Commit Graph

2 Commits

Author SHA1 Message Date
Brian Fertig cf646282a0 retune tempest difficulty and fix death persistence
- Replace hard-capped difficulty curves with exponential ramp function
  that continues scaling deep into endless play without plateauing
- Reduce base speeds and shot counts for more deliberate gameplay
- Increase flipper, fuseball, and pulsar speeds for more pressure
- Flipper AI now chains hops toward the claw instead of resting,
  making it a true pursuer rather than a shuffler
- Change zapper to refill +1 per level instead of full reset, making
  charge management meaningful
- Death no longer resets the board: only enemies within threshold t
  die with the player, others remain mid-climb
- Improve enemy shot hit detection with lane distance check instead
  of exact lane match
- Add advanceShots() helper for cleaner shot advancement logic
- Update verification tests for new mechanics and difficulty curves
- Add michael background sprites and update tetrisattack characters
2026-07-21 22:52:07 -06:00
Brian Fertig 0f2fc829c8 feat: add Tempest arcade game and Civilization tooltips
- Add Tempest (Atari 1981 vector arcade clone) with full simulation logic,
  Phaser rendering scene, vector font, and headless verification suite
- Register Tempest in games registry, main scene list, and game room dispatch
- Add reusable Tooltip UI component for hover-based information display
- Add Civilization unit/building tooltips in city screen and map hover
  (CivilizationTooltips.js with flag and effect descriptions)
- Update Civilization click handling to distinguish hover-only from real
  click targets via hoverOnly data flag
- Update civilization-units and game-icons assets
2026-07-16 20:05:00 -06:00