirmDialog accept custom button labels
- Add civilization-terrain.png sprite sheet for terrain rendering
2026-07-15 19:41:18 -06:00
Brian Fertig 67a7ac857e feat: add Civilization II-lite game engine and UI
Implement a complete turn-based strategy game with:

- Deterministic headless engine: cities, units, combat, research, governments
- Seeded world generation with noise-based terrain, continents, quality scoring
- Isometric map renderer with procedural fallbacks and optional sprite sheets
- AI rivals with strategy phases, diplomacy, trade routes, and unit control
- Full UI: setup, city screen, tech tree, diplomacy, spaceship tracker, victory
- 80 techs, 51 units, 26 buildings, 11 terrains, 6 governments, 5 difficulties
- Comprehensive headless verification suite (rules integrity, worldgen, combat, AI self-play)
2026-07-15 18:56:02 -06:00