fix: refine card back rendering and update SkipBo layout coordinates

- Clip diagonal stripes in Phase10 and SkipBo card backs to prevent overflow.
- Adjust slot coordinates for stock, discards, hand, and labels in SkipBo.
- Add background rectangle to SkipBo stock count badge.
- Apply consistent code formatting (spacing) across SkipBoGame.
This commit is contained in:
Brian Fertig 2026-05-17 11:12:55 -06:00
parent 639b37c354
commit a397302942
2 changed files with 46 additions and 38 deletions

View File

@ -476,9 +476,12 @@ export default class Phase10Game extends Phaser.Scene {
g.strokeRoundedRect(x, y, CARD_W, CARD_H, CARD_R);
g.lineStyle(2, WILD_STRIPE, 0.5);
for (let s = -CARD_H; s < CARD_W; s += 14) {
const t0 = Math.max(0, -s / CARD_H);
const t1 = Math.min(1, (CARD_W - s) / CARD_H);
if (t0 >= t1) continue;
g.beginPath();
g.moveTo(x + s, y + CARD_H);
g.lineTo(x + s + CARD_H, y);
g.moveTo(x + s + t0 * CARD_H, y + CARD_H * (1 - t0));
g.lineTo(x + s + t1 * CARD_H, y + CARD_H * (1 - t1));
g.strokePath();
}
container.add(g);

View File

@ -67,52 +67,52 @@ function slotLayout(slot) {
case 'bottom':
return {
rotation: 0,
stock: { x: 460, y: 950 },
discards: [{x:630,y:950},{x:750,y:950},{x:870,y:950},{x:990,y:950}],
handStart:{ x: 1110, y: 950 },
stock: { x: 460, y: 950 },
discards: [{ x: 630, y: 950 }, { x: 750, y: 950 }, { x: 870, y: 950 }, { x: 990, y: 950 }],
handStart: { x: 1110, y: 975 },
handAxis: 'x',
portrait: { x: 320, y: 950, r: 60 },
nameLabel:{ x: 320, y: 1030 },
stockCntPos: { x: 460, y: 880 },
nameLabel: { x: 320, y: 1030 },
stockCntPos: { x: 460, y: 855 },
rotateCards: 0,
outlineRotation: 0,
};
case 'top':
return {
rotation: 180,
stock: { x: 560, y: 130 },
discards: [{x:730,y:130},{x:850,y:130},{x:970,y:130},{x:1090,y:130}],
handStart:{ x: 1000, y: 80 },
stock: { x: 560, y: 130 },
discards: [{ x: 730, y: 130 }, { x: 850, y: 130 }, { x: 970, y: 130 }, { x: 1090, y: 130 }],
handStart: { x: 1000, y: 80 },
handAxis: 'x',
portrait: { x: 420, y: 130, r: 60 },
nameLabel:{ x: 420, y: 210 },
stockCntPos: { x: 560, y: 60 },
nameLabel: { x: 420, y: 210 },
stockCntPos: { x: 560, y: 225 },
rotateCards: 180,
outlineRotation: 0,
};
case 'left':
return {
rotation: 90,
stock: { x: 100, y: 260 },
discards: [{x:100,y:430},{x:100,y:550},{x:100,y:670},{x:100,y:790}],
handStart:{ x: 40, y: 920 },
stock: { x: 100, y: 260 },
discards: [{ x: 100, y: 430 }, { x: 100, y: 550 }, { x: 100, y: 670 }, { x: 100, y: 790 }],
handStart: { x: 40, y: 920 },
handAxis: 'y-up', // hand fans upward toward 920..520
portrait: { x: 100, y: 130, r: 56 },
nameLabel:{ x: 100, y: 50 },
stockCntPos:{ x: 180, y: 260 },
nameLabel: { x: 100, y: 50 },
stockCntPos: { x: 205, y: 260 },
rotateCards: 90,
outlineRotation: 90,
};
case 'right':
return {
rotation: 270,
stock: { x: 1820, y: 260 },
discards: [{x:1820,y:430},{x:1820,y:550},{x:1820,y:670},{x:1820,y:790}],
handStart:{ x: 1880,y: 920 },
stock: { x: 1820, y: 260 },
discards: [{ x: 1820, y: 430 }, { x: 1820, y: 550 }, { x: 1820, y: 670 }, { x: 1820, y: 790 }],
handStart: { x: 1880, y: 920 },
handAxis: 'y-up',
portrait: { x: 1820, y: 130, r: 56 },
nameLabel:{ x: 1820, y: 50 },
stockCntPos:{ x: 1740,y: 260 },
nameLabel: { x: 1820, y: 50 },
stockCntPos: { x: 1715, y: 260 },
rotateCards: 270,
outlineRotation: 90,
};
@ -123,7 +123,7 @@ function slotLayout(slot) {
// Center build piles
const BUILD_X0 = CX - (CARD_W + 28) * 1.5;
const BUILD_Y = CY + 30;
const BUILD_Y = CY + 30;
function buildPilePos(idx) {
return { x: BUILD_X0 + idx * (CARD_W + 28), y: BUILD_Y };
}
@ -137,7 +137,7 @@ export default class SkipBoGame extends Phaser.Scene {
this.gameDef = data.game;
this.opponents = data.opponents ?? [];
this.playfield = data.playfield ?? null;
this.cardBack = data.cardBack ?? null;
this.cardBack = data.cardBack ?? null;
// Runtime state
this.gs = null;
@ -203,9 +203,11 @@ export default class SkipBoGame extends Phaser.Scene {
const sRect = this.add.rectangle(layout.stock.x, layout.stock.y, CARD_W + 6, CARD_H + 6, 0x000000, 0.35)
.setStrokeStyle(2, COLORS.muted).setAngle(layout.outlineRotation).setDepth(D.pile);
// Stock count badge
this.add.rectangle(layout.stockCntPos.x, layout.stockCntPos.y, 52, 34, 0x000000, 0.55)
.setDepth(D.ui);
const sCnt = this.add.text(layout.stockCntPos.x, layout.stockCntPos.y, '0', {
fontFamily: '"Julius Sans One"', fontSize: '26px', color: COLORS.accentHex, fontStyle: 'bold',
}).setOrigin(0.5).setDepth(D.ui);
}).setOrigin(0.5).setDepth(D.ui + 1);
this.stockPileObjs[seat] = { rect: sRect, count: sCnt, x: layout.stock.x, y: layout.stock.y };
if (seat === 0) {
@ -249,7 +251,7 @@ export default class SkipBoGame extends Phaser.Scene {
// Draw pile placeholder
const drawRect = this.add.rectangle(DRAW_POS.x, DRAW_POS.y, CARD_W + 8, CARD_H + 8, 0x000000, 0.4)
.setStrokeStyle(2, COLORS.accent).setDepth(D.pile);
this.add.text(DRAW_POS.x, DRAW_POS.y - CARD_H/2 - 18, 'DRAW', {
this.add.text(DRAW_POS.x, DRAW_POS.y - CARD_H / 2 - 18, 'DRAW', {
fontFamily: '"Julius Sans One"', fontSize: '16px', color: COLORS.mutedHex,
}).setOrigin(0.5).setDepth(D.ui);
this.drawPileText = this.add.text(DRAW_POS.x, DRAW_POS.y, '', {
@ -264,10 +266,10 @@ export default class SkipBoGame extends Phaser.Scene {
.setStrokeStyle(2, COLORS.muted).setDepth(D.pile)
.setInteractive({ useHandCursor: true });
r.on('pointerdown', () => this.onBuildPileClick(i));
const label = this.add.text(p.x, p.y - CARD_H/2 - 18, `BUILD ${i + 1}`, {
const label = this.add.text(p.x, p.y - CARD_H / 2 - 18, `BUILD ${i + 1}`, {
fontFamily: '"Julius Sans One"', fontSize: '14px', color: COLORS.mutedHex,
}).setOrigin(0.5).setDepth(D.ui);
const needText = this.add.text(p.x, p.y + CARD_H/2 + 18, 'next: 1', {
const needText = this.add.text(p.x, p.y + CARD_H / 2 + 18, 'next: 1', {
fontFamily: '"Julius Sans One"', fontSize: '14px', color: COLORS.accentHex,
}).setOrigin(0.5).setDepth(D.ui);
this.buildPileObjs[i] = { rect: r, label, needText, x: p.x, y: p.y };
@ -344,12 +346,15 @@ export default class SkipBoGame extends Phaser.Scene {
g.fillRoundedRect(x, y, CARD_W, CARD_H, CARD_R);
g.lineStyle(3, WILD_STRIPE, 1);
g.strokeRoundedRect(x, y, CARD_W, CARD_H, CARD_R);
// Diagonal stripes
// Diagonal stripes — clipped to card bounds
g.lineStyle(2, WILD_STRIPE, 0.5);
for (let s = -CARD_H; s < CARD_W; s += 14) {
const t0 = Math.max(0, -s / CARD_H);
const t1 = Math.min(1, (CARD_W - s) / CARD_H);
if (t0 >= t1) continue;
g.beginPath();
g.moveTo(x + s, y + CARD_H);
g.lineTo(x + s + CARD_H, y);
g.moveTo(x + s + t0 * CARD_H, y + CARD_H * (1 - t0));
g.lineTo(x + s + t1 * CARD_H, y + CARD_H * (1 - t1));
g.strokePath();
}
container.add(g);
@ -462,7 +467,7 @@ export default class SkipBoGame extends Phaser.Scene {
});
this.cardObjs.set(`stock-${seat}-${top.id}`, c);
if (seat === 0) {
c.setInteractive(new Phaser.Geom.Rectangle(-CARD_W/2, -CARD_H/2, CARD_W, CARD_H), Phaser.Geom.Rectangle.Contains);
c.setInteractive(new Phaser.Geom.Rectangle(-CARD_W / 2, -CARD_H / 2, CARD_W, CARD_H), Phaser.Geom.Rectangle.Contains);
c.input.cursor = 'pointer';
c.on('pointerdown', () => this.onStockClick());
}
@ -479,13 +484,13 @@ export default class SkipBoGame extends Phaser.Scene {
});
this.cardObjs.set(`discard-${seat}-${d}-${t.id}`, c);
if (seat === 0) {
c.setInteractive(new Phaser.Geom.Rectangle(-CARD_W/2, -CARD_H/2, CARD_W, CARD_H), Phaser.Geom.Rectangle.Contains);
c.setInteractive(new Phaser.Geom.Rectangle(-CARD_W / 2, -CARD_H / 2, CARD_W, CARD_H), Phaser.Geom.Rectangle.Contains);
c.input.cursor = 'pointer';
c.on('pointerdown', () => this.onDiscardClick(d));
}
// Pile-depth chip if more than one card
if (pile.length > 1) {
const chip = this.add.text(pos.x + CARD_W/2 - 4, pos.y + CARD_H/2 - 4, `×${pile.length}`, {
const chip = this.add.text(pos.x + CARD_W / 2 - 4, pos.y + CARD_H / 2 - 4, `×${pile.length}`, {
fontFamily: '"Julius Sans One"', fontSize: '14px',
color: COLORS.textDarkHex, backgroundColor: COLORS.accentHex,
padding: { x: 4, y: 2 },
@ -519,7 +524,7 @@ export default class SkipBoGame extends Phaser.Scene {
});
this.cardObjs.set(`hand-${seat}-${card.id}`, c);
if (isLocal) {
c.setInteractive(new Phaser.Geom.Rectangle(-CARD_W/2, -CARD_H/2, CARD_W, CARD_H), Phaser.Geom.Rectangle.Contains);
c.setInteractive(new Phaser.Geom.Rectangle(-CARD_W / 2, -CARD_H / 2, CARD_W, CARD_H), Phaser.Geom.Rectangle.Contains);
c.input.cursor = 'pointer';
c.on('pointerdown', () => this.onHandClick(i));
}
@ -597,8 +602,8 @@ export default class SkipBoGame extends Phaser.Scene {
}
cardForSelection(sel) {
if (sel.kind === 'hand') return this.gs.players[0].hand[sel.idx];
if (sel.kind === 'stock') return stockTop(this.gs, 0);
if (sel.kind === 'hand') return this.gs.players[0].hand[sel.idx];
if (sel.kind === 'stock') return stockTop(this.gs, 0);
if (sel.kind === 'discard') return discardTop(this.gs, 0, sel.idx);
return null;
}
@ -796,7 +801,7 @@ export default class SkipBoGame extends Phaser.Scene {
const p = this.opponentPortraits[s];
if (!p) continue;
if (winnerSeat === s) p.playEmotion?.('win');
else p.playEmotion?.('loss');
else p.playEmotion?.('loss');
}
this.recordHistory(youWon);