Animation improvements
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975ee6ea25
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@ -713,19 +713,26 @@ export default class GoFishGame extends Phaser.Scene {
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const askerCard = beforeState.players[askerSeat].hand.find(c => c.rank === rank);
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if (!askerCard) { onComplete(); return; }
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const askerSprite = this.makeCardSprite(askerCard, askerLayout.handCenter.x, askerLayout.handCenter.y, {
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faceUp: false, rotation: 0,
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});
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const existingSprite = this.cardObjs.get(`hand-${askerSeat}-${askerCard.id}`);
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const askerSprite = existingSprite
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?? this.makeCardSprite(askerCard, askerLayout.handCenter.x, askerLayout.handCenter.y, {
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faceUp: askerLayout.handFaceUp, rotation: 0,
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});
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if (existingSprite) this.cardObjs.delete(`hand-${askerSeat}-${askerCard.id}`);
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const origX = askerSprite.x;
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const origY = askerSprite.y;
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askerSprite.setDepth(D.banner - 4);
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this.transientObjs.push(askerSprite);
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// Move asker card to show zone then flip it face-up.
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// Move asker card to show zone then flip it face-up (skip flip if already face-up).
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this.tweens.add({
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targets: askerSprite,
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x: askerShow.x, y: askerShow.y,
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duration: 280,
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ease: 'Cubic.easeOut',
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onComplete: () => this.flipCardFaceUp(askerSprite, askerCard),
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onComplete: () => {
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if (!askerLayout.handFaceUp) this.flipCardFaceUp(askerSprite, askerCard);
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},
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});
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// After card is revealed, cast fishing line toward the target, then show result.
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@ -782,12 +789,13 @@ export default class GoFishGame extends Phaser.Scene {
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this.time.delayedCall(320, () => onComplete(allSprites));
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});
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} else {
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// Fish — flip card back face-down and return it to hand.
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this.flipCardFaceDown(askerSprite);
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this.time.delayedCall(340, () => {
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// Fish — flip card back face-down (if needed) and return it to hand.
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if (!askerLayout.handFaceUp) this.flipCardFaceDown(askerSprite);
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const returnDelay = askerLayout.handFaceUp ? 80 : 340;
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this.time.delayedCall(returnDelay, () => {
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this.tweens.add({
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targets: askerSprite,
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x: askerLayout.handCenter.x, y: askerLayout.handCenter.y,
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x: origX, y: origY,
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duration: 280, ease: 'Cubic.easeIn',
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onComplete: () => { if (askerSprite.active) askerSprite.destroy(); },
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});
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