Added videos
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@ -585,7 +585,9 @@ export default class FarkelGame extends Phaser.Scene {
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await this.rollAnimated();
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if (this.gs.phase === 'farkled') {
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await this.farkleFx();
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const seat = this.gs.current;
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farkleTurn(this.gs);
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this.portraitCtrls[seat]?.controller?.playEmotion?.('upset');
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break;
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}
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const best = bestScoring(this.gs.turn.rolled);
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@ -597,8 +599,12 @@ export default class FarkelGame extends Phaser.Scene {
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this.render();
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await this.delay(360);
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if (decideReroll(this.gs, skill)) continue;
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const seat = this.gs.current;
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bank(this.gs);
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playSound(this, SFX.PENCIL_WRITE);
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if (this.gs.turn.kept >= 1000) {
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this.portraitCtrls[seat]?.controller?.playEmotion?.('happy');
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}
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break;
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}
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