diff --git a/assets/images/civilization/civilization-terrain.png b/assets/images/civilization/civilization-terrain.png index 5b19be1..0a21416 100644 Binary files a/assets/images/civilization/civilization-terrain.png and b/assets/images/civilization/civilization-terrain.png differ diff --git a/assets/images/civilization/civilization-terrain.psd b/assets/images/civilization/civilization-terrain.psd index ef75782..5fc2840 100644 Binary files a/assets/images/civilization/civilization-terrain.psd and b/assets/images/civilization/civilization-terrain.psd differ diff --git a/data/civilization-artwork.json b/data/civilization-artwork.json index d9936a5..679a3b7 100644 --- a/data/civilization-artwork.json +++ b/data/civilization-artwork.json @@ -8,7 +8,7 @@ "(units[].frame, terrains[].frame, specials[].frame) — append-only, never renumber.", "citySheets is keyed by theme. Adding e.g. an `asian` entry makes it selectable with no code change." ], - "terrainSheet": { "key": "civilization-terrain", "path": null, "frameWidth": 128, "frameHeight": 96 }, + "terrainSheet": { "key": "civilization-terrain", "path": "assets/images/civilization/civilization-terrain.png", "frameWidth": 128, "frameHeight": 96 }, "resourceSheet": { "key": "civilization-resources", "path": null, "frameWidth": 64, "frameHeight": 64 }, "improvementSheet": { "key": "civilization-improvements", "path": null, "frameWidth": 64, "frameHeight": 64 }, "unitSheet": { "key": "civilization-units", "path": null, "frameWidth": 64, "frameHeight": 64 }, diff --git a/src/games/civilization/CivilizationGame.js b/src/games/civilization/CivilizationGame.js index 4ce4732..93e14d6 100644 --- a/src/games/civilization/CivilizationGame.js +++ b/src/games/civilization/CivilizationGame.js @@ -284,11 +284,11 @@ export default class CivilizationGame extends Phaser.Scene { this.hudRoot.add(b); return b; }; - mkBtn(GAME_WIDTH - 760, 'TECH', () => this.openTech()); - mkBtn(GAME_WIDTH - 600, 'DIPLOMACY', () => this.openDiplomacy(), 170); - mkBtn(GAME_WIDTH - 430, 'SPACESHIP', () => this.openSpaceship(), 170); - mkBtn(GAME_WIDTH - 270, 'MENU', () => this.openMenu(), 120); - this.endTurnBtn = new Button(this, GAME_WIDTH - 110, 28, 'END TURN', () => this.onEndTurn(), + mkBtn(GAME_WIDTH - 860, 'TECH', () => this.openTech()); + mkBtn(GAME_WIDTH - 700, 'DIPLOMACY', () => this.openDiplomacy(), 170); + mkBtn(GAME_WIDTH - 530, 'SPACESHIP', () => this.openSpaceship(), 170); + mkBtn(GAME_WIDTH - 370, 'MENU', () => this.openMenu(), 120); + this.endTurnBtn = new Button(this, GAME_WIDTH - 210, 28, 'END TURN', () => this.onEndTurn(), { width: 180, height: 42, fontSize: 18, bg: COLORS.gold, textColor: COLORS.textDarkHex }); this.hudRoot.add(this.endTurnBtn);