Commit Graph

3 Commits

Author SHA1 Message Date
Brian Fertig 94e2152918 remove Angry Birds game; enhance Goo Tower visuals
Remove the entire Angry Birds implementation including physics solver,
game logic, Phaser scene, level data, verification tool, and registry
wiring. Also delete the build-plan documentation.

Meanwhile, upgrade Goo Tower rendering: spikes now have faceted steel
teeth with dynamic lighting, rust speckling, and twinkling glints;
lava features layered heat gradients, animated flow streaks, and
rising bubbles. Update gootower levels 6-7 and zuma level 6.
2026-07-31 16:29:49 -06:00
Brian Fertig 5b24cc3ad0 Goo Tower Levels 2026-07-26 15:23:18 -06:00
Brian Fertig 386ad3efb7 feat: add Goo Tower game with physics engine, 12 levels, and editor
Implement Waves 0-3 of Goo Tower, a World of Goo-inspired physics
puzzle game. Includes:

- GooTowerLogic.js: Verlet integration with XPBD constraints, terrain
  collision, ball-ball collision, strand breaking, crawling agents,
  and 9 goo types (common, ivy, balloon, bomb, block, pokey, bit,
  skull, anchor)
- GooTowerGame.js: Phaser scene with procedural rendering, drag-and-
  drop placement, pipe collection, and win/OCD tracking
- GooTowerEditor.js: Level editor (/?gootower-editor=1) with terrain
  drawing, ball/pile placement, settle/test/export tools
- 12 hand-tuned levels across 2 chapters (teaching + sandbox)
- verifyGooTower.js: 303-check regression harness
- genGooTower.js: Level bank writer
- GooTowerAuto.js: Greedy reference player (winnability gate)
- Wiring into gamesRegistry, main.js, GameRoomScene, and PreloadScene
2026-07-26 10:22:25 -06:00