fix: correct blackjack card dealing animation order
- Change deal sequence to match real blackjack rules: dealer hole card face-down first, then player cards, dealer upcard face-up, then second player cards - Add renderAll() call to ensure card graphics exist before animation - Update comments to reflect new deal order
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@ -754,14 +754,17 @@ export default class BlackjackGame extends Phaser.Scene {
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}
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}
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animateDeal(onComplete) {
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animateDeal(onComplete) {
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// Deal in play order (top-right, clockwise): each player card 1, dealer upcard,
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// Deal order: dealer hole card (face-down), each player card 1,
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// each player card 2, dealer hole.
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// dealer upcard (face-up), each player card 2.
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const seats = PLAY_ORDER.filter(seat => this.gs.players[seat]?.active);
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const seats = PLAY_ORDER.filter(seat => this.gs.players[seat]?.active);
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const dealSeq = [];
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const dealSeq = [];
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dealSeq.push({ type: 'dealer', cardIdx: 1 }); // hole card face-down first
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for (const seat of seats) dealSeq.push({ type: 'player', seat, cardIdx: 0 });
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for (const seat of seats) dealSeq.push({ type: 'player', seat, cardIdx: 0 });
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dealSeq.push({ type: 'dealer', cardIdx: 0 }); // upcard
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dealSeq.push({ type: 'dealer', cardIdx: 0 }); // upcard face-up
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for (const seat of seats) dealSeq.push({ type: 'player', seat, cardIdx: 1 });
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for (const seat of seats) dealSeq.push({ type: 'player', seat, cardIdx: 1 });
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dealSeq.push({ type: 'dealer', cardIdx: 1 }); // hole card
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// Build card graphics now (hands are populated but graphics weren't created yet)
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this.renderAll();
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// Hide all cards initially
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// Hide all cards initially
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for (const cards of Object.values(this.cardGraphics)) {
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for (const cards of Object.values(this.cardGraphics)) {
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