diff --git a/assets/images/tetrisattack/tetrisattack-panels.png b/assets/images/tetrisattack/tetrisattack-panels.png new file mode 100644 index 0000000..3e53e90 Binary files /dev/null and b/assets/images/tetrisattack/tetrisattack-panels.png differ diff --git a/assets/images/tetrisattack/tetrisattack-panels.psd b/assets/images/tetrisattack/tetrisattack-panels.psd new file mode 100644 index 0000000..b4e3f59 Binary files /dev/null and b/assets/images/tetrisattack/tetrisattack-panels.psd differ diff --git a/data/tetrisattack-artwork.json b/data/tetrisattack-artwork.json index 52f6328..afda0a2 100644 --- a/data/tetrisattack-artwork.json +++ b/data/tetrisattack-artwork.json @@ -2,7 +2,7 @@ "_comment": "Drop-in painted art for Tetris Attack (spec: src/games/tetrisattack/sprites.md). Paint a sheet, put it under assets/images/tetrisattack/, set its path below and reload — no code changes needed. Any sheet left path:null renders procedurally (colored panel shapes; opponent-portrait fallback for characters).", "panelSheet": { "key": "tetrisattack-panels", - "path": null, + "path": "assets/images/tetrisattack/tetrisattack-panels.png", "frameWidth": 48, "frameHeight": 48 },