fix: adjust car size and positioning on roads
- Scale down car sprites to 70% size for better visual fit - Offset cars to the right side of roads using perpendicular positioning instead of centering them on the road path
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2451e8fc66
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@ -606,7 +606,7 @@ export default class MiniMotorwaysGame extends Phaser.Scene {
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ensureCarSprite(car) {
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let rec = this.carSprites.get(car.id);
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if (!rec) {
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const c = this.add.container(0, 0).setDepth(D.cars);
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const c = this.add.container(0, 0).setDepth(D.cars).setScale(0.7);
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const img = this.add.image(0, 0, `mm-car-${car.color}`);
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const pin = this.add.image(0, -12, 'mm-pin').setTint(COLOR_HEX[car.color]).setScale(0.8).setVisible(false);
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c.add([img, pin]);
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@ -1094,7 +1094,10 @@ export default class MiniMotorwaysGame extends Phaser.Scene {
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if (!rr) continue;
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const x = rr.px + (rr.cx - rr.px) * alpha;
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const y = rr.py + (rr.cy - rr.py) * alpha + Math.sin(time * 0.011 + car.id) * 0.8;
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rec.c.setPosition(x, y);
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// Offset to the right side of the road (perpendicular to heading, right side)
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const rightOffset = CELL * 0.12;
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const rightAngle = rec.rot + Math.PI / 2;
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rec.c.setPosition(x + rightOffset * Math.cos(rightAngle), y + rightOffset * Math.sin(rightAngle));
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rec.c.setVisible(true);
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rec.c.setDepth(car.mw ? D.motorway + 0.5 : D.cars);
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let target = car.heading;
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