Commit Graph

10 Commits

Author SHA1 Message Date
Brian Fertig 2f99d5ce68 **Update vega ship graphics**
Updated ship artwork in assets/images/vega/ships.psd and regenerated ships.png.
2026-08-05 23:50:03 -06:00
Brian Fertig df4c1d7b02 refactor: lazy-load audience mood clips one at a time instead of pre-warming all three
Replace the eager `ensureAudienceVideos()` warm-up (which loaded all three
mood clips per species upfront) with on-demand JIT loading — only the mood
about to be shown is fetched. This saves several megabytes per species since
most conversations never cycle through all moods.

- Remove `ensureAudienceVideos()` and its call in `openAudienceScreen()`
- Load each mood clip only when `show()` is first called for that mood
- Show a letterboxed placeholder for the very first clip until the fetch lands
- Keep whatever is already on screen while a new mood loads in the background
- Add `destroy()` guard to prevent in-flight fetches from mutating a torn-down
  container when the audience screen is closed

Also ship the dedicated Kestrelli audience clips (angry, neutral, happy) to
replace the previous human fallback videos for that species.
2026-08-05 23:08:18 -06:00
Brian Fertig 7e7956d86d feat: add population transport and audience video replay
- Add Colony Transport ('poptransport') hull, dispatched directly in transit
  from a Send Population order rather than built from the queue. Shares the
  Troop Transport's hull art and uses the colony ship's commander clip.
- Implement VegaLogic sendPopulation/deliverPopulation flow: clamped to
  maxSendablePopulation (leaves 0.5 floor), creates poptransport fleet
  immediately, auto-delivers on arrival capped at destination max pop.
- Add Send Population button and overlay picker in colony view with
  destination list, ETA display, amount dial, and MAX button.
- Log populationSent/populationDelivered events in the turn report.
- Refactor VegaAudience mood visuals to play-once-and-hold-last-frame with
  a clickable replay badge, mirroring VegaColonyIntro's video contract.
- Seed human audience mood clips (angry/neutral/happy) into artwork config
  as placeholders for all diplomacy-capable species.
- Add verification tests for poptransport mechanics and video aliasing.
2026-08-05 21:11:37 -06:00
Brian Fertig 1251da186c feat(mastervega): overhaul contact system and add full-screen Audience diplomacy
- Rewrite contact detection from proximity-based (parsec-range) to
  star-scoped: empires now meet by sharing a system (colonies or fleets),
  making first-contact a visible event rather than a silent background
  check.

- Add full-screen Audience interface (VegaAudience.js) with species-specific
  mood videos (or letterboxed portrait fallbacks), a typewriter chat log,
  and contextual action buttons. Auto-opens on first contact via a queue
  system in MasterOfVegaGame.

- Add VegaChat.js with unique dialogue pools for all 9 diplomacy-capable
  species across 18+ situations (first contact, peace/alliance offers,
  war declarations, tech trades, accept/reject responses, etc.).

- Introduce held diplomacy offers: AI proposals to the human are queued
  (pendingOffers) instead of auto-resolved, with player Accept/Reject
  buttons in the Audience screen and automatic expiry after 6 turns.

- Add audienceVideos config and JIT-loading infrastructure in VegaArt.js.

- Add ship videos for kkrix and mekhan species.

- Simplify openDiplomacyScreen to a single "Seek Audience" button.

- Fix colony view to filter out 'starbase' from building display list.

- Add comprehensive verification in tools/verifyMasterOfVega.js for
  contact system, held offers, chat completeness, audience videos,
  and serialization of new state fields.

- Remove obsolete contactRange rule from mastervega-rules.json.
2026-08-05 19:59:58 -06:00
Brian Fertig 01c5957b59 Update to Vega Ship and Videos 2026-08-04 19:55:04 -06:00
Brian Fertig f9df69b09f feat(mastervega): add full-screen colony-founding vignette with on-demand video clips
Replace the turn-report "New Turn" popup row with a cinematic vignette that
plays the moment the player plants a colony: the soundtrack ducks, the world's
1920×1080 backdrop fills the screen, a 960×544 clip of this world being settled
plays in a framed window, and the founding numbers are read out underneath.

Key changes:
- Add `colonyVideos` block (15 clips, one per colonisable planet type) to
  artwork JSON; clips are fetched just-in-time via ensureColonyVideo() when a
  colony ship reaches a settleable world, keeping the set (~19 MB) out of the
  eager manifest
- Add `vega-colony-cue` audio to the eager manifest for the founding soundtrack
- Remove `colonised` from NOTABLE_TYPES and TYPE_LABEL so the event is no longer
  announced twice (once in the vignette, once in the turn report)
- Add `sourceWidth()` guard in VegaArt.js to fix a Phaser Video placeholder
  width bug exposed by the non-square 960×544 colony clips (2.5× scale issue)
- Apply `sourceWidth()` to portrait and commander video scaling paths as well
- Add depth entry `intro: 78` to VegaScreens.js for the vignette overlay
- Add section 6b to the verifier: checks manifest exclusion, key conventions,
  sourceWidth() behavior, turn-report classification, and colony stats

See build-plan trap #23 for the full sourceWidth() explanation.
2026-08-03 23:31:28 -06:00
Brian Fertig ee7a3214fd feat: add Kestrelli faction ships and update related assets
- Add ship definitions for Kestrelli faction (scout, colonyship, transport,
  frigate, destroyer, cruiser, battleship) to artwork configuration
- Update character sprite (char-kestralli.png) and video (char-kestrelli.mp4)
- Update ships sprite sheet and PSD source file
2026-08-02 19:54:07 -06:00
Brian Fertig 6a0e8bfc47 feat(master-vega): add ship assets, jungle world, and species selection flow
- Add human ship spritesheet (ships.png) and increase frame size to 192x192
- Add jungle world background texture (world-jungle-01.png)
- Add human ship animation videos (scout, frigate, destroyer, cruiser,
  battleship, transport, colony)
- Enable species card selection with required choice before starting game
- Disable "Begin" button until a species is selected
- Add title logo breathing animation and light sweep effect on landing screen
- Reposition title and start button on landing layout
2026-08-02 14:07:53 -06:00
Brian Fertig d789da4582 feat(masterofvega): add species portraits, speech, landing screen, and music
- Add video, still, and procedural three-tier portrait system for all 10 species
- Add species-specific speech clips and UI voiceover (SpeechQueue integration)
- Add landing screen with New Game / Resume / Return to Arcade buttons
- Add species detail pop-over with animated expand/collapse and auto-introduction
- Add game-specific soundtrack (masterofvega-music.json, 4 tracks)
- Add video asset type support in assetLoader and PreloadScene
- Add portraitVideos and portraitStills sections to artwork manifest
- Add verification for portraits, speech clips, and music tracks
- Update sprites.md with documentation for new assets and filenames
2026-08-02 00:04:06 -06:00
Brian Fertig 96179fe6f0 Character Portraits for Vega 2026-08-01 22:18:03 -06:00