feat(superkart): add beach theme and AI rubber-banding
- Add beach theme artwork and register paths in artwork JSON - Implement AI rubber-banding that scales AI top speed based on gap to player - Configure engine classes with varying rubber-band strength (Cruiser most forgiving, Turbo least) - Balance racer stats: boost Kona top speed, reduce heavy racer accel/handling - Update verification script to validate new rubber-banding configuration
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@ -41,7 +41,7 @@
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"zanthor": { "key": "superkart-kart-zanthor", "path": "assets/images/superkart/racer-zanthor.png", "frameWidth": 64, "frameHeight": 64, "angles": 8 }
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"zanthor": { "key": "superkart-kart-zanthor", "path": "assets/images/superkart/racer-zanthor.png", "frameWidth": 64, "frameHeight": 64, "angles": 8 }
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},
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},
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"themeSheets": {
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"themeSheets": {
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"beach": { "key": "superkart-theme-beach", "path": null, "frameWidth": 64, "frameHeight": 64 },
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"beach": { "key": "superkart-theme-beach", "path": "assets/images/superkart/theme-beach.png", "frameWidth": 64, "frameHeight": 64 },
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"volcano": { "key": "superkart-theme-volcano", "path": null, "frameWidth": 64, "frameHeight": 64 },
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"volcano": { "key": "superkart-theme-volcano", "path": null, "frameWidth": 64, "frameHeight": 64 },
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"scrapyard": { "key": "superkart-theme-scrapyard", "path": null, "frameWidth": 64, "frameHeight": 64 },
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"scrapyard": { "key": "superkart-theme-scrapyard", "path": null, "frameWidth": 64, "frameHeight": 64 },
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"swamp": { "key": "superkart-theme-swamp", "path": null, "frameWidth": 64, "frameHeight": 64 },
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"swamp": { "key": "superkart-theme-swamp", "path": null, "frameWidth": 64, "frameHeight": 64 },
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@ -49,7 +49,7 @@
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"nightcity": { "key": "superkart-theme-nightcity", "path": null, "frameWidth": 64, "frameHeight": 64 }
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"nightcity": { "key": "superkart-theme-nightcity", "path": null, "frameWidth": 64, "frameHeight": 64 }
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},
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},
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"backdrops": {
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"backdrops": {
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"beach": { "key": "superkart-backdrop-beach", "path": null },
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"beach": { "key": "superkart-backdrop-beach", "path": "assets/images/superkart/backdrop-beach.png" },
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"volcano": { "key": "superkart-backdrop-volcano", "path": null },
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"volcano": { "key": "superkart-backdrop-volcano", "path": null },
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"scrapyard": { "key": "superkart-backdrop-scrapyard", "path": null },
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"scrapyard": { "key": "superkart-backdrop-scrapyard", "path": null },
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"swamp": { "key": "superkart-backdrop-swamp", "path": null },
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"swamp": { "key": "superkart-backdrop-swamp", "path": null },
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@ -35,7 +35,7 @@
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"id": "kona",
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"id": "kona",
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"archetype": "Featherweight",
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"archetype": "Featherweight",
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"stats": {
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"stats": {
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"topSpeed": 0.35,
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"topSpeed": 0.45,
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"accel": 0.7,
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"accel": 0.7,
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"handling": 0.95,
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"handling": 0.95,
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"weight": 0.15,
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"weight": 0.15,
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@ -96,8 +96,8 @@
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"archetype": "Speed Demon",
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"archetype": "Speed Demon",
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"stats": {
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"stats": {
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"topSpeed": 1.0,
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"topSpeed": 1.0,
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"accel": 0.45,
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"accel": 0.10,
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"handling": 0.4,
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"handling": 0.2,
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"weight": 0.55,
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"weight": 0.55,
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"offroad": 0.3,
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"offroad": 0.3,
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"drift": 0.45
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"drift": 0.45
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@ -6,9 +6,9 @@
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"After editing, run `node tools/verifySuperKart.js` to re-check invariants."
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"After editing, run `node tools/verifySuperKart.js` to re-check invariants."
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],
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],
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"engineClasses": [
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"engineClasses": [
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{ "id": "cruiser", "label": "CRUISER CLASS", "desc": "Relaxed speeds, forgiving rivals.", "speedMult": 0.8, "aiSkillMult": 0.75 },
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{ "id": "cruiser", "label": "CRUISER CLASS", "desc": "Relaxed speeds, forgiving rivals.", "speedMult": 0.8, "aiSkillMult": 0.75, "rubberBandMult": 1.75 },
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{ "id": "racer", "label": "RACER CLASS", "desc": "The intended Super Kart experience.", "speedMult": 1.0, "aiSkillMult": 1.0 },
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{ "id": "racer", "label": "RACER CLASS", "desc": "The intended Super Kart experience.", "speedMult": 1.0, "aiSkillMult": 1.0, "rubberBandMult": 1.0 },
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{ "id": "turbo", "label": "TURBO CLASS", "desc": "Everything faster, rivals ruthless.", "speedMult": 1.15, "aiSkillMult": 1.25 }
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{ "id": "turbo", "label": "TURBO CLASS", "desc": "Everything faster, rivals ruthless.", "speedMult": 1.15, "aiSkillMult": 1.25, "rubberBandMult": 0.25 }
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],
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],
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"physics": {
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"physics": {
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"kartRadius": 14,
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"kartRadius": 14,
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@ -175,9 +175,26 @@ function emit(state, type, data) {
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function classSpeedMult(state) { return state.engineClass?.speedMult ?? 1; }
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function classSpeedMult(state) { return state.engineClass?.speedMult ?? 1; }
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// Gap-to-player rubber-banding: AI karts trailing the player get a top-speed
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// boost, karts ahead get held back, scaled to 0 at the player's own
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// progress and saturating at +/-rubberBandRange world units of gap. Engine
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// class scales the whole effect (rubberBandMult) — Cruiser leans on this
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// hard for forgiving rivals, Turbo barely uses it to stay ruthless.
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function rubberBandMultOf(state, kart) {
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if (kart.isPlayer) return 1;
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const player = state.karts[state.playerIndex];
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if (!player?.isPlayer) return 1;
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const { physics } = state;
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const gain = physics.rubberBandGain * (state.engineClass?.rubberBandMult ?? 1);
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if (gain <= 0) return 1;
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const gap = player.progress - kart.progress; // + = kart trails the player
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const t = Math.max(-1, Math.min(1, gap / physics.rubberBandRange));
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return 1 + gain * t;
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}
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function effTopSpeed(state, kart) {
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function effTopSpeed(state, kart) {
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const { physics } = state;
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const { physics } = state;
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let mult = classSpeedMult(state);
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let mult = classSpeedMult(state) * rubberBandMultOf(state, kart);
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mult *= 1 + kart.coins * physics.coinTopSpeedBonus;
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mult *= 1 + kart.coins * physics.coinTopSpeedBonus;
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if (kart.starMs > 0) mult *= itemParams(state, 'overdrive').mult ?? 1.2;
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if (kart.starMs > 0) mult *= itemParams(state, 'overdrive').mult ?? 1.2;
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if (kart.empMs > 0) mult *= itemParams(state, 'emp').mult ?? 0.6;
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if (kart.empMs > 0) mult *= itemParams(state, 'emp').mult ?? 0.6;
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@ -57,6 +57,8 @@ for (const key of statKeys) {
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check('3 engine classes', rules.engineClasses.length === 3);
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check('3 engine classes', rules.engineClasses.length === 3);
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check('classes ordered by speed', rules.engineClasses.every((c, i, a) => i === 0 || c.speedMult > a[i - 1].speedMult));
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check('classes ordered by speed', rules.engineClasses.every((c, i, a) => i === 0 || c.speedMult > a[i - 1].speedMult));
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check('classes ordered by inverse rubber-band strength (cruiser most forgiving)',
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rules.engineClasses.every((c, i, a) => i === 0 || c.rubberBandMult < a[i - 1].rubberBandMult));
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check('points table has 9 entries', rules.pointsTable.length === 9);
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check('points table has 9 entries', rules.pointsTable.length === 9);
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check('points table descending', rules.pointsTable.every((p, i, a) => i === 0 || p <= a[i - 1]));
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check('points table descending', rules.pointsTable.every((p, i, a) => i === 0 || p <= a[i - 1]));
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for (const item of rules.items) {
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for (const item of rules.items) {
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@ -68,7 +70,7 @@ for (let col = 0; col < 9; col += 1) {
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check(`weight column ${col + 1} sums > 0`, total > 0);
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check(`weight column ${col + 1} sums > 0`, total > 0);
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}
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}
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const physKeys = ['baseTopSpeed', 'baseAccel', 'turnRateBase', 'hopMs', 'offroadMultMin',
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const physKeys = ['baseTopSpeed', 'baseAccel', 'turnRateBase', 'hopMs', 'offroadMultMin',
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'boostPadMult', 'spinMs', 'gridSpacing', 'rouletteMs', 'rubberBandGain'];
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'boostPadMult', 'spinMs', 'gridSpacing', 'rouletteMs', 'rubberBandGain', 'rubberBandRange'];
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for (const k of physKeys) check(`physics.${k} present`, typeof rules.physics[k] === 'number');
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for (const k of physKeys) check(`physics.${k} present`, typeof rules.physics[k] === 'number');
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check('3 cups', cups.cups.length === 3);
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check('3 cups', cups.cups.length === 3);
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